Jump to content

skytank_invader

Members
  • Content Сount

    28
  • Joined

  • Last visited

  • Battles

    1867

Community Reputation

7 Neutral

About skytank_invader

Recent Profile Visitors

251 profile views
  1. skytank_invader

    Future possibilities for tier 7 US premium BBs?

    You weren’t it’s just that I forgot and you corrected me is all plus what would your tier 7 premium be
  2. skytank_invader

    Future possibilities for tier 7 US premium BBs?

    Oh my bad I knew they screwed up something just not what it was so I assumed it was the turrets. Thanks for the correction.
  3. skytank_invader

    Future possibilities for tier 7 US premium BBs?

    The Lexington’s at tier 7 don’t really fit for one reason to me and that’s the fact that their guns can and would have fired the MK8 super heavy shell after all the scraped Lexington and South Dakota 1920’s guns were supposed to be put on Iowa until someone screwed up with designing the right turrets for it so they had to make a completely new lighter gun for the Iowa’s. Maybe a scraped North Carolina design could work or the older Lexington design That weighed 35,000 tons and had 10 14inch guns but the problems with that design is the proposed speed of 35knots
  4. skytank_invader

    USN battleship line split

    I just wanna know would something like this work better for a line split. I so far can’t think of where to place the Montana (that’s the reason it’s at the end of both) because I don’t want to use a Tillman design and I want to put a difference in of “do you want more guns on a slower ship or less guns on a faster ship”, but I also don’t know if an Iowa design is tier 10 material? Premium ship Tier 5 U.S.S. Florida (BB-30) Ships fast line: Tier 6 U.S.S. Nevada (BB-36) Tier 7 U.S.S.Washington(North Carolina planA/BB-56) Tier 8 U.S.S. Constellation (CC-2) Tier 9 U.S.S. Iowa (BB-61) Tier 10 U.S.S. Montana (BB-67) Ship in between lines: Tier 8 U.S.S. South Dakota (BB-57) Ships slow line: Tier 6 U.S.S. New Mexico (BB-40) Tier 7 U.S.S Colorado (BB-45) upgrade U.S.S. Tennessee (BB-43) Tier 8 U.S.S. North Carolina (BB-55) Tier 9 U.S.S. Indiana (BB-50) Tier 10 U.S.S. Montana (BB-67) this is the rough version [I didn't want to make a new post].
  5. skytank_invader

    USN battleship line split

    Not really maybe fast line has the standard dispersion, while the slow line has a half way between Japanese and Us dispersion and shorter range like Warspite, Hood and Vanguard. Or maybe the other way around I don’t know what else really that wouldn’t make it too gimmicky.
  6. skytank_invader

    USN battleship line split

    First off sorry for not responding earlier I remember setting it to let me know about each reply via email but it turns out I was wrong so again sorry about that. Second the ideas you brought up are actually really good (wish I thought of the line split like this sooner). Though the reason for the on average much lower gun caliber the tier 7 was just trying to find something that wasn’t better than Colorado, which is why I moved the “16” Lexington to tier 8 and the choices for me were your tier 6, the design for North Carolina that could fire all 9 “14” guns bow on (it looked like this) and Hawai’i. As for the tier 10 it was just a case of do I pick an “18”, “16” or, “12” design, and ultimately the “12” and “18” designs fused (also there actually is a faster design for Montana that was 80,000 tons and moved 33knots so your suggestion does actually have a historical basis to it). And Last but not least I wanted an excuse to put Florida not only in the game but not a forgettable tier 4, which is the entire reason I made the line.
  7. skytank_invader

