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About Simuo

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    Master Chief Petty Officer
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  1. Simuo

    stray torp brings ban?

    situation awareness is used against enemy, not friendly. Let me explain this mathematically. If the battle protocol is " You should watch friendly fire and avoid them", then every one need to additionally watch every friendly player for gun fire, torp, and perhaps ramming. As we have no idea when our friendly player would fire the guns or send the torp, you need to watch EVERY FRIENDLY, AT ALL TIME. This is very significant burden considering you are in a battle situation. If the battle protocol is "You should consider your friendly's move and avoid hurting them", then you only need to watch a subset of your friendly that is in your gun/torp direction, plus you control your own shooting so you only need to watch them when you are about to fire. As the result, you need to watch SOME FRIENDLY, AT SOME TIME. Comparing the two we can see the second one is far superior in terms of battle efficiency. That's why it was decided that way in real life.
  2. Simuo

    Smolensk in Ranked

    USA DD + mino radar team = all non-radar ship sunk. or Team work = all enemy ships sunk So what? The problem is you need (a) A friendly USA DD, (b) a radar cruiser, (c) they both are in range, and (d) they work together. Comparing to that, you got better chance one-shot a Smolensk 20km away.
  3. Simuo

    The Evolution of Islands of ice

    Oh how I miss the old island of ice map! Why WG migrates every map toward symmetrical? that's so boring.
  4. Yes WG allows transfer account. Here is the proof: http://wiki.wargaming.net/en/Servers Quote: "Progress in accounts in one server cannot be moved to another server unless in special occasions." So WG does have a workflow to transfer accounts. The argument is whether my request is associated with event that is a 'special occasion'? I have spent 5 years and multi-thousand dollars on this game, and I am moving my entire family to Asia due to job change, effectively July 2019. This is an 'once in a life time' event. I believe my situation qualifies a special occasion. However, I'd like to know if anyone has done that, and what are his/her 'special occasions'.
  5. I can logon NA server from Asia even without VPN. The problem is not accessing the NA server. The problem is that it lags badly. I expect VPN would make it lags even longer. With ping value 150ms, I can barely play BB without significant delay.
  6. Wargaming, I'd like to know how to move my account from NA server to ASIA server. I am currently a NA server user. I may move to Asia this year due to company relocate. This is a multi-year dispatch. I attempted to play my NA account from Asia in an occasion, and I found the ping value is high enough (range from 100 - 200ms) to impact my play and my team's play. I played WoWS since CBT, and have collected 150+ ships since, that include 10 Tier 10 ships and 80+ premium ships. I don't want to lose them by moving to ASIA server. Could you or someone tell me how to migrate my NA account to ASIA server, or if there is any other way to achieve the same purpose?
  7. Big box over Mega if you are going for the ships. If you already have everything, then Mega is better due to it's higher return considering the discount.
  8. You are probably right. That frustration vividly etched in my brain - I was super excited to see a ship and ..... it's an Emden!!
  9. Simuo

