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2,211 SuperbAbout 10T0nHammer
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badbunnie started following 10T0nHammer
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Very happy WG fixed the AA!
10T0nHammer replied to Highvelocity4U's topic in General Game Discussion
Bots don't dodge flak. They fly straight through it. -
Because WG wants mo money
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Sort of Confused about the New AA
10T0nHammer replied to Snargfargle's topic in General Game Discussion
To my knowledge, you had to highlight the incoming squadron then hit the AA sector key -
Did you try dodging the planes that move 10x faster than your ship?
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This Ship will Make a Unicum Out of a Noob!
10T0nHammer replied to Snargfargle's topic in General Game Discussion
According to Maple Syrup, top 25% of skilled players (+65% win rate) average 80k and Wows-numbers.com show that the top 5% of skilled players average about 100k. -
CV rocket attacks still OP on DDs
10T0nHammer replied to LunchCutter's topic in General Game Discussion
Remember the 5 D's of Destroyers: Dodge, duck, dip, dive and dodge -
【Suggessttion】Just put Colbert and Ohio into the premium shop please
10T0nHammer replied to Pontifex_Americana_Regin's topic in General Game Discussion
But then you'd see how much they are really screwing you for. Example: recent update to a F2P battle royal released a skin for a character that can only be obtained by first unlocking other skins via gambling loot boxes. In order to get a loot box, one must spend 7 dollars for a single one. Doesn't sound so bad until you do the math and realize that you would need to spend approx 170$ to unlock this skin. If they just sold this skin for $170 on their store, people would riot. But since it's only 7 dollars a loot box, it's easy to obfuscate how much money you're really spending. -
Twelfth Season of Ranked Battles: the Results (WG does not give a s....)
10T0nHammer replied to Squib_Surefire's topic in General Game Discussion
Ranked Battle Season Stats in season12 rank players battles battleRate winRate randWR 1 1050 193333 184.13 58.06 57.48 2 33 7594 230.12 54.45 55.57 3 184 36980 200.98 55.46 54.65 4 413 71998 174.33 55.82 54.25 5 1268 196990 155.35 55.57 53.63 6 872 118845 136.29 55.91 52.99 7 854 93766 109.80 56.12 52.33 8 1488 130767 87.88 56.15 51.97 9 2826 186774 66.09 55.70 51.12 10 7695 358892 46.64 54.53 50.14 11 3919 168360 42.96 51.21 49.18 12 3015 111961 37.13 48.74 48.48 13 1331 14905 11.20 56.99 49.88 14 2298 24808 10.80 48.17 49.21 15 3864 43124 11.16 42.13 48.13 16 2737 16848 6.16 44.84 48.09 17 2326 6029 2.59 55.99 48.69 18 2291 3897 1.70 0.44 47.84 total 38464 1785871 46.43 48.74 49.92 Edit: http://maplesyrup.sweet.coocan.jp/wows/season/season12/player_dense_na.html Edit 2: If you mean current rank, I'll dig a bit deeper -
Good luck all, research bureau just made harder.
10T0nHammer replied to anonym_cMx2OCQOJuRT's topic in General Game Discussion
Way less then that. I doubt the Forum has 1% of the active player base. -
Hopefully, this is one of those "sarcasm" things I've read about.
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For 128s, it takes 20-21mm of armor to arm the AP shells. It boils down to only a handful of DD ships that can arm the AP shells: Gearing, Khab, YY to name a few. Otherwise, it is overpen city. You also have to factor in the fuse time as well. 128s have a 0.01 fuse time so you may be arming the AP but the AP shell exits before the timer can hit 0 for that full pen damage. As for larger ships, I aim above the armor belts/casemates at close range, those shots guarantee arming of the fuse and are wide enough to allow the shell to explode inside the ship. If I'm firing long range and need to use AP, I aim center mass on the superstructure, it's mostly up to RNG at that point. The USN 128s start avoiding the auto bounce angle (for plunging fire) at around 9km for decks but by then, the AP has lost most of its pen capability, to around 50mm. I try to only fire AP at broadsided ships, however, as nosing on will create too many autobounce angles from even 19mm of plate from superstructures and enemy DDs.
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Agreed. Their HE damage output means that you rarely want to engage another DD unless you've caught them off guard and their AP is too situational to be used as the main armament. I am not sure I entirely with the torpedoes because I'd rather have fast reloading torpedoes for area denial than slow reloading torpedoes with better alpha. Maybe a slight damage bump if they do not touch reload speed, I'd be happy.
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Took a Tashkent for one round of Ranked. I regretted it immediately. I was unable to contest maps as everything outspotted me and the guns only had the advantage at range vs enemy DDs. At closer ranges, trading became dangerous since she is slow to turn.
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No fun needs to be had to do something something repeatedly. See: gambling addicts.
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Because T9 has a poor selection of cruisers and a strong selection of BBs. CLs get focused and killed quickly into a game with so little targets.