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About soko99

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    Master Chief Petty Officer
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  1. soko99

    Developer Bulletin 0.9.0

    So let me get this straight.. You backtracked on the NTC and the playerbase saying straight up buffs are a bad idea, then decided to remove the legendary modules (which were tradeoffs) and move them behind the NTC while you rework them? How is this a good idea??
  2. soko99

    Other PC games?

    Well, raft, and gen zero you can play as long as you want, the progress more or less saves. Squad you can play as much or as little as you want since it has no progression you just fight on 1 side of a 2 sided conflict. Hellion is more of a career in that if you play multiplayer then your stuff decays even if you're not online. However, if you play singleplayer then you can save and exit anytime. Star citizen is not really a game yet, so you can hop in and out, just keep in mind you'll respawn at the last planet/space station and not necessarily where you logged out/died.
  3. soko99

    Other PC games?

    Squad, star citizen, and a bunch of single player stuff. Raft, generation zero, hellion,
  4. soko99

    Anti Sub People

    I think people are sick and tired of mechanics that are broken being introduced and the playerbase having to be the beta testers with the majority of their complaints ignored over and over again
  5. I see 4 of each class.. perfectly balanced..
  6. Why does game center insist on updating the PT before the actual game client? It's rather annoying to constantly have to manually change the order. You'd think the game would automatically pick the game server over the test server!!
  7. soko99

    But...DDs can't fight aircrafts!

    So your solution is to only play 1 ship because CVs are around almost every game. Great solution!!
  8. soko99

    Summary of Sub_Octavian's Q&A

    Or realize how easy CVs are to play and not bother with the other ships. Would love to see the results of that "TEST".
  9. soko99

    Fun and Engaging

    I did use it on the second strike as I did not expect him to hit the DD and come back and did not want to iust waste it on a single attack. The replay also does not show the sector being reinforced.
  10. soko99

    Fun and Engaging

    You could not be more wrong.. He sacrificed barely any DBs to kill a very valuable target in the game. Here's the replays.. Sorry for the quality.. turns out youtube also [edited] around with the settings ARGH.. The second clip you can see how much that 1 drop deleted from the health of the DD and if it wasn't for us winning on time, that 2nd drop would have finished it.
  11. soko99

    Fun and Engaging

    Uploading the replay to youtube. He came in with a pre-dropped squad.. First drop 10k second drop only 1-2 hit, but the DDs misplay was using his DC after the first drop and burning down. Now, of course I stand corrected.. The same CV later on in the game also dropped an Harekaze with the same 10k drop per single strike, so clearly he knows how to use his bombers, but still. Ps. Anyone know of a good way to compress the 3gig files for youtube's use without losing quality?
  12. soko99

    Fun and Engaging

    Just watched an Al Yukikaze get nuked by a midway 2 mins into the game through 5 ships worth of AA, not like the DD didn't have a DM, a Seattle, a Missouri and a republique as AA cover for support.. but of course. it made zero difference.. Good job on that balance there WG..
  13. soko99

    Fix the "Near smoke" penalty

    I understand the mechanic.. I just think it's dumb that a ship sitting INSIDE smoke would benefit from the gunbloom of a ship sitting OUTSIDE the smoke and hence be able to see it. If you can't see outside the smoke normally, why should you be all the sudden able to see the other ship just because it's close to your smoke. I understand the mechanic was there to stop DDs from smoking up infront of the BBs and hence the BBs could fire with impunity without being seen. However, there should be a check in the logic where if the ship is also inside the smoke it should not be able to see OUTSIDE if there are no other ships detecting the target. Kind of like how airplanes work right now. If nobody sees the airplane, it can make as many attack runs on the ship sitting in the smoke it won't be visible.
  14. soko99

    Fix the "Near smoke" penalty

    But that supposed to apply for ships INSIDE the smoke, not OUTSIDE the smoke.
  15. soko99

    Fix the "Near smoke" penalty

    So you see nothing wrong with the DD smoking up after I shot and still being able to see the ship while the ship can't see the DD because it's covered by smoke? His torps were launched way before he smoked up so like I said, the outcome would not have been different. The point being made is that I should have gone undetected when he smoked up the same way he was undetected for me because of his smoke.. this magical 1 way smoke is just plain dumb.