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  • Birthday 03/29/1966
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    Naval History, Gaming, Steam Engineering, Classic Rock Music.

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    Kremlin Stealth Nerfed?

    I have a bit of a question to ask, and I'm well aware this might make me look like a bit of an idiot. But I have been away from the game for quite a while and couldn't help but notice when I played Kremlin the shells seemed to travel a bit slower than what I was used too. Don't get me wrong it doesn't make the ship unplayable I just found it a bit odd considering at one stage Kremlin had one of if not the highest shell velocities in game. And well this raises the question, was Kremlin stealth nerfed? Because I don't remember hearing anything about this and I do check the news quite often even when I am on a long break. I double checked with a now retired super-tester who had screenshots of the Kremlin's stats from a while back and he said to me that the shell velocity used to be 900m/s well after it was released. If it is true that Kremlin was stealth nerfed, I want to ask what brought about this change? Because I feel like her guns were the best attribute of the ship and it was more the armor that people were complaining about. The high shell velocity, decent range and high turret traverse speed made this ship perfect for getting up close and personal if you needed to or were forced into that situation by an aggressive enemy player. Either way, I just ask this out of curiosity.

    Regarding the ARP Collaboration.

    You might have misread that, I was referring more towards the legendary module which doesn't come in the ARP Yamato only package, the only way you can get the module is by buying the big bundle.
  3. I normally don't speak on anime related content simply because it's not really in my interest, but the ARP Collaboration is interesting and for all the wrong reasons. To start, about 2 years ago when these ARP ships were first announced a series of missions were launched requiring players to earn Base XP which upon the missions completion would award you one of the ARP ships. In terms of grind this stage of the collaboration was should I say doable for below average players and fairly easy for unicum players. Just really time intensive and repetitive. However, with the recent addition of the coveted ARP Yamato and an ARP themed permanent camo for Musashi as well things have taken a bit of a different turn and instead of being able to obtain these ships through a campaign or a series of missions they instead chose the most convenient and easiest route so you the consumer wouldn't have to lift a finger to get your hands on these ships. That was all sarcasm, instead what they are doing is selling them. Think about that for a second, they are selling a tier 10 battleship for doubloons. Forget about the fact that it's named ARP Yamato it's still a Yamato that they are selling for 34,950 doubloons. . . And it gets worse, for an extra 21,000 doubloons you get an ARP themed permanent camo for Musashi, and another ship ARP Maya, now that sounds pretty good you're probably telling yourself, and that's not entirely the point, the main concern comes with the fact that in this bundle they have included this special module for ARP Yamato, they're calling it the ARP Main Battery Director System. . . Now hang on what's so bad about that? Oh only the fact that it shares the same exact traits as Yamato's legendary module. Yep so for nearly 56,000 doubloons you can have not only a tier 10 battleship and a really good one at that, but you can also have the ships legendary module making it even better at what it already does fairly well. . . Frankly I find this pretty trash on the behalf of WarGaming, but I'd seriously love to know what you think.

    Northern Waters Best Map For Photoshoots

    No if I remember right, it was Albert Kaiss. But well, my memory is faded due to more recent issues so sadly I don't remember all that much from my service years. But you know, I was starting to think I was the only one on these forums who had served on one of the great ships clearly I am not alone and to that extent I am happy.

    Northern Waters Best Map For Photoshoots

    Well if its any consolation we had similar thoughts about the New Jersey aboard the Mo. So no harm done heh.

    Northern Waters Best Map For Photoshoots

    Missouri, Mighty Mo! BB-63. Such a beautiful ship.
  7. Not sure where to put this post sorry admins but getting to the point. Northern Waters is the best map for photoshoots with ships, change my mind. I dare you.

    Puerto Rico And The Grind From Hell.

