Jump to content

Darlith

Members
  • Content Сount

    74
  • Joined

  • Last visited

  • Battles

    5584

Community Reputation

16 Neutral

About Darlith

  • Rank
    Petty Officer
  • Insignia
  1. Darlith

    Does Can be mean Has to be ?

    Generally, can, is used to indicate the only options available, be they one or many. If a child asks what they can do and you say they can go to school you don't expect them to go to the playground. If someone asks what they can have and you say a sandwich or a bagel you aren't expecting them to ask for chili afterwards. Often with these statements there is an implied or statement, you can go to school or be grounded, you can have a sandwich or bagel, or go hungry. Likewise with the achievements it indicates the only options. Can be done in operations with no other modes listed means only operations, not operations and randoms, if it said can be done in randoms, ranked, and operations you couldn't also do it in co-op. The implied or statement here is, or you don't get credit. Edit - In other words, in game meaning for can be done is must be done, so the answer to the title is yes.
  2. As far as playing for awhile it was about even, I would just go through my ships for their daily bonus and such when I was playing. Lately though I've been focusing on tech tree ships to advance up the lines in places. Enjoyment hmmm I don't have a ton of premium ships and of those most were event or gifted somehow. Some are too new for me to know yet, smolensk, alaska, and molotov I just haven't messed with enough yet, too much time spent on the tech tree. Some I do like playing a good bit, Graf Spee, Okhotnik and Scharn are always fun to mess around in. I used to really enjoy my De Grasse, but lately I just have found the tech tree counterpart more comfortable, can't place why. As far as tech I have a lot of them I enjoy a great deal, most of my us cruisers, t6 french cruiser, Lyon. So by numbers I probably enjoy the tech tree over the premiums in general, but there are a couple stand out premiums that balance out that scale a lot by virtue of being unique experiences.
  3. Darlith

    Team harassment

    Yeah I mean I've had the idiot ball moment of forgetting I'm in the gnevny with its 4km torps instead of the gaede with its 8km ones and launched torps down the throat of an approaching ship only to watch embaressed as they peter out long before reaching the target. But that is something else entirely. Seen it a lot though myself and can't always explain why the sharnhorst thinks his torps have 12km range, or the omaha thinks it can torp something from the back line but it is what it is.
  4. Yeah I notice that a lot if I play in the dead hours of the morning. End up on a team with 5 or 6 bots next thing you know all your bots are dead and only 1 or 2 enemy bots are. I think maybe it is for balance-ish reasons. Used to drive me crazy if I was in a carrier in co-op because the bots would melt and I'd be trying to kill DDs without manual drops.
  5. Best part is when the bot shoots the torps at seemingly nothing, or at least nothing they could possibly hit. Like the ship on the far side of the island, or the one 15km away, or I think the one on the other side of it (Still not sure why sometimes the bots fire their port torps when the only enemies are on their starboard side). In that respect I suppose the bots are human.
  6. Darlith

    Pency is WAY BETTER than NO

    Mind some of this I had to look at the wiki to check numbers on, some is off the top of my head, and some is opinion. Yes they both fire the same shells, pensacola has an extra barrel, but NO fires faster at 4.6 shells per min to cola's 4. Which means in 10 mins of firing non stop, NO puts out 414 shells to Pensacola's 400, giving the Cola a better alpha if you dare to give enough broadside to utilise it but the NO wins on dps race especially if bow on. Speaking of which the NO's 6 guns forward gives it a better bow alpha than the Pensacola's 5 guns. NO's guns turn faster making it easier to track targets something of note since Pensacola's guns turn glacially slow. Most of the other major stats are similar except in two main places, the NO has far better concealment, and as I recall the NO has a slightly less exposed citadel than the Pensacola, with some extra armor too. Edit - Forgot the point though. I think the NO is a better ship, but tier for tier, umm not as sure on that. I like them both when I play them, and I don't play randoms.
  7. It did and the next package was 5 each of some of the dragon flags, which I didn't feel like spending on. What I meant by not being sure in this instance was not being sure how many packages would have to be bought to get to another ship.
  8. I spent 1k dubloons on a ship, but only because the first thing that popped up was the t6 and that is the cost of the permacamo anyway. I really like the perma camo look for those ships, and I'm likely to use a t6 cruiser with heal and heavy guns in operations. I am not spending any more however because I do not like spending money on something unless I am sure of what I am getting. Edit - And most of the other options in the bundles do not say "spend 1000 dubloons" to me.
  9. Darlith

    This patch is rather underwhelming.....

    Yeah that's why I went ahead and spent 1k dubloons, first draw from the paid bundles was the t6 cruiser and since the cost for a permacamo would have been that anyway I figured why not. Nice looking camo, I'll use the ship in operations anyway. Only way that could have been better would be if the t7 had popped up. Now on the freebie side my 5th one in will be the t5 cruiser, but have to wait on more tokens.
  10. Darlith

    British Cruisers Event

    It seems to be the usual for recent directive based events. Damage, fires, torp hits, etc are co-op random, (Edit - no ranked sorry). Experience and credits ones can be done in the previous and operations as well. Also like previous ones you will need to do a mix of both. Like for the first directive you can choose 5 between 3 exp/credits, and 3 other types. With 1 extra if you get a UK cruiser early, 1 for the t7 and 8 I think it was UK cruiser, and 1 1700 base xp one for co-op (Ha!) and random. The second set only has 1 general scenario battle and the rest co-op and randoms. 3rd has 2 general scenario, and 4th has 2. So expect to spend a decent amount of games in co-op and/or randoms to progress. Still they mostly seem to be easy enough goals, none of that getting to the 3rd or 4th set and suddenly coming across the need to grind 30mil credits.
  11. Darlith

    Questions About a Few Premium Ships

    Haven't played all of them, marblehead is like omaha, de grasse is very similar to the t6 french cruiser, so if you like either of those you probably will like the premium. Hunghe is odd but I have liked it in operations.
  12. Darlith

    2019 Secret Santa !

    Can't really afford to give anything, but Merry Christmas to all anyway. May your shells fly true and your torpedoes miss your allies, for the love of all that is holy please let them miss.
  13. Darlith

    Snowflakes are coming back

    Unless the grind for this is more like the anniversery grind where consistant playing can complete it, I likely won't get it done. The grind for the Duke of York was bad enough it made me quit the game for almost half a year I was so sick of the game by the end. This is really not a game I consider good for consumption in large blocks.
  14. Darlith

    Car on Bourgogne's Deck

    Fairly certain he was referencing an earlier post of his where he suggested it might be a Lancia Aprilia an italian auto. So he is now saying the peugeot makes more sense. Unless I read both posts wrong.
×