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Killjoy1941

WoWS Wiki Editor
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About Killjoy1941

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    Killing all joy in the wiki office and annoying everyone, but mostly Pigeon.

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  1. -deleted-

    Oh gods...
  2. -deleted-

    It's almost like there's an entire gutter underground meme sub-culture which operates freely between clans out there...
  3. I felt like throwing up

    I honestly think it's far too early to be concerned with this. As Pope and Wombat have already pointed out, it's a matter of time and priorities, but I'll take it further. Where do you want your clan to be and what do you want it to be in a year? How about two? How do you get it there in a healthy state, and how do you manage expectations along the way? Those are the vital questions. This is week three of what promises to be roughly nine weeks of play in the very first season. I'm willing to speculate that the majority of participants who aren't in the top clans, as well as some of the top clans themselves, are new to team competitive environments. Play can be awkward. Skilled players in Randoms might not be the best performers in Clan Battles. Teamwork is a challenge because no one's really worked together this way before. It'd be an actual miracle if expectations met reality in that kind of environment. If something has to give, let it be expectations to achievable goals. It's in this context that clan leaders need to look at what their members want out of Clan Battles and manage those expectations accordingly. They need to create a plan which keeps their members cohesive and enthusiastic while counseling patience and participation, all to further a future, transparent, and mutually agreed upon agenda. If leaders are experiencing tension in their clan, that's the time to sit everyone down and reevaluate goals in the context of current performance. It's also worth noting that not everyone finds the group that matches their own expectations on the first attempt, so having a few members leave for elsewhere isn't the end of all things - it's to be expected. tl;dr: Create a realistic long term plan and get everyone on board with it.
  4. Equivocation. This is implicitly creating a subjective authority out of said people, and by qualifying your "opinion" with games played, placing yourself among them. "Listen to me. I have experience, therefore what I say has importance." Ad hominem. Strawman. If you wish to create an argument (and all debate is argument), first learn to properly construct it.
  5. You set yourself up as the authority and without the evidence to back it, thus you are unqualified. If you didn't want to be challenged, restricting your comments to, "I have X games in Y ship and this is what I think." would've been perfectly acceptable, but instead you chose to attack someone else's entirely unrelated opinion based on a fallacy. 200 games gets you nothing but an opinion. 200 replays would validate your claimed expertise (authority), but you don't have them, do you? Argumentum ad vericundiam at it's finest.
  6. Your entire "argument" is based upon a ridiculous appeal to authority, a cardinal sin of logic. You've earned the sarcasm which is now figuratively dripping off your screen.
  7. I've long championed a PM/HA/BoS base for BB captains, coupled with DC2 in place of SG2. I've been slowly swapping manual secondaries for FP as well, excepting one or two specific ships. Add in India Delta, India Yankee, and Juliet Yankee Bissotwo for a very tanky build that makes Fireproof as rare as Clear Sky.
  8. Othotnik free trial

    Gun Canoe is best canoe. Okhotnik is probably the dumbest ship in the game, and easily one of the most fun.
  9. Weekend Event!

    They're usually announced on the front page on Fridays anyway, so check there tomorrow.
  10. I'm fairly certain there are plenty of clans out there that can't fill a full tier 10 roster, but just want to enjoy playing on the same team for once. WG just solved that problem for them. Interesting use of the pity fallacy though.
  11. A sea of coins makes for a happy Smaug.
  12. Conqueror (aka Mega-Zao) is FUN

    Documentation required. Since I already know that's not going to happen, I'm just going to go ahead and declare your statement invalid.
  13. You received four separate sets of recommendations from four separate editors, all valid, all offered blind to your play style. The jokes were obvious enough to be discounted as the fun they were. The only one behaving like a child here is you.
  14. I listed real, usable builds, the others were having fun. That said, I'll elaborate since both of you don't understand what a resource is or how it works. 1. Captain skill recommendations are based on usefulness, not optimal builds. It's entirely up to the player to decide how he or she wants to play a ship and build its captain. Yes, that means SE is useful on a BB because it gives extra HP, but not terribly useful relative to other skills, so it gets a single star. 2. A build is entirely dependent on what threats/advantages the player wishes to address. If we were to recommend an AA build, aggressive players who prefer defensive/offensive skills over passive skills would get no useful information at a glance. Thus, we choose to evaluate as per #1. Now, go find someone to tell you how to play like good little children incapable of reason.
  15. Conservative, works for most of the line. AA/Jack Dunkirk. "I like to hit things with my sword." Those are just a few ideas.
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