    Yeah the one I linked was a follow up video to that one.
  9. As we all know, much has been said about the Puerto Rico and the grind from hell. World of Warships community contributors coming out in force against these directives which from the point of view of an average player like myself are almost impossible to do. Flamu himself stating "I play this game for a living every day and I don't see myself completing this" him also being one of the more experienced players of the game holding the title of superunicum should alone speak volumes of how difficult these directive really are. Of course, there is an alternative allowing players to skip the grind. However this alternative method costs around $230 USD, iChaseGaming also speaking out about this stated "if you have any time left at the end of March the amount of money you would sink into this pixel ship is enough to get you from Toronto Canada to Miami and back, or you could get an array of triple A games including Red Dead Redemption 2 and Grand Theft Auto V among others, or for about the same price you could get an Xbox One S on Amazon". So, enough of the rattling on about what others have said. I think that we all need to send a message to WarGaming stating that these directives and the cost of skipping them is blatantly unfair and greedy in every sense of the word. It is this kind of daylight robbery which has killed games in the past, and if they continue down this path then World of Warships will not live to see 2021 I'm 100% certain that it is because of these directives and WarGaming's golden ship figuratively and literally that World of Warships will see a sharp dip in the player numbers. It doesn't take much to know that this is a killing blow waiting to happen and if it is not rectified soon then this game will suffer the consequences of their poor decisions. This amount of greed is only bested by games publisher Electronic Arts (EA) and to see World of Warships a game that I personally am still passionate about even though I was considering quitting at the end of the year regardless going down the same road as EA is something I will not stand for, supertesters whom I will not name have even exclaimed that they will be turning in their ST contracts and quit the game based on this patch alone. I think all there is to be said on this matter has been said but WarGaming you have the tools to right this wrong, it is up to you to decide whether this game lives or dies. Flamu's Highlight: iChaseGaming's Video:

    Torpedo Protection Hits Are Too Common!

    Perhaps add a factor of randomness to it as well? So say as an example all shells enter through the torpedo belt some do overpen damage and some fail to arm and don't damage the target.

    Torpedo Protection Hits Are Too Common!

    I wasn't aware of this. So exactly why did they reject it? Because now I'm curious.

    Torpedo Protection Hits Are Too Common!

    Well given that ships in this game can turn on a dime like a sports car and slow down or speed up just as fast I wouldn't be surprised if that is what is happening. And well, I never said "I should score citadels with every shot I fire" because that is frankly a stupid thing to say, now this conversation all stemmed from me saying "Torpedo Protection Hits occur too frequently" but everyone has lost their minds and completely changed the subject, I mean if a 460mm shell impacts a 26mm plate should it retain enough penetration to pass through the armored plating behind it? Same goes for 406mm guns, at close range a shell will retain a higher velocity than at it's maximum range, and so if a shell of 406mm is fired at close range should it not have the ability to damage a target even in the slightest? I believe that if a 406mm shell is armed by the torpedo protection plating then it should cause damage equal to an overpenetration. Because regardless of if the shell hit the torpedo bulge if it arms and explodes in a confined space you are causing damage! And that's what I'm mad about, I know this isn't a simulator but we could at least make it so players of these particular type of ship don't feel as if their efforts are not being rewarded, even if it is minimal damage just something would be nice! Because I don't like firing my guns, hitting my target, dealing no damage and having to wait 30 seconds or more only for it to happen again. That is all I am saying, is that not a fair argument?

    Torpedo Protection Hits Are Too Common!

    I think everyone is missing the point here, all I'm trying to say is torpedo protection hits happen far too often! If I played for a week, 5 battles a day for 7 days, I could expect that a majority of my shells over 1,500 shots will be torpedo protection hits. And like a member said above me this also happens to the Yamato which is known for having very high penetration, hell it even happens with the Kremlin and it's sci-fi shells that fly 800 m/s it's ridiculous and quite stupid. And the reason I'm complaining about it is because some players get away with the absolute worst plays such as sailing broadside within the kill zone of a very accurate BB, because their torpedo protection bulge regardless of the ship itself being flat broadside in some cases was just thick enough to arm the shell but if that's the case and the shell arms before it penetrates through the armor belt wouldn't it be causing damage of some sort!?

    Torpedo Protection Hits Are Too Common!

    So why then, is it that other players presented with the exact same circumstances as this manage to pull off shots that seem to hit the citadel of the enemy ship regardless of its angle? Am I just that unlucky?

    Torpedo Protection Hits Are Too Common!

    What I'm saying is it happens too often, I know that it happens! But when you play for a week assuming you play 3 matches a day or more and your shell count tells you that your torpedo protection hits far exceed the number of overpenetrations and penetrations for the entire week something is off.