Jump to content

HazeGrayUnderway

Members
  • Content Сount

    22,413
  • Joined

  • Last visited

  • Battles

    20527
  • Clan

    [WOLF3]

Community Reputation

7,912 Superb

About HazeGrayUnderway

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

6,977 profile views
  1. HazeGrayUnderway

    Yashima the new HE monster?

    Yashima is NOWHERE near the BB HE Fire threat that Thunderer and Conqueror are. Yashima has a small 6 rifle count and an absurdly bad 35 seconds reload. Conqueror has the crazy 419mm x12 salvo with reasonable accuracy and decent 26.64 seconds reload with MBM3. Thunderer "only" has 457mm x8, but she has fantastic accuracy AND a quick reload of 22.88 seconds with MBM3.
  2. HazeGrayUnderway

    Isolating own team by Lemming Train

    Lemming Trains are almost always total failures. People Lemming Train because they're really a bunch of mediocres trying to hide behind another person. How do you stuff it? Shoot, up kill the ships out in front. Those were the aggressive players, the leaders trying to move the useless herd somewhere. Kill the sheepdog off and all you got left are a bunch of sheep. The momentum of the Lemming Train is contained. The rest of the map, the other 2-3 out of 3 or 4 caps are taken by the team. Now the Lemming Train turns into a bunch of cockroaches scattering to save themselves and try to farm what damage they can before they lose. Seen this happen so many times. It's like a script the game runs through when Lemming Trains happen. I laughed when I faced them because I knew it was a sure win for my team. But I absolutely hated seeing it when my team did it. Extremely hard to stop the Lemming Train Fail. I have seen 8 ship Lemming Trains get stuffed by 4 players too many times. What do you call a large gathering of sheep? Prey.
  3. HazeGrayUnderway

    USS Black, PA DDs and the proposed anti torp mod

    To take that anti-torp upgrade, you have to give up CSM1. Torpedoes already have low hit percentages already, even BEFORE the implementation of that upcoming upgrade. Go ahead and look it up. Even Unicum players in DDs known to be effective torpedo boats often have mere <10% torpedo hit %. Meanwhile CSM1 helps towards better concealment and provides a small dispersion nerf to all gun attacks against you. TASM1 right now already fulfills a similar role to the upcoming upgrade, early torpedo detection. But no DD players flip out about TASM1 because very few actually take it.
  4. HazeGrayUnderway

    Meaning of stats question

    The ratings are utter garbage. Pay zero attention to them. If you really want to see what changes are happening with a new module, upgrade before committing, you need to do the following. Below I want to see what changes when I go from Devonshire A to the B Hull. Expand your ship's ratings / stats on the right side. Then Left Click on the module / upgrade on the left side. Don't confirm purchase / researching / mounting. Again, you don't have to confirm the purchase, just Left Click and let the menu stay up there. Since you expanded the ship stats on the right side earlier, you can see what kind of changes are happening should you take that module / upgrade. You'll see the red-orange ! within a triangle, that's telling you there are changes that would occur there. In the below example, you can see B Hull will change the Short and Medium Range AA. Just hover the cursor and you can see the changes. In the case below, I'm checking the Medium Range AA. The menu will show green for improvements or red for worse values. You can even scroll up and down the port stats on the right. It's pretty important to do this when you're grinding ship lines and check what modules actually bring key benefits more than others. When you know this, you can prioritize a module to research first and spend credits on. You can do the same thing when it comes to Upgrades even before buying and mounting them. The ratings on the right are complete garbage. Ignore them. Expand the right side menu and see what's really going on.
  5. HazeGrayUnderway

    Prinz Eitel Friedrich or Graf Spee

    I was never that impressed with Graf Spee. She's a historical ship, but she doesn't have a lot going for her. She's slow, she's not that accurate, she doesn't throw out many shells. But she does have Repair Party and a good set of torps on her. PEF is a dud. She doesn't even have the defining characteristic of German Battleships: Turtleback protection for a well defended Citadel.
  6. HazeGrayUnderway

    Stage 1 Done + New BRN CA Impressions

    Tier VI Devonshire's alright in my book. Range is her biggest issue. 14km max range, no Spotter Plane access can be annoying in the very early game and late game. But considering this is Co-op and the bots will make their way towards you anyways, this isn't as big a problem as it could in Randoms. The range issue however can rear its head in Operations. Even test runs in Aegis, that range isn't great depending on where you like to play your Cruisers at in this Op. Normally I like to play my Cruisers in the center for the 2nd half of the Op, but with 14km range, that's no good. Being in 14km range in the center makes you bait for the 3 BBs in the end. I had to revise my playstyle and take Devonshire to the western side of the islands and harass the 2 northern BBs from there. The Repair Party and Hydro is very welcome for both Ops and Co-op, especially the former.
  7. HazeGrayUnderway