    USN battleship line split

    That is why out of all of the ships Connecticut is the one I’m most iffy about (plus originally it was supposed to be New Jersey bb 16 (Ps any comments mentioning Connecticut were referring to this ship that I cut) Tier 3 U.S.S. Connecticut (BB-18) new line HP 30,091 Armor 102mm bow/stern belt (covers the bow/stern before the anchors), 279mm middle belt, 16mm bow/stern/deck, 279mm turret face, 228mm turret side, 63mm turret rear, 152mm citadel Main battery Stock 4 2x2 305mm/40cal guns, upgraded 4 2x2 305mm/45cal mk5 guns AP Shell 12in 870lb AP Shell weight 394.6kg AP Shell maximum damage 8,100 Initial Shell Velocity 40cal 850m/s 45cal 823m/s HE Shell 12in He Shell weight 394.6kg He Shell maximum damage 4100 He Shell Velocity 884m/s HE Fire chance 22% Reload 40cal 40sec 45cal 30sec Range stock 11.9km upgraded 13.7km Traverse 40cal 50sec 45cal 45sec Sigma 40cal 1.4, 45cal 1.5 Secondary battery 8 4x2 203mm/45cal guns 12 12x1 178mm/45cal guns HE Shell 203mm HE 240lb, 178mm HE 152lb HE Shell maximum damage 203mm 2800, 178mm 2,500 HE Shell Velocity 203mm 870m/s, 178mm 820m/s HE Fire chance 3% Range 4.5km Reload 203mm 11.3sec, 178mm 8.7sec Accuracy 8.4*4500/1000+48 Maneuverability Maximum speed stock 16.2knots, Upgraded 18knots Turning circle radius 510 Ruder shift time 10.9sec Concealment Surface detectability range 11.5km Air detectability range 7.6km Consumables Damage Control Party, Repair party (2,3) The U.S.S. Connecticut is a Connecticut class pre-dreadnought that has 4 12in guns in 2 double turrets. The defining thing about the Connecticut over the dreadnoughts is that it has only 4 primary guns whereas every other ship has at least 8 guns. However it makes up for this with its secondary battery which are made up of 8 in 4 double turrets 8inch and 12 7inch guns all in casements. It also has the longest range secondaries at .5km over the Germans and has 1 more charge of repair party so it can last a little longer. Though it has the lowest HP at the tier. In order to get the Connecticut you have to go through the South Carolina.
  8. skytank_invader

    USN battleship line split

    To be honest the lower range on the guns is due to originally the tier 6 onwards were supposed to have hydro but then I felt the Germans were redundant so I got rid of it and then thought the range was good. As for the tier 7 it was going to be the North Carolina A scheme but it felt out of place with all the guns at the front compared to literally every other ship in the line. Is a ship like Hawai’i what you were referring to because if not then what ship would you be referring to.
  9. skytank_invader