    Santa Crate Value Estimates

    The system will show the ship in the box opening scene, but what you really get is the doubloons.
  10. I purchased 40 big Santa Box today. I opened them and received 8 premium ships. The sequence is: box #1: T5 - Krispy Kream box #2: T6 - Monaghan box #3: T6 - Duca d'Aosta box #11: T8 - Ashitaka box #15: T7 - Nuve De Julio box #21: T8 - Gasconge box #23: T7 - Z39 box #40: T6 - Mutsu Only the first premium came in the original box, the rest came in the form of super container. This is understandable - I already have 80+% of all premium ships including most rare ones. So the system choose different ones and they came in super container. My hit rate is 20% this year - 5 (big) containers yield a ship. My last year hit rate is 10%. It is significantly better. 8 premium ships for $94 is a good deal. All the flags and doubloons are deal sweetener. Oh, and there is one more thing: 2018 premium ship pool exclude T2-T4 mehbot ships (only mehbot ships are out, Nikolai is still in the lottery draw box) So the box won't let down with a T2 Emden cruiser (that's what I got last year). This makes the good deal even better! I definitely recommend 2018 Santa Box over previous years box!
  11. First, even there is a significant difference between "never play it" and "don't like it", there is even stronger correlation between 'never play it" and "don't like it". When we talk about statistics, we need to focus on the big picture first. After all, "don't like it' is a legit reason for "never play it", if not the most probable one. Second, it doesn't invalidate the point. I will not ignite, nor respond to a wordsmith fight.
  12. Dear WarGaming, In this attached video Daniel Volkov mentioned that the CV rework is driven by a major reason that most players (he said roughly 90%) DO NOT like RTS (Real Time Strategic) game. And that is the main driving force behind the CV rework. That's certainly not the case for me, and I don't believe the statement is true for the general WoWS population. Any ship class, regardless CV, BB, DD, CA, CL, or submarine, involves certain level of RTS play. Positioning is an important skill in WoWS, and positioning has a strong RTS flavor in it - It takes strategy, versus skill to bring a ship to the most effective position. Angling is also leaning more towards RTS vs. action play skill. Shooting and leading target, on the other hand, is more an action play skill versus RTS. If WoWS player hates RTS, and RTS makes people quit playing, then we would see lowest BB population because BB play involves much higher RTS than DD does. That certainly isn't the case. The statement of '90% WoWS player don't play CV because it's RTS' isn't fully justified. I play 6500 battles so far, only 20 games are CV. But that's NOT because I hate RTS. I love RTS, but here is why I don't play CV: CV GAME HAS TOO MUCH MOUSE MOVEMENT, IT HURTS MY WRIST!! I, along with most WoWS players, am in my mid 40s. That means we have used mouse for over 20 years. Most of my work involves using computer, and mouse. When I play WoWS, that's a few hours extra over my daily computer+mouse usage. We mid-agers may still keep our mind sharp, but we don't prefer intensive physical hand moving. The old CV play may appear RTS, but the mouse is really moving at arcade level. Please use a simple mouse action logging software to measure the mouse action for CV, BB and DD. I believe you will see very high stress level for CV play. Alternatively, you can make a heavy mouse mock-up, and let your 20-years-old tester play a CV game for hours, and ask for their feedback. Please, fix the root cause, don't make the new CV play a torture to our hands.
  13. Nikolai is OP because it breaks the rock-paper-scissor rule. There is no counter play, regardless the ship type. Rock-paper-scissor is a fundamental requirement for game with strategy. Without that, the battle is more a brutal slaughter than an intelligent plot. I don't need to explain how Nikolai wins each BB and cruiser. Nikolai even wins over DD because in T4/5, DD almost always need to expose themselves to send a torp salvo. Nikolai's 12 HE shells can tear them apart. Nikolai can even survive CV because it turns pretty well, and cross-drop doesn't exit this tier. I am sure there are exceptions, that's why Nikolai's win rate is 60% not 100%, but the advantage is big enough to make it OP.
  14. Simuo

    20% win rate in 1st 25 games-Helena

    You didn't worship the RNGesus. Try praying while in queue. Sometimes you need to sacrifice a beer or two. No one can sustain a 20% win rate by playing normally. A single random battle player can only affect win rate by approx. 10%, or 20% for a unicorn. You are probably a better player than this number suggests. If you team-kill, and you do it very destructively, then I suppose 20% win rate is sustainable, although I doubt anyone can successfully do this without getting his account banned.
  15. Simuo

    North Carolina ---> Iowa Question

    You will do better in Iowa. I looked into your BB play stats, you are good shooter with 24% hit rate. This is quite good for an 800 battle player. However, your stats show a conflict result. Here is your main battery hit ratio for your most played ship: Tirpitz: 24% Bismarck: 25% North Carolina: 21% Colorado: 18% Giulio Cesare: 27% Gneisenau: 26% People have BETTER gun hit rate with North Carolina, due to its 2.0 sigma and steep landing angle (compare a 4-iron and a lob wedge, you would know which is more accurate). Your numbers show the opposite. The number shows that the faster the shell travels, the better you do (please use wowsft.com to check the shell speed, krupp, drag, etc). Both Colorado and North Carolina have very slow, yet very accurate gun ballistic, the rest ships are fast bullet shotgun (except Cesare which has flat tragectory, yet accurate gun, which explains the highest hit ratio). The result shows that you are not very used to the USN slow plunging, yet very accurate gun. While playing USN BB, you need to lead the target by a lot, predict where it would turn, know their turning delay/radius, and shoot at that spot. Iowa's gun is more flat than NC's gun, but not by much. So the good news is that you will do better with Iowa, and the bad news is - you won't do as good as Bismarck. You need to train yourself using USN guns. However, the training is totally worthy.