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HazeGrayUnderway

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About HazeGrayUnderway

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  1. HazeGrayUnderway

    Aslain's modpack

    Surprised Aslain still has the drive to keep updating his modpack after several years. He has to do them quite frequently, too. I remember using his modpack back in 2015, 2016 and he was relentless with the updates.
  2. HazeGrayUnderway

    For the love of god, Montresor, end the ridiculous mercy rule

    Oh, it's fine if you're the guy in the DD up ahead of the team getting the damage, kills, high score, but it sucks for the 21kt BBs
  3. HazeGrayUnderway

    iChase showing some submarine gameplay

    The player base always has a meltdown, even for imagined, unreal issues. Case in point: "WG nerfed muh Missouri dispersion!11lkj1;lk1!"
  4. HazeGrayUnderway

    Meet ur new cancer division

    There's all kinds of nasty Division combos out there. But IMO, 2 Smolensk + 1 Worcester is a waste. Smolensk + Radar Cruiser + Gearing That I would not want to see operating against my team. Smolensk x2 + 1 Stealth DD Yeesh
  5. HazeGrayUnderway

    Smolensk = WOW, WOW, and did I say WOW?

    YOOGE numbers. I remember RU DD players doing this to me in my BBs during Randoms. Khabs, Udalois, Tashkents, whatever. They get to the sides and start raking you with 130mm AP to good effect. But Smolensk is far worse, with SIXTEEN guns, it's like getting worked over by multiple RU DDs smashing your superstructure with AP. I'm not sure what's worse if your'e in a BB and a Minotaur or Smolensk catches your sides and firing into your superstructure. Mino fires slower but does more damage, Smolensk does less damage but fires so fast with so many guns... Funny thing, I had been playing Mogador so much that when I started playing Smolensk, I was instinctively looking for MBRB consumable Edit: Detonated by Moskva at the start of the game!
  6. HazeGrayUnderway

    Smolensk = WOW, WOW, and did I say WOW?

    I don't have SI and when I first started playing her, the concern of only 2 charges of smoke even with premium version was serious to me. But after playing several times, it isn't a worry for me anymore. Most especially now when I converted to Max Range + Double Rudder Shift Build. There are games where I stay out in open water without using smoke the entire time. However, it is nice to know I got 2 charges of those if I need to press up closer. Current build: 14pt captain PM AR DE AFT / CE Upgrades: MAM1 / PM1 / AAGM1 / SGM2 / SGM3 / DCSM2 Guns: 19.2km max range, 4.5 seconds reload, 10% fire chance Rudder Shift 3.9 seconds. 11.2km Surface Detection range. Also, with the level of HE spamming this puppy does, don't forget to switch to AP on superstructure because Damage Saturation is a real thing. This thing also does a number on DDs, as you said. Few games ago I was sailing my Smolensk behind a Mogador player. We took down a bot DD together. Mogador was in the middle of the cap and next thing you know, coming around an island was my counterpart, the enemy bot Smolensk. It was short range and Mogador Got Murdered in 3 salvos. He got torpedoes off to kill the bot Smolensk, but he got worked over like a BBQ rib.
  7. HazeGrayUnderway

    Smolensk = WOW, WOW, and did I say WOW?

    Coal is pretty easy to pile up, but then again I always get the Daily Resources Crates whenever I can. Sometimes I get real lucky and get Coal x3 drops in a crate!
  8. HazeGrayUnderway

    Smolensk = WOW, WOW, and did I say WOW?

    Go for the superstructure of Khab if you can. You aren't penetrating 50mm armor with 130mm guns!
  9. HazeGrayUnderway

    Smolensk = WOW, WOW, and did I say WOW?

    I really didn't get to use the long range in my first game with it. I was in Two Brothers in the cap north of the channel and did a lot of fighting there. However, the long range did let me gets some damage and the kill away from a Gearing trying to kill a bot Audacious to end the game. Poor guy was trying to gun down and torpedo the bot CV and next thing you know, a storm of 130mm HE starts falling from the skies Edit: 2nd game with new configuration, made it a point to not use Smoke and just fight in open water. I had some engagements at 17km, 18km, but not a whole lot. I did appreciate having that option. It also gets the bots to open up at long range at me so we can see where they're at. At those ranges it's pretty easy to dodge with the improved rudder shift and playing with the throttle. Spent a prolonged period within 12-13km of a Sovetsky Soyuz, which is a dangerous place to be in because that's where RU BB dispersion improves. The improved rudder shift mitigates the worst of the incoming salvos so far. Edit:
  10. HazeGrayUnderway

    Smolensk = WOW, WOW, and did I say WOW?

    Currently doing her with a fairly conservative, compromise build. Stealth Build with AFT, but using MBM3, SGM2, and CSM1. Gun range 16.6km with 4 seconds reload. Concealment 10km Rudder Shift 6.6 seconds. So, trying a quick swap. CSM1 -> SGM3 MBM3 -> GFCS2 Gun range now 19.2km with 4.5 seconds reload. Concealment is 11.2km. Rudder Shift is 3.9 seconds. Will see how this goes. I'm curious to see how the shells behave at range.
  11. HazeGrayUnderway

    There's only one problem with the new AA

    Overlapping AA auras have returned. Medium range flak bursts are gone, but the continuous DPS and long range flak bursts are still there. Hell, I'm looking at my ships, their long range, medium range AA even have minimum 0.1km range now, so the closer the planes get, the more continuous AA DPS auras they're exposed to. Not to mention the long range flak bursts will keep popping all the way in.
  12. HazeGrayUnderway

    Germany's new toys...

    The Kronshtadt and B-65 "Cruisers" have been doing well. Even in the confines of Ranked where fights are shorter ranged, Kronshtadt has been doing quite well. http://maplesyrup.sweet.coocan.jp/wows/season/season13/ship_avg_na.html Hell, even Azuma with her protection scheme that should not be suitable for Ranked is doing well there.
  13. HazeGrayUnderway

    Opress To Set Priority AA Sector

    Press "O" for Action!
  14. HazeGrayUnderway

    Your best Co-op Game(s) / Stats

    Nice, especially since you're bottom tier. And you even got Atlanta torpedoes into play to pad the damage stats up for higher score.
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