    USN battleship line split

    U.S Battleship tech tree split ( I don’t know if this is a balanced line or not so I decided to just post it any further edit will not change the ships with the only exception being the tier 5 premium.) The U.S. bb split while not coming any time soon (preferably after the Italian’s finally get introduced with a dd, cruiser and bb line) will hopefully not make the original line obsolete. The lines attributes will be a Massachusetts heal for tier 4-7ships and a new heal that has a duration of 22seconds, and it has a recharge of 40seconds for tier 8-10ships, good secondary range/accuracy, an exposed citadel, and generally less HP. The reason is to not make the original line either redundant or in the tier 5 and 7’s case out classed completely. Consumables will be standard except for the repair party consumable which is the same as Massachusetts for only this line from tier 4-7 and a new 22second heal with a cool down of 40seconds. Standard US bb modules, and French dispersion. I’ll mark new line ships as new and original line ships as original. Tier 4 U.S.S. Delaware (BB-28) new line HP stock 37,296 upgraded 39,296 Armor 19mm bow/stern/deck, 273mm belt, 305mm turret face, 13mm superstructure Main battery 10 5x2 12in/45cal Mk5 guns AP Shell 12in 870lb AP Shell weight 395kg AP Shell maximum damage 8,250 Initial Shell Velocity 823m/s HE Shell 12in common round 870lb He Shell weight 395kg He Shell maximum damage 4200 He Shell Velocity 884m/s HE Fire chance 22% Range 14.9km Reload 30s Traverse 55sec Reload 30sec Sigma 1.6 Secondary battery Amount 14x1 5in/50cal Mk6 mod.0 guns HE Shell 127mm Mk39 HE Shell maximum damage 1800 HE Shell Velocity 930m/s HE Fire chance 6% Range 4km Reload 7s Accuracy 8.4*4000/1000+48 Anti Air Range upgraded 3.51km/2.4km/1.2km Dps upgraded 22.4/13.8/50.4 Amount upgraded 8x1 76.2mm/50 MK22 mod.2/6x4 28mm/75cal Mk2 mod. 2/ 14x1 12.7mm Browning Mk 2 mod. 1 Consumables Damage Control Party, Repair Party (2,3) Maneuverability Maximum Speed stock 18.5knots Upgraded 21knots Turning circle radius 560m Rudder Shift Time stock 13.6sec Upgraded 10.5sec Concealment Surface detectability range 13.8km Air detectability range 7.59km The Delaware’s main difference to the Wyoming will be that it plays like an Arkansas beta with one less turret. With a main battery range of 14.9 and a secondary range of 4km. You have no aa when stock, but when upgraded your’s is the same as Wyoming. Tier 5 U.S.S. Florida (BB-30) new line HP stock 38,043 upgrade 41,603 Armor 19mm bow/stern, 38mm bow/center/stern deck, 13mm superstructure, 273mm belt, 305mm turret face Main battery 10 5x2 12in/45cal Mk6 guns/8 4x2 14in/45cal Mk8 guns AP Shell 12in 870lb AP Shell weight 395kg AP Shell maximum damage 8,250 Initial Shell Velocity 823m/s AP Shell 14in Mk 16 AP Shell weight 680.4kg Maximum AP Shell damage 10,300 Initial AP Shell Velocity 792m/s HE Shell 12in common round 870lb HE Shell weight 395kg HE Shell maximum damage 4200 HE Shell Velocity 884m/s HE Fire chance 22% HE/HC Shell 14in MK22 HE Shell weight 578.34kg Maximum HE Shell damage 5000 HE Fire chance 30% Initial HE Shell Velocity 834m/s Range 17.1km Traverse 53s 12in/ 60s 14in reload 25s 12in/31s 14in sigma 1.9 12in/1.8 14in Secondary battery Amount stock 16x1 5in guns Amount Upgraded 10x1 5in guns HE 127mm/51 Mk39 Maximum HE Damage 1800 HE Shell Velocity stock 970m/s HE Fire chance 4.5% Range 4.5km Reload 5.7sec Accuracy 8.4*4500/1000+48 Anti Air Range stock 3.4km/1.2km DPS stock 21.9/30.4 Amount stock 6x1 76.2mm/ 8x1 12.7mm Upgraded range 3.4km/2.4km/1.2km DPS 22.4/45.2, 18.4/26.8 Upgraded amount 8x1 76.2mm/4x2 40 mm Bofors, 8x4 28mm/75cal MK2 mod 2 /6x1 20 mm Oerlikon Maneuverability Maximum Speed stock 18.6knots Upgraded 21knots Turning circle radius 580m Rudder Shift Time stock 14.9sec Upgraded 11.2sec Concealment Surface detectability range 15.1km Air detectability range 8.13km Consumables Damage Control Party, repair party (2,3) Now Florida will be at tier 5 with its actual 10 12in guns and an upgrade to get its intended 8 14in guns. Instead of Nevada for one reason. The Nevada is better than New York