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HazeGrayUnderway

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About HazeGrayUnderway

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  1. HazeGrayUnderway

    19 overpens from RM Roma vs FN Richelieu

    Roma's guns are capable of Citadeling Richelieu at 11.1km. The issue is whether the guns are accurate enough to do that job even at that distance. Roma has very trollish dispersion and likes to wildly go high or low. The second thing is Richelieu's protection scheme and her citadel level. Below, the 32mm Torp Bulge is removed from view, but it's outside the Casemate / Armor Belt. Get through that, then you have to deal with a 50mm angled deck. Side view showing Richelieu's Citadel level. I'm going to repeat what's been said before. Your AP in a brawl has to go through a lot, on top of that 50mm angled deck against a citadel that's just at the waterline. You CAN get a Citadel on her but it's very hard to get those magical 3-4 or whatever Citadel strikes. She's very well protected. Because of the All or Nothing scheme, the Citadel, the critical spaces are well protected. That's why you were typically getting Pens / Overpens. And if your shells landed anywhere else, which Roma's salvos like to do, the "Nothing" part of the scheme lets your AP shells fly with minimal damage.
  2. HazeGrayUnderway

    Interested as to why players stick exclusively to Coop

    WG is working in getting Carriers back into Co-op for bot use. Which I welcome. My AA guns need exercise.
  3. HazeGrayUnderway

    Tier X cruisers

    My most effective Tier X Cruiser is Des Moines. You'll probably find Zao and Hindenburg as the most popular choices. All the X Cruisers are great but in different ways.
  4. HazeGrayUnderway

    Fiji Fans For Freedom?

    Shot placement relative to the armored threat is key. BBs, you're realistically going for superstructure on most of them. Cruisers once the ranges get shorter, you can get some citadels in quick sequence. Your shells are devastating to Destroyers.
  5. HazeGrayUnderway

    Premium Carrier Review (Part One): Introduction

    Which was funny when Baltimore is there and is just as patriotic
  6. HazeGrayUnderway

    Vanguard Vs. Monarch

    With that citadel on Vanguard, I dunno about that.
  7. HazeGrayUnderway

    Duke of York

    DOY is mediocre because she is a Free Event Ship. Those are often... Mediocre.
  8. HazeGrayUnderway

    Montana — American Tier X battleship.

    I'm apprehensive about any calls to buff the secondaries on Montana. Would it be nice? Yes. But my concern is that getting great secondaries opens up other aspects of the ship for a nerfing balance pass. 1. Montana has a great set of guns that can be boosted by APRM2 in Slot 6 for almost double the dispersion buff of ASM1 that other ships get. 2. Montana can already slot SBM1 in a different slot than APRM2. Mega Secondaries Montana being able to slot SBM1 and APRM2 simultaneously because they're in different slots is begging for a massive nerf. GK, Republique for instance have to give up ASM1 to buff main battery accuracy if they wanted SBM1. Etc.
  9. HazeGrayUnderway

    Premium Carrier Review (Part One): Introduction

    Flag waving isn't an automatic buy.
  10. HazeGrayUnderway

    Fiji Fans For Freedom?

    I wouldn't call her Fragile. Neptune and Minotaur are fragile, especially with their very tall citadels, thin armor, and the firepower in high tier Anyways, have fun with Fiji, OP. She is considered a highlight ship of this line.
  11. HazeGrayUnderway

    USS Georgia Model - Man those guns are longgggg

    Years ago I used to call for Atlanta to be switched to a DD and not a CL. She would have been a cool "American Harugumo" before Harugumo even arrived
  12. HazeGrayUnderway

    Interested as to why players stick exclusively to Coop

    The Fletcher would have had a far better game if he was posted where I was or on the western side in an identical fashion. Or he could have just said, "F--k it" and YOLO in torps flying. It lasted 5 minutes and 39 seconds and I let loose 24 torps.
  13. HazeGrayUnderway

    Manual Secondaries Targeting

    When a thread to explain what happens with manually selecting targets for secondaries gets to 3 pages
  14. I never feel good about a good performance on a losing effort. If the performance was great, it's even worse as I see it as a waste. That said, looking at the Team Scores page, that looked like an awful game to be in regardless of the team. It looked like a monumental collapse. Usually in a decent game, you'll find numerous players with 800-1500 BaseXPs even on a losing team. Your team put in a sh*t performance. It looked like a fairly short game. So short that even the scores for the winners isn't as high as it should be. I'm not criticizing your performance. 1k BaseXPs when the 11 others of your team had nothing higher than 572 means you were the only one even trying. But the overall low scores for both teams just looks like a bad game to be in, win or lose.
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