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YamatoA150

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About YamatoA150

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  1. Unless you're IJN and don't like re-enacting Operation Ten-Go. Though it's mainly Musashi who'd benefit the most, considering her AA is roughly T7 equivalent at T9/T10. And for the crazy ones, Mutsu and Ashitaka too, for similar reasons.
  2. YamatoA150

    USS Puerto Rico and VMF Poltava - Dev Blog

    Gotta make money off their two highest earning servers somehow. Then again, Puerto Rico has a 50/50 chance of being NTC just to get NA players to reset a line and Convert idle XP to FXP and get back to T10.
  3. YamatoA150

    Dev Blog: Subs are here

    Subs would do fine in specialized Operations based on the Halloween Sub events; though that would mean an entire line exclusively restricted to one particular game mode. But it could be done, and it would also allow for an entirely different balance curve that better fits the Subs for the mode rather than having to account for the PvP aspect. Aside from that, this also seems likely to tie in with plans to improve secondary gameplay; giving CAs and BBs their own means of countering a Submarine, even if it's only when subs are at torpedo depth (surfaced and periscope depth) where they're already at risk of being torped, but can retaliate just as well. Other than that, I can see Catapult planes (both fighters and scouts) being given the ability to at least detect Submarines if they're not at maximum depth (depth level 4 based on the Halloween event), giving them more utility again, with Scouts having greater detection range compared to Fighters.
  4. Based on previous statements from WG, the general outlook of line releases post Italian Cruisers will be (in no particular order): Italian DDs - Self-explanatory, being the last of the major Naval Nations. Italian BBs - Self-explanatory, being the last of the major Naval Nations. Minor Naval Powers Line(s) where feasible (and Premiums). They did mention the possibility of a Pan-EU cruiser line at one point, and even a full paper BB line too. Major Line Splits - They've long teased a possible BB split for the USN and IJN, as well as the planned 2nd CV Lines for the USN and IJN. They've also mentioned a IJN cruiser split; though it was vague (more of an intent) and they were leaning between a second line of CAs (which would include Takao), or a CL line. The chances of revisiting the USN and IJN is high; given that WG also said that going back to do splits for older nations would allow them to update models and further tweak flavors for the new meta. Possible Paper CV Lines - After the considerable pushback against paperwaffe CVs from both the VMF and KM years back, WG shelved the idea. They revisited it in one of their post-8.0 statements mentioning that streamlining to 4 CVs per line makes it much easier for them to possibly implement paper CV lines for Germany, France, Italy, and Russia without having to work as hard balancing them each tier. And if they still can't work out a reasonable line, they will shift them over to Premiums. Submarine Lines - WG did state that after the success of the Halloween Submarine event, they would look into the feasibility of including Submarine gameplay into the main game (all game modes), or restricting it to an Operations-only class.
  5. I was hoping the Superheavy Cruiser design would be named Venezia.
  6. YamatoA150

    0.8.6 Balance changes

    Nothing short of fully-modernizing Kii and putting her at T9 would make worthwhile. But at least she's a little less bipolar than she was before. Still not good enough to choose her over Amagi though.
  7. YamatoA150

    Italian tier X cruiser

    We get Mogami on Pasta'roids! I do wish she was named Venezia though. While 15x 203 does appear spicy, do recall that the line's gimmicks are high alpha, low RoF gunnery and better base maneuverability. Also, with how close the B turret is to the A turret, she's more than likely to only get 12 guns on target on average; 15 if she dares to broadside, or firing over her shoulder. Assuming she has equal or worse RoF than Zao, she probably won't be as spicy as everyone imagines, but still brutal given she can wiggle more easily thanks to the buffed maneuverability.
  8. YamatoA150

    Italians are coming!

    So is the Premium T5 a 203mm monster, or a more modest 190mm brute? I'm getting conflicting info here. At least the T8 and T9 are just Italian designs, though intended for Spain. What are the odds that WG reuses the ships for Premiums later for their upcoming Pan-EU nation? Copy/pasting/gimmicking the T8 differently while changing the T9 model to that of the original 152mm setup and possibly downtiering her to be another rival to Kutuzov/Irian? And that T10. We get Mogami on Pasta'roids! I do wish she was named Venezia though. While 15x 203 does appear spicy, do recall that the line's gimmicks are high alpha, low RoF gunnery and better base maneuverability. Also, with how close the B turret is to the A turret, she's more than likely to only get 12 guns on target on average; 15 if she dares to broadside, or firing over her shoulder. Assuming she has equal or worse RoF than Zao, she probably won't be as spicy as everyone imagines, but still brutal given she can wiggle more easily thanks to the buffed maneuverability. I guess this means that the Ansaldo 3x3 254mm design will be a T9 or T10 Premium, following the likes of Alaska, Kron, Azuma, Siegfried, etc.
  9. YamatoA150

    Italians are coming!