in every single way not to mention if Nevada didn’t get it’s post Pearl Harbor rebuild then nobody would be happy, plus Nevada fits I think more as a tier 6. Anyway Florida will have a worse aa suite. A 1 second shorter reload at 30s compared to the New York’s 31sec with 14in guns but with the 12in guns a 25sec reload. With range at 16.9km ,and better concealment at 15.1km. The secondary range will be 5km and the reload of 10s and accuracy of 1.7 sigma. I added hp 3,560 to upgraded hull due to the ability to mount the heavier 14in guns opposed to the lighter the 12in guns. You also have the lowest hp at tier 5. Tier 5 premium U.S.S Oklahoma (BB-37) HP 43,792 Armor 19mm bow/stern, 19mm bow/stern deck, 25mm center deck, middle belt 345mm, outer belt 203mm, turret face 457mm, barbettes 330-203mm, superstructure 13mm Main battery 10 2x2 and 2x2 14in/45cal guns AP Shell 14in MK16 680.4kg Maximum AP Shell damage 10,300 Initial AP Shell Velocity 792m/s HE/HC Shell 14in MK22 HE Shell weight 578.34kg Maximum HE Shell damage 5000 HE Fire chance 30% Initial HE Shell Velocity 834m/s Traverse 60sec Range 16.5km Reload 35sec Sigma 1.9 Secondary battery Amount 12x1 5in/51cal Mk7 guns, 8x1 5in/25cal MK19 mod 6 guns HE stock 127mm/51 Mk39, 127mm/25 Mk36 Maximum HE Damage 1800 HE Shell Velocity 51cal 960m/s, 25cal 657m/s HE fire chance 6% Range 5.5km Reload 10sec Accuracy 19*5500/333.333+30 Anti Air Range 3.9km Dps 58.4 Amount 8 8x1 127mm/25cal MK19 mod 6 guns Consumables Damage Control Party, repair party (2,3) duration 24sec, cool down of 40sec Concealment Surface detectability range 15.18km Air detectability range 12.59km Maneuverability Maximum Speed 20.5knots Turning circle radius 600m Rudder Shift Time 11sec The U.S.S. Oklahoma is a Nevada class battleship and is the premium ship to represent the line. The intended role for the line and the Oklahoma in particular is to be in mid range engagements where if the ship has to be close to the combat but far enough away to not just yolo in and die pointlessly. The Oklahoma can effectively do this by using it’s superb gunnery to pickoff targets but still have the armor to be at the front of a push and use it’s secondary range to deadly efficiency at 8.14km max secondary range. It is not better than New York due to its almost nonexistent Anti air, it not having the range of New York, and the New York has a 4second better reload. Tier 6 U.S.S. Nevada (BB-36) new line HP Stock 43,310 upgraded 46,864 Armor 25mm everywhere on the hull, middle belt 345mm, outer belt 203mm, turret face 457mm, barbettes 330-203mm, superstructure 16mm Main battery 10 2x2 and 2x2 14in/45cal guns AP Shell 14in MK16 680.4kg Maximum AP Shell damage 10,300 Initial AP Shell Velocity 792m/s HE/HC Shell 14in MK22 HE Shell weight 578.34kg Maximum HE Shell damage 5000 HE Fire chance 30% Initial HE Shell Velocity 834m/s Traverse 50sec Range 16.8km Reload 28sec Sigma 2.0 Secondary battery Amount stock 21x1 5in/51cal Mk7 guns/ upgraded 8x2 5in/38cal guns HE stock 127mm/51 Mk39, upgraded 127mm/38 Mk32 Maximum HE Damage 1800 HE Shell Velocity stock 960m/s upgraded 792m/s HE fire chance 6% Range stock 4km/ upgraded 5.5km Reload stock 10sec/ upgraded 9sec Accuracy stock 19*4000/333.333+30 upgraded 19*5500/333.333+30 Anti Air Range stock 3.4km/2.4km, upgraded 3.9km/3.5km/2.01 Dps stock 22.4/18.4 upgraded 100.5/134.5/146 Amount stock 8x1 76.2mm guns/ 2x4 28mm guns Upgraded 8x2 5in Mk32 guns/ 8x4 40mm bofors/ 40x1 Oerlikons Consumables Damage Control Party, repair party (3,4), spotter plane (3,4) Concealment Surface detectability range 15.18km Air detectability range 12.59km Maneuverability Maximum Speed 21knots Turning circle radius 600m Rudder Shift Time 11sec The Nevada is a ship most I think would say is very popular. So I thought if it was at tier 6 where 10 14in guns with both very bad HE and a very slow ship could fit right in. It will also have a 2.0 sigma,a better repair party consumable, and the best aa at tier 6 . The price for this is having an above waterline citadel and worse than most ships range at 16.8km without artillery plotting room or spotter plane, and the lowest hp at