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About Fast_Battleship_Iowa

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  1. Fast_Battleship_Iowa

    Not Stat shaming

    Easiest way IMO is to look at it on an individual ship basis. As a rule of thumb, if you're doing more damage/spotting damage than your ship has HP, you're contributing your "fair share." Of course this doesn't mean to stop trying once you exceed your HP in damage, but it means that you've at least held up your end of the bargain for your team.
  2. Fast_Battleship_Iowa

    WINNERS - Starfall Competition

    30 wins for 1 super container that will probably just be 50 useless flags?
  3. Fast_Battleship_Iowa

    Overpens are a PLAGUE. It's time for BB waterline hits to cause flooding.

    Here's the sought-after post in case OP edits it btw.
  4. Fast_Battleship_Iowa

    Overpens are a PLAGUE. It's time for BB waterline hits to cause flooding.

    Me waiting for this thread to happen
  5. Fast_Battleship_Iowa

    Confused by AA operation.

    That sounds more right. Thanks for the correction.
  6. Fast_Battleship_Iowa

    Confused by AA operation.

    You can no longer lock onto a singular aircraft or squadron. What you can do is choose a side of your ship (half-and-half, split down the length of the vessel) to "boost" the AA on. The opposite side suffers an AA decrease, but the AA boost on the strengthened side makes up for it when shooting aircraft down. The default key is 'N' I beleive.
  7. Fast_Battleship_Iowa

    What happened to USN AA?

    A big part of it is the range nerfs. You used to be able to push yout 5" guns out to 7km and your 40mms to nearly 5km. Can't do that anymore. Your AA has less time to fire at planes both approaching and flying around your ship, which means you take a huge hit in your AA's effectiveness due to the reduction in effective range.
  8. Fast_Battleship_Iowa

    DD Mains, Stop Complaining and just Play the Game!

    Overall I like how the new update forces ships to actually move, the mobility at higher tiers is much greater in this meta than it's been... in a long time. Since like CBT/OBT IMO. I think some slight tweaking needs to be done with either CVs or DDs to balance them a bit more. Right now DDs are feeling especially bad in the update, it was enough to worry about radar in higher tiers, but now there's rocket planes that chunk you within the first 60 seconds of the match...
  9. Fast_Battleship_Iowa

    Manual fire control

    Source: http://wiki.wargaming.net/en/Ship:Commander
  10. Fast_Battleship_Iowa

    Update 0.8.0 - Feedback and General Performance

    Overall, I'm pretty happy with 0.8.0. Gameplay is a lot less static than it's been for years, and as a beta tester the last time I remember people moving around this much at every tier was back during the CBT and OBT of World of Warships. The threat of getting hammered by airplanes is making people move a lot more, and work more closely with one another, which I think is a good change. I'm not pleased with the current balance at the moment however. CV spotting is still way too strong IMO, and the effectiveness of the rocket aircraft vs. destroyers is too great. They're the fastest planes the CVs have available, and literally within the first minute of the game DDs can be missing anywhere from 4,000-7,000 HP in higher tiers. This is a huge chunk of their HP, and IMO, the rockets need some serious toning down against destroyers.
  11. Fast_Battleship_Iowa

    After 8.0, why take a Cruiser?

    Why take a cruiser at all? Is it for... Most useful team play consumables (radar/hydro/extended duration catapult planes) Highest consistent DPM Best AA with built in AA consumables Just generally a good all-around class that can flex to fill many roles You take a cruiser because it's a cruiser. If you don't want the above, play something else.
  12. Fast_Battleship_Iowa

    Most OP ships

    CV: Saipan. BB: Yamato, Imp. Nik, Nelson, Conqueror. CL/CA: Helena, Belfast. DD: Harugumo, Kitakaze, Kamikaze.
  13. Fast_Battleship_Iowa

    British DD's

    Lightning and Daring are both good for their tiers IMO. Both are worth grinding to. Daring requires a bit more captain points to be effective (at least 14 with CE + IFHE), meaning her build options are a bit more limited - and you need a higher level captain. Lightning is more flexible with build options.
  14. Fast_Battleship_Iowa

    British DD's

    Pretty good, but it's going against very heavy hitters like Kitakaze, Fletcher, and the Pan-Asian DD at IX (forgot its name). Fletcher is a better all-rounder, Kitakaze has better guns, and Pan-Asian has better torpedoes for dealing with larger ships. She's not awful, but she's kind of an "all around" type DD that doesn't excel at anything, and I'd say that for that role the Fletcher is better overall. If you want to specialize in guns go Kitakaze, if you want to specialize in torpedoes with a side of good guns go the Pan-Asian.
  15. Fast_Battleship_Iowa

    British DD's

    From personal experience. Acasta / Icarus - Meh Decent guns and okay torps, nothing incredible. Usual mid-tier meh DDs. They're reasonably stealthy and the single launch torpedoes can make for some nice dev strikes on the generally less experienced players around these tiers. Jervis / Lightning - Great Great. Both of these are VERY good ships, with Lightning being one of if not the new best balanced DD for cap contesting, torpedoes, and guns. It's a truly amazing ship. Lightning is a definite keeper. Jutland / Daring - Good & Great, with skills Good, but they are what you make them. They have very low caliber guns which means you must take IFHE to do any sort of damage. The AP is good and has nice pen angles, but the second a DD or anything goes nose in - you simply won't get pens. IFHE is mandatory meaning you need a 14 point captain before they're really anything special. Guns and torpedoes are nice, overall they're pretty good knife fighters / gun ships. The torpedoes are pretty good, but the range is a bit of a hold back, using it often puts you in the danger zone of radar spam at high tier. Jutland isn't horrible, but practically speaking it's a down tiered and nerfed Daring. Highlights: Lightning and Daring are both fantastic. Daring requires a high point captain with IFHE to be able to reach full potential. Lightning with a 10 pointer is an incredibly competitive DD for its tier, and my personal favorite at 8 right now. Jervis is pretty good, but IMO the Pan Asian GM is a bit better with the gun angles, AA, and deep water torpedoes. That said the single launcher and normal torpedoes makes Jervis very good at hitting DDs in smokes, and she gets a 3km/3km hydro too. Jutland isn't bad, but it feels like a nerfed Daring at 9. Everything else is kinda meh.