    Quick Cut: Tier X British Cruiser HMS Goliath

    Looking at this thing in fitting tool, 58mm HE Pen, 24% base fire chance for 234mm x12 is no joke. But 19 seconds base reload time is awful. MBM3 looks like a requirement, which takes her down to a much more reasonable 16.72 seconds. For 234mm x12, that's power. Anyways, I was curious to see how the shell flight characteristics were compared to some of her Tier X Cruiser peers. I put one together for Goliath, Des Memes, Zao, Hindenburg. Goliath falls in the family of pretty floaty Cruiser shells like Des Moines, completely apart from the more level, quick flying shells of Cruisers like Hindenburg and Zao. Goliath's shells float but not to the degree Des Moines' does. But DM makes up for that with 5.5 seconds base reload time. Trying to picture this thing in Randoms. She looks pretty dangerous, IMO. She won't spam shells like Worcester, Hindenburg (8.6 seconds with MBM3 post changes), Smolensk, etc. When she decides to fire with her slower reloading guns, anyone is going to feel it. Take IFHE on Goliath, her 234mm guns then have an insane 76mm HE Pen. Only Main Battery turrets, Conning Towers, and some Armored CV Flight Decks can resist that HE Pen. Kremlin, S.Soyuz will feel it.
  8. HazeGrayUnderway

    PSA Mountain Range

    High Tier maps in general just suck a**. Nice example, we went from this years ago: Then to this travesty: Then to this farce: Okinawa is also another example that invites horrid games. I love the ships of High Tier, but the maps there are just the worst in the game.
  9. HazeGrayUnderway

    Premium Ship Review #137 - Indomitable

    I get what you're saying, but for the purpose of WoWS, "level bombing" also includes the torpedo bombers. In the game, they're also flying low, just like the RN CV carpet bombers. No bombers in the game are medium or higher altitude bombers.
  10. HazeGrayUnderway

    Hindenburg in current state and meta

    I felt Hindenburg was already fantastic before the changes. Now she fires even faster than ever before at 8.6 seconds with MBM3 installed. Her fastest with earlier changes before a nerf was 8.8. She didn't need it, but whatever, she was one of my favorites already over the years. I want to see all the "Fair Weather German Cruiser Fans" return.
  11. HazeGrayUnderway

    Premium Ship Review #137 - Indomitable

    We use Carpet Bombing for WoWS as a term to differentiate those peculiar RN CV non-torpedo bombers. They aren't "Dive Bombers" that's for sure. We can't say "Level Bombers" either, as that's what Torpedo Bombers also do. We can't just call them "Bombers" as that includes everything, DBs, TBs, and those "Carpet Bombers" on RN CVs. So players use "Carpet Bombers" as it's the closest thing that specifies those RN CV non-torpedo bombers. Even in the confines of Co-op, there's still plenty of occasions that it isn't a good idea to go in Secondaries Guns Blazing on Graf Zeppelin. CVs get prioritized by the bots and some of the firepower out there will take Graf down quickly. You're not Bismarck, Tirpitz, Massachusetts charging in with Secondaries and Main Batteries blasting. Those BBs got actual armor and REPAIR PARTY. Graf Zeppelin has neither, and she's guaranteed to get focused. Most especially if the other players are hanging back and will happily let you get rekt while you get focused, while they safely farm away behind you.
  12. HazeGrayUnderway

    Cloaking device/ ships disappearing

    Attach the Replay. We'll see the truth of the matter. Several possible things, OP. Various ships have different detection ranges. Ships are detected because of their "gun bloom" when they fire. If they were far enough away and a set amount of time passes, and nothing is within their detection range, you will lose detection to them. Smoke, Islands, anything to break direct LOS if the ship is within detection range. Even the dumb bots, you can lose spotting on them even though they're charging in. The lead bot DD for example is discharging smoke while it rushes the players. The ships behind get in the smoke and you may lose detection of them. Etc. Honestly OP, you should know this already at more than 16k battles. This is something a new player is confused with.
  13. HazeGrayUnderway

    I'm off to Iscandar. I'll return for sure

    Yeah, pretty sweet!
×