tier 6. This is to balance the upsides. Though your aa is only at 3.9km range. The armor is 25 mm everywhere on the hull but the belt which is split in to the middle belt 345mm and outer belt 203mm. The secondaries will have 4km range stock and 5.5km upgraded. with a 10s reload stock and 9s upgraded the accuracy is equal to New Mexico .There is no range or speed upgrade because Nevada will have at least max speed/range from the start. The lack of range is only because everyone wants Nevada to be accurate, have the post Pearl Harbor rebuild and good range making it have all three at low tiers is ridiculous. Tier 7 U.S.S. Hawai’i (CB-3) new line HP 51,978 Armor 25mm on the bow/stern, 27mm deck bow/stern, 29mm center deck , 16mm superstructure,230mm belt, 330mm turret face, 248mm turret side, 130mm turret rear, 102mm citadel deck 9 3x3 12in/50cal MK8 guns AP Shell 305mm MK18 mod. 1 AP Shell weight 517kg Maximum AP Shell damage 8,900 Initial AP Shell Velocity 762m/s HE Shell 305mm MK17 mid. 1 HE Shell weight 462.3kg Maximum HE Shell damage 4,300 Initial HE Shell Velocity 808m/s HE Shell Fire chance 27% Traverse 30sec Reload 20sec Range stock 17.56km upgraded 18.97km Sigma 1.9 Secondary battery Amount 6x2 127mm/38cal guns Maximum HE Shell damage 127mm/38 HE/HC Mk32 1,800 HE Fire chance 5% Initial HE Shell Velocity 792m/s Reload 6sec Range 6km Accuracy 19*6000/333.333+30 Anti Air Amount 6x2 127mm/38cal guns, 14x4 40mm bofors Mk2, 34x1 20mm Oerlikon Mk4 DPS 90.6/222.6/122.4 Range 4.5km/2.25km/1.8km Maneuverability Maximum Speed stock 26.5knots, upgraded speed 31.4knots Turning circle radius 850m Rudder Shift Time stock 20sec, upgraded 13sec Concealment Surface detectability range 15.5km Air detectability range 9.72km Consumables Damage Control Party, repair party (3,4), spotter plane (4,5) The U.S.S. Hawai’i is one of the Alaska class large “cruiser”. The Hawai’i has 9 guns in 3 triple turrets. The other US tier 7 battleship Colorado has the advantage over you in that it can overmatch your bow and stern armor and it has significantly more HP. The bonuses of Hawai’i is that it’s faster, it has 1 more gun, it’s turrets traverse quicker, it has a better reload/heal, and it has a better turret setup. The play style would be somewhat similar to Alaska though Hawai’i trades better sigma, radar, hydro, defensive fire, a shorter fire duration and more HP, for a better secondary range, a Massachusetts style heal, and being 2 tiers lower makes so you never have face tier 10 ships. The main competition for Hawai’i is Scharnhorst since both have small guns for tier 7, both have a reliable secondary battery, and both have good reload, turret setup and traverse. The Scharnhorst’s advantages is having the German HE calculation that divides the size by 4 instead of by 6, better belt coverage that makes it so you usually can bow tank a 15inch gun or larger, a turtle back armor scheme that allows for riskier plays, and finally torpedos. The Hawai’i on the other hand has larger guns with better penetration angles due to American AP Shells, much better anti air, more secondary battery range while having less secondaries, and finally American dispersion. Tier 7 (original line upgrade) U.S.S Colorado/U.S.S. Tennessee HP 60,100 Armor 25mm bow/stern, 25mm bow/stern deck,27mm center deck, superstructure 16mm, 14inch turret face 457mm, belt 345mm Main battery 12 4x3 14in/50cal guns AP Shell 14in Mk16 AP Shell weight 680.4kg Maximum AP Shell damage 10,500 Initial AP Shell Velocity 823m/s HE/HC Shell 14in MK22 HE Shell weight 578.34kg Maximum HE Shell damage 5000 HE Fire chance 30% Initial HE Shell Velocity 861m/s Reload 28sec Range 18.83km Traverse 45s Sigma 1.9 Secondary battery Amount 8x2 5in/38cal guns HE Shell 127mm/38 HE/HC Mk32 HE Shell Velocity 792m/s Maximum HE Shell damage 1,800 HE Fire chance 5% Initial HE Shell Velocity Upgraded 792m/s Reload 8.5sec Range 5km Accuracy 19*5000/333.333+30 Anti Air Amount 6x2 5in/38cal guns, 11x4 40mm bofors, 6x2 40mm bofors, 43x1 20mm Oerlikons Dps 100.5/162.5, and 67.8/147.1 Range 4.2km/2.4km/2.01km Maneuverability Maximum speed Upgraded 20.5knots Turning circle radius 