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Flying_butt_pliers

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About Flying_butt_pliers

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  1. Ranked needs change to XP, it's riduclous

    This doesn't add up. If a player does nothing most of the match and then kills a crippled ship at the end and is 1st on the losing team, I would submit the other 6 players couldn't have done much at all, and the game was destined to be a loss regardless of this one camper.
  2. One would hope. but last t10 midway game I played there was only 2 CA's and they where not good AA ships. Second issue with T10 CVs is their planes are very tough I was sailing next to a Montana in my Alsace within 3km of each other, early in game, so AA was at full strength. 2 DB squads and 1 Torp squad came at us. We managed to kill 2 planes, so the CV basically got a free drop on us. I don't expect our combined AA to wipe out his squadrons, but to only kill 2 is bad. I can't speak for the Montana build, but my Alsace has a high pt captain and has respectable AA And as OP stated, in this game the enemy CV was much better than ours and it didn't go well for our team. Overall I feel high tier CV play is very boring if the CVs aren't evenly matched and even when they are, people tend to group up at one cap and camp, which makes for a boring game as well.
  3. Torp damage to DDs

    How is torp damage calculated when hitting a DD? I ask since I landed a single torp on a Z46 fired from a Hipper and it only did 8k in damage(Z46 was near full health). That works out to a 42% damage reduction on that single torp hit. Curious how that math works since no torp damage reduction is listed for DDs Thx
  4. Convinced the Game is Rigged

    no question about it, its rigged! killed 13 ships last game and still lost!!! until I can go to a corner and launch a tactical nuke, wiping out every ship but mine, I will almost not play anymore.
  5. My view on CV's in general is how they counter nations instead of ship class/types. USN BB's have great AA and I don't have to sacrifice their strengths to get good AA. German BBs can have good AA, but to have good AA means I have to compromise that nations strengths, AA build means I reduce secondary build power and possibly give up the aiming mod, leaving me with a ship that has a chance not to get AP bombed into oblivion, but less able to support the team - so I become a liability vs an asset. A DD that relies on concealment(JPN) isn't happy to see a CV, if I'm sailing a gunboat DD(Russian) CVs are not a big deal, I'm not worried about being spotted since i'm shooting my guns pretty much nonstop. So once again, CV is countering a nation and not a class. CA's are probably the only class across the board that isn't affected as much - believe most if not all above T6 or so can equip DFAA. That may make them less effective vs DD's since you give up hydro, but now we are talking ship class counters vs nation. And yes, I know some CAs have much better AA than others, but the overall effect isn't as dramatic compared to BBs and DDs. So if there are a lot of CV's being played I'm less likely to choose a poor AA ship or a DD that needs concealment. Since most of the game play is Random, relying on "teammates" to provide AA cover is a gamble and I would prefer to limit my risk in the face of a known threat. Ultimately if CVs become common place, the diversity of ships being sailed will be reduced. Which in theory becomes a catch 22, a whole lot of AA ships will make playing CVs not so much fun. So this system easily gets out of balance. Not sure there is an easy fix. As it stands today, CVs are pretty rare so not a big issue, but that doesn't change the fact that the current system is unbalanced/broken
  6. 406 or 420 in Grosser Kurfurst

    406’s. 24 second or so reload with 12 guns is pretty nice. As for penetration, got 4 cits on a Montana at 17km in one salvo this morning, who said German dispersion sucks!? Anyway, never hear myself say, “ stupid shells never do any damage”
  7. Błyskawica

    got this during the holiday sales, so never played it during the stealth fire days. I really enjoy playing it and its treated me very well. Great guns, real fun to annoy the other teams BBs if you get on their flank. Being a gun boat I don't worry about radar or CV's as I'm typically spotted the majority of time anyway from shooting everything in sight. Torps are ok, only 6, but come in handy every now and again. Highly recommend this boat
  8. Where's all the premium ships?

    Avocado shortage!! crap, be right back...thx for heads up.
  9. use the Force when shooting, if you have your eyes open then smoke, islands, water splashing, ur dog humping your leg, wife/husband/partner complaining about u playing "those darn computer games" and any other number of distractions will just make you miss. or you can do what Grizley said and zoom in, no more smoke, but what fun is that.
  10. GZ working as intended?

    My issue with AP bombs and CV's in general is how they counter nations instead of ship class/types. USN BB's have great AA and I don't have to sacrifice their strengths to get good AA. German BBs can have good AA, but to have good AA means I have to compromise that nations strengths, AA build means I greatly reduce secondary build power and possibly give up the aiming mod, leaving me with a ship that has a chance not to get AP bombed into oblivion, but less able to support the team - so I become a liability vs an asset. A DD that relies on concealment(JPN) isn't happy to see a CV, if I'm sailing a gunboat DD(Russian) CVs are not a big deal, I'm not worried about being spotted since i'm shooting my guns pretty much nonstop. So once again, CV is countering a nation and not a class. CA's are probably the only class across the board that isn't affected as much - believe most if not all above T6 or so can equip DFAA. That may make them less effective vs DD's since you give up hydro, but now we are talking ship class counters vs nation. And yes, I know some CAs have much better AA than others, but the overall effect isn't as dramatic compared to BBs and DDs. So if there are a lot of CV's being played I'm less likely to choose a poor AA ship or a DD that needs concealment. Since most of the game play is Random, relying on "teammates" to provide AA cover is a gamble and I would prefer to limit my risk in the face of a known threat. Ultimately if CVs become common place, the diversity of ships being sailed will be reduced. Which in theory becomes a catch 22, a whole lot of AA ships will make playing CVs not so much fun. So this system easily gets out of balance. Not sure there is an easy fix. As it stands today, CVs are pretty rare so not a big issue, but that doesn't change the fact that the current system is unbalanced/broken
  11. Blyskawica needs some major buffs

    very good point, I'm good with that as long as I get my disco lights in the smoke
  12. Blyskawica needs some major buffs

    Very bad ship, after 53 battles, all after the invisa firing change, and I only managed 62% win rate, 50,000+ ave damage and 1.1 kills This ship desperately needs some buffs Thinking front turrets (3 guns total) should be swapped out for a single triple turret - one from Des Moines, 203's with kick [edited] AP Smoke screen should have disco lights going, cuz there's always a party happening in there. And last, but not least chat seeking torps - meaning, if I don't like someone's comments in chat, I "mark" them and the torps will seek them out and sink their salty butt.
  13. Z-46 or Z-52?

    run and love them both - slight edge to the 52 - 5.8km hydro is silly fun and with the hydro mod ridiculously long lasting
  14. CW : Hindenburg impression

    Hindy Rocks!** **this statement was made by an actual user and not a paid actor. Anyone who disagrees will be crushed with flying butt pliers
  15. Mane Batteries - Lion Review

    I'm a bit confused on the "Pro: Gunnery is laser accurate" I have yet to experience what I would consider "laser accurate" I must be doing something wrong. Good ship overall, just need new batteries in my lasers I guess.
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