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HallaSnackbar

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About HallaSnackbar

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    Petty Officer
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  1. HallaSnackbar

    Destroyer over spotting Possible solution

    Just finished a match in my Shimi, 2 cv's on each side. Played patient, let the enemy dd rush and go whacked by our cv at which point the rest of my team pushed the cap with me, kept the radar boat lit so my bb's could kill it then took the cap. Win with over 150k dmg. Really liking the stealthy torpedo boats now that the gunboats are getting pushed out and I am not expected to stick my neck out for a cap right away.
  2. HallaSnackbar

    Squadron options

    It is not typically the aa of the ship I am attacking that kills my planes. It is the stacked short range aa of the ships on the other side of the ship I am attacking that my entire squadron has to fly through following my run. Unless you are attacking an aa platform it is not that hard to get a single run off without losing any planes.
  3. HallaSnackbar

    Squadron options

    Good thinking however it seems like an unnecessary work around.
  4. HallaSnackbar

    Squadron options

    In light of the recent AA buff it would be nice to be able to select a single strike or maybe a single strike with a couple extra reserve planes rather than an entire squadron that will still only get one drop as the rest will die long before I get a second drop. I can mitigate how much damage my planes take on the initial approach by selecting a good target and careful set up but it seems unnecessarily wasteful to loose not only those but all the remaining planes in that squadron as I am forced to fly the rest of them through the aa as I fly away or try to set up a second run. I totally understand the and f key exploit was totally op however what we have now seems to be the opposite extreme. Being forced to sacrifice an entire squadron just to get a few bombs off is kind of [edited].
  5. HallaSnackbar

    Destroyer over spotting Possible solution

    I think everyone needs to re-evaluate their tactics anytime it is necessary.
  6. HallaSnackbar

    My Proposed Solution to the 8.0 Carrier Crisis.

    Definitely agree with #4. If I can't drop with all my planes they should not be in the area taking damage.
  7. HallaSnackbar

    My Proposed Solution to the 8.0 Carrier Crisis.

    Last battle in my Saipan, worst case scenario all but one cv and a cruiser on the other team were T9-10, all enemy ships hugged their Mino and Worchester. Lost a lot of planes and had to fight for every bit of dmg. Still did 60k. They do need a little tweaking but they are not that bad.
  8. HallaSnackbar

    My Proposed Solution to the 8.0 Carrier Crisis.

    Not saying that is how it should be every match. Hell pre 8.0 that is how it was if you were in a bogue against an atlanta. CV's cant be top damage dealers in every scenario, the rest of the players in the game will never allow it. Gotta take the good with the bad.
  9. HallaSnackbar

    My Proposed Solution to the 8.0 Carrier Crisis.

    Because depending on the match doing damage may not be your forte nor the way for you to best impact the outcome. If you are low tier in a game with multiple aa platforms you need to be adaptable and creative. Spot the ships you cant attack so your team can attack them. Once that aa platform of a cruiser gets tired of being shot at by your teammates and goes to hug an island you can torp him form a distance. Heck even when you are top tier doing maximum damage may not always be the best option. A good example would be Helping to do the last 1200 dmg to kill off that dd fighting your dd for a cap rather than going off to farm torpedo damage on that lone musashi sitting 30km form the fight. A good cv (or any ship for that matter) will always figure out how to best impact the game even when it does not mean doing direct damage or changing tactics.
  10. HallaSnackbar

    My Proposed Solution to the 8.0 Carrier Crisis.

    Funny, people complaining about too many cv's per side. If I recall one of the main reasons for the big push to get away form the RTS play was to get more players involved in CV's. I guess some people should be more careful what they wish for. Oh and the more you nerf their damage and make their planes melt to aa the more they will relegate themselves to spotting you because that will be where they make their biggest impact on the game.
  11. HallaSnackbar

    My Proposed Solution to the 8.0 Carrier Crisis.

    No matter how hard CV's are nerf'd many will be unhappy that they are still too strong because ultimately they hate the idea of a ship that can hurt you when you cannot hurt it in return. They refuse to adjust play styles to protect themselves from CV's but rather do the same thing over and over again and continue to complain about how the way they want to play is not working because cv's are still too strong.
  12. HallaSnackbar

    8.0.2 is garbage.

    When you are bottom tier as a CV you have to learn value in spotting damage, picking softened targets and learn to drop your torpedoes from a distance (preferably from stationary targets). As bad as being g bottom tier can be as a CV it is still not as bad as being in a t10 match in a Cleveland.
  13. HallaSnackbar

    Destroyer over spotting Possible solution

    Maybe dd's need to change their overall tactics? I mean the game changed drastically for cv's and we had to change our tactics, I don't see why it is so hard for anyone else to have to adjust too.
  14. HallaSnackbar

    CV's suck so bad now

    Don't kid yourself, a skilled CV captain can still have a significant impact on the game versus a poor captain. It will also not likely be seen in the final numbers. You can have much greater impact now with less damage and kills by doing damage to the right ship at the right time in order to have the biggest impact on the overall outcome of the match. The limiting of the CV alpha strike and buffing of aa has lead many CV captains to simply farming damage on the softest targets however the good CV captains recognize the benefit of focusing fire with teammates even when it costs them planes and big damage numbers.
  15. HallaSnackbar

    CV's suck so bad now

    T4 and T6 are pretty rough. T8 and T10 can be effective but you have to play them smart. Funny how the dedicated CV players loved the RTS system and everyone else said it needed to go away because not enough people liked it. Now everyone is complaining that there are too many cv's everywhere. Sometimes people need to be careful what they wish for.
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