640m Ruder shift time 14.2sec Concealment Surface detectability range 16.74km Air detectability range 9.17km Consumables Damage Control Party, Repair party (3,4), spotter plane (4,5) This was s a proposal to make not only a C hull for the Colorado but also give a gun “upgrade” in the form of the Tennessee class. The reason for not making Tennessee a separate ship is due to the two classes being identical in everything but main armament. Plus the Colorado needs a buff somehow, the major one from this is in the Anti Aircraft guns. Tier 8 U.S.S. Constellation (CC-2) new line HP stock 63,563 upgraded 69,700 Main battery 8 4x2 16in/50cal mk2 guns AP Shell 406mm Mk8 AP Shell weight 1225kg Maximum AP Shell damage 13,500 Initial AP Shell Velocity 762m/s He/Hc Shell 16in Mk13 1,900lbs HE Shell weight 861.8kg Initial Muzzle velocity 820m/s Maximum He Shell damage 5,700 He fire chance 36% Traverse 45sec Range stock 16.9km upgraded 17.8km Reload 28sec Sigma 1.9 Armor 32mm everywhere on the hull, belt 178mm, superstructure 19mm, turret face 279mm, turret side 152mm, Secondary battery Amount 14x1 6in/53cal guns stock/upgraded hull 8x1 6in/53cal guns 10 5x2 5in/38cal guns HE Shell damage 152 mm HE/HC Mk34 mod. 1 2,200/ 127mm/38 HE/HC Mk32 1,800 HE Shell Velocity 152mm 914m/s/127mm 792m/s HE Fire chance 152mm 6%/127mm 3% Reload hull 4sec Range 6.5km Accuracy 0.6*(11x6500/333.3333 + 30) Anti Air Range stock 3.5km/1.38km, Upgraded 5.01km/3.51km/1.38km Dps stock 22.4/101.9 Upgraded 80.3/169.3/203.8 Amount stock 8x1 76.2mm/38x1 20mm Oerlikons Upgraded 5x2 5in guns/12x4 40mm bofors/38x2 20mm Oerlikons Consumables Damage Control Party, repair party (4,5) duration 24sec cool down 40sec, spotter plane (5,6) Maneuverability Speed stock 27.5knots upgraded 33knots Turning circle radius 950m Rudder shift stock 23.4sec Upgraded 15.9sec Concealment Surface detectability range 16.65km Air detectability range 11.71km The U.S.S. Constellation is a Lexington class battlecruiser, which were supposed to be armed with 8 16in/50cal guns in a turret set the same as the Colorado but instead two were turned into an aircraft carrier(the others scrapped).The ship is mainly going to complete with Massachusetts in play style with great secondaries but an exposed citadel, just with less secondaries, 1 less main gun, but the ship is faster. The major difference between it and other tier 8 USN battleships is being able to travel at 33 knots. The reason this ship is at tier 8 instead of tier 7 is because a battleship that travels faster than all battleships at tier 7 and have 16in guns would be insane especially since you can fight tier 5 ships. So I thought tier 8 would be better for such a ship even with it’s weak armor. It is the fastest tier 8 battleship with the only exception of the French battleships using speed boost. The main downside is that your turrets are only doubles, which mean only half of your 8 guns can fire bow on. The Constellation will also has more hp than the other USN battleships by at least 3,700 more hp, though it has 1 less gun and shorter range at 17.8km. Tier 9 U.S.S South Dakota (1920/BB-49) new line HP stock 66,353 upgraded 78,686 Armor 32mm bow/stern, 32mm bow/stern deck, 50mm center deck, 343mm belt, 457mm turret face, 254mm turret side, 127mm turret rear, 19mm superstructure Main battery 12 4x3 16in/50cal Mk2 guns AP Shell 406mm Mk8 AP Shell weight 1225kg Maximum AP Shell damage 13,500 Initial AP Shell Velocity 762m/s HE/Hc Shell 16in Mk13 1,900lbs HE Shell weight 861.8kg Initial Muzzle velocity 820m/s Maximum He Shell damage 5,700 He fire chance 36% Reload 34sec Traverse 45sec Range stock 18.9 upgraded 20.2km Sigma 1.8 Secondary battery Amount stock 16 16x1 6in/53cal guns, upgraded 4 4x1 6in/53cal guns, 20 10x2 5in/38cal guns Maximum HE Shell damage 2,200 6in, 1,800 5in Initial HE Shell Velocity 152mm 914m/s/127mm 792m/s HE Fire chance 152mm 6%/127mm 3% Reload 152mm guns 5.8sec, 127mm guns 3.5sec Range 7.6km Accuracy 0.6*(11x7500/333.3333 + 30) Anti Air Amount stock 20x4 40mm bofors/20x2 20mm Oerlikons Amount upgraded 10x2 5in/38cal guns, 15x4 40mm bofors/10x2 20mm Oerlikons DPS stock 