    Would the torpedoes be considered as part of a Stock Hull, or do these appear to be in their final refits with some liberties taken? Also, now that I get a better look at Paolo, she definitely looks as if she could have been implemented as a low tier, extra-light cruiser. Which further reinforces my belief that she may have originally been part of the line but pulled for reasons. Since it seems that the T8-T10 are all WG Originals, what are the odds that the T8 is a Zara+ semi-Original? Like; Zara with all her strengths, but liberties taken to make her something of a theoretical sub-class successor that also fits into T8.
  10. YamatoA150

    Italians are coming!

    I find it humorous and sad that the two Italian Cruiser Premiums are uptiered by 1, while the Italian line cruisers Trento and Zara are downtiered 1. I do wonder if recent T10 Italian DD, Paolo Emilio, was originally trialled as a CL before being adjusted as a DD. It would explain why she suddenly appeared out of the blue alongside the Italian Cruiser line. It's also not the first time that WG has repurposed a ship; the Atlanta was originally the T10 "DD" according to Alpha Testers, before being removed and made a CL proper. This would just be the reverse; a CL converted into a DD. They have buffed base maneuverability similar to RN CLs on top of the custom Smoke they get for emergency retreats.
  11. YamatoA150

    Italians are coming!

    Something to note is that with the upcoming AA Sector tweak and accompanying AA Skill tweaks, it could be possible that the Italian AA would be "good enough" when actively using AA Sectors to make up for the lack of AADF, but otherwise subpar if ignored (or forgotten). Depends on the AA soft stats and whether or not one feels the need to build a partial/full AA build.
  12. YamatoA150

    Italians are coming!

    Paging @Sparviero, your Italian Cruiser Line is coming SOON. T8-T10 will be available tomorrow in a Russian Stream.
  13. YamatoA150

    Oh come on WG!

    STILL SALTY ABOUT TSUSHIMA. Semi-seriousness aside, WG really should have just made all Event Commanders (including Collaboration and Halloween/Rogue Wave/Etc) have special skills, even if it's just the usual EM bonus and maybe a token JoaT bonus. Moreso since many of them have to be purchased anyway, whether it's directly via the Shop or indirectly via Premium Container Currency.
  14. YamatoA150

    Is Ark Royal some kinda joke?

    For Operations. Same reason Mutsu and Ashitaka each got a new lease on life as strong Operations (and Co-Op) boats. LWM really likes how well Ark seems to perform in T6 Ops in her current iteration. Given that most T6 Operations use T3-T6 ships with the occasional T7+ boss ship, Ark as she is currently would basically be easy mode. Moreso since Operation AI do not appear to use AA Sector shifting and are not likely upgraded/module-equipped, so bringing in T4 planes with custom bombing setups is not as big an issue as it would be in PvP. WG could always toss in alternate plane groups that aren't quite historically accurate (or historically notable), for gameplay purposes. Say copying Furious' planes but tweaking the stats; whether it's bomb count, planes per attack run, drop pattern, etc. This would solve the tiering issue; the balanced T6 planes for a more even T5~T8 MM spread, and the T4 planes mainly for Operations/Co-Op with their slightly OP potential. Or given that they do have a means to detect selected game modes, just put up 2 different stats for Ark Royal's planes. While in Operations/Co-Op, they're the slightly OP setup. When in Random/PvP, they shift to a completely ahistorical stat set, effectively making the T4 planes a biplane "skin" on T6 planes (in other words; Furious-type planes with Ark Royal's biplane models). It wouldn't be the first time WG has offered alternate loadouts for CVs, nor would it also be the first time WG tested some new feature, if they chose instead to just have two loadout stats that change between Co-Op and PvP modes.
  15. YamatoA150

    How Did 8.5 Affect CVs?

    Because part of the reward calculations is based on percent damage dealt, NOT total damage dealt in the entire match, along with a smaller bonus for delivering the kill shot. With that example, if you dealt 20k to both DDs and 40k to the BB, you'd be rewarded more for the damage dealt to the DDs than for what you did to the BB, since that 20k was a greater percentage of the DD's health taken away than the 40k on the BB. Of course, if you sank both a DD and a BB with 100% damage via Dev.Strike or Detonation, then they would count about the same since it was 100% damage dealt to both. This is specifically because WG doesn't want players to just farm damage off BBs and expect a high return; they want players to go after DDs and Cruisers. So even if one did 20k damage each to a DD, a CL, a CA, CV, and a BB, the 20k dealt to the DD rewards more than the 20k dealt to a CL, CA, CV, or BB because that's more health lopped off percent-wise.
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