318/122, Upgraded 157/230/85.9 Range stock 3.51km/2.01km, upgraded 5.01km/3.51km/2.01km Maneuverability Maximum Speed stock 23.5knots Upgraded 25knots Turning circle radius 830m Ruder shift time stock 22.2sec, Upgraded 15.6sec Concealment Surface detectability range 16.65km Air detectability range 11.15km Consumables Damage Control Party, repair party (4,5) duration 24sec cool down 40sec, spotter plane (5,6) The U.S.S. South Dakota is a 1920 design that has 12 16in/50cal guns in 4 triple turrets. The main advantage for this ship over other tier 9 battleships is the enormous firepower that only the Montana is equal to. Along with an okay secondary battery that is at least extremely accurate, although with IFHE the guns could actually be usefully. The reason the ship isn’t at tier 10 is due to the tier 10 having even more terrifying guns due to the shells it fires being even heavier. The main downside of the South Dakota is it’s slow speed at 23.5knots stock and 25knots upgraded the slowest at tier 9. Tier 10 U.S.S Louisiana (scheme 4/BB-71) new line HP 87,024 Armor 32mm bow/stern/deck, 457mm turret face, 254mm turret side, 232mm turret roof, 152mm rear turret armor, 409mm middle belt, 216mm outer belt, 19mm superstructure Main battery stock 12 4x3 12in/50cal Mk8 guns upgraded 8 4x2 18in/48cal Mk1 guns 12 4x3 12in/50cal Mk8 guns AP Shell 305mm Mk18 mod. 1 AP Shell weight 517kg Maximum AP Shell damage 8,900 Initial AP Shell Velocity 762m/s Reload 20sec Traverse 30sec Range 19.79km Sigma 2.0 8 4x2 18in/48cal Mk1 guns AP Shell 457mm Type B-1 super heavy Shell AP Shell weight 1,746 kg Maximum AP Shell damage 15,750 Initial AP Shell Velocity 732m/s Reload 28sec Traverse 45sec Range 19.79km Sigma 1.9 HE Shell 305mm Mk17 mod. 1 HE Shell weight 462.3kg Maximum HE Shell damage 4,300 Initial HE Shell Velocity 808m/s HE Fire chance 27% Secondary battery Amount 10x2 5in/38cal guns HE Shell 127mm HE Mk41 Maximum HE Shell damage 1,800 HE Fire chance 6% Initial HE Shell Velocity 808m/s Reload 3sec Range 8km Accuracy 0.6*(11x8000/333.3333 + 30) Anti Air Amount 10x2 127mm/38cal guns/20x4 40mm bofors/20x2 20mm Oerlikons DPS 157/318/122 Range 5.19km/3.51km/2.01km Maneuverability Maximum speed 28knots Turning circle radius 970m Ruder shift time 22.2sec Concealment Surface detectability range 17.92km Air detectability range 12.91km Consumables Damage Control Party, Repair Party (4,5) duration 24sec cool down 40sec, spotter plane (5,6) Legendary module Module slot 5 Decrease turret traverse by 15% Decrease main battery range by 15% Decrease secondary battery Fire chance by 50% Increase reload by 15% Increase secondary battery:+25% to secondary battery maximum firing range. -15% to maximum dispersion of secondary battery shells The U.S.S. Louisiana is a Montana class battleship scheme 4 with 12 12inch in 4 triple turrets or 8 18inch in 4 double turrets guns. The reason I choose 12inch guns instead of 16inch guns is to differentiate it from Montana, Conquerer and GKF which all have 16inch guns. The advantage of the 12inch guns (which are the same guns as Alaska and Hawai’i) is that the reload is 20 seconds and traverse is 30 seconds at the cost of no overmatch on any cruisers at your tier though the smaller guns help with killing destroyers due to its faster reload/traverse, you also have HE. The 18inch guns on the other hand have no HE shells so that you have to think which targets you want to shoot at, plus you can overmatch 31mms of armor, the downsides are that you have the same turret layout as Constellation/Colorado. The downside of Louisiana compared to Montana is being 2knots slower, no general purpose guns and the third lowest hp of the tier 10 BBS. The advantages over Montana are that you have 18inch guns, but also have the Massachusetts heal, and great secondary range/rate of fire. The legendary module decreases the turret traverse by 15%, increase secondary battery range by 25%, decrease secondary desperation by 15% but decreases the secondary Fire chance to 3%, decreases main battery range by 15%, and increases the main gun reload by 15% at the cost of concealment/target acquisition system module.
×