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Anij

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About Anij

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  1. This is very common now and it is the correct tactic especially with 2 CVs per side games. I do this in all matches in TIER 8 +..let the 4 CVs slaughter themselves for 10 minutes and then go in. Its really "FUN" to watch the CV players have fun and wonder why WG screwed 95% of the player base for the 5% who play CVs and of those 5% about 98% shouldn't be playing them in the first place. Another reason being is to see if your CV drivers on your team sucks because basically that battle is lost. I don't go way back but near the team cap or at least in a position to snipe at targets of opportunity.
  2. there is unlimited spotting..even in RTS there was unlimited spotting. The new CV rework just made the spotting easier because the planes are faster. The first CV squadron is over your fleet in under 90 seconds..AA is op..i don't run AA builds on Benson or Montana and u should see the slaughter..U DONT NEED AN AA BUILD AT TIER 8 or above!!! I got rid of my AA build on all ships except New Mexico because its insanity overkill. Its not about what IT SHOULD BE-- its about what is Most players aren't launching 3 strikes any way..So do a slight alpha buff..cut it to 2 strikes, fix the damn fighter consumable nerf AA slightly on some ships buff it on others and were good and the umlimited planes wont matter..,.They already don't matter because AA is insanely op and now they nerfed the spotting distance..WAKE up...these are the facts in the game TODAY..Forget the rework write ups and patch notes because that isn't whats happening... If I wanna spot your ship in my Ranger the whole game--U CANT DO ANYTHING ABOUT IT because your CV cant help u..how stupid is that..DO U FIND THAT FUN??
  3. I don't even use rocket planes and I have never run out of torpedoes or bombers to spam..i only use rocket planes when torpedoes or bombers are low..Why would any launch a full squadron..keep the planes in the air do you have any idea hpw much damage u can do to an enemy team if u just keep spamming planes and keep them spotted..at any given point a CV spots half your fleet at all times
  4. true enough I think if they changed it to 1 strike maybe 2 strikes per squadron because that's most likely the reality anyway , buff CV strike alpha a bit, make the fighter consumable more durable and more far ranging and say each squadron can drop not 1 fighter consumable but say 2 then you can lower the AA a bit which brings the CV players back..
  5. WG has 4 fundamental laws in the rework that are at conflict with each other: WG Law 1--CVS will launch 3 airstrikes with each Squadron + F Key LAW 2--Unlimited plane regeneration + No fighter air cover capability = Unlimited Spotting LAW 3--Unlimited plane regeneration + No fighter air cover capability = Then AA must be OP LAW 4--Unlimited plane regeneration + No fighter air cover capability = DDs are defenseless WG tried to amend the laws (Hotfixes + Patches) but it didn’t work: Players Modified LAW 1àCVS will launch 3 airstrikes with each Squadron + F Key Spam It didn’t work because LAWS 2-3-4 are in conflict with LAW 1 because players discovered that AA was so strong (LAW 3) that in order to reduce aircraft regeneration times you need to avoid losing all your planes so players started to F-Key Spam Modified LAW 2 --Unlimited plane regeneration + No fighter air cover capability + 20% spotting distance nerf = Stealth AA so LAW 3 has been modified. Modified LAW 3--Unlimited plane regeneration + No fighter air cover capability + CV Spotting Nerf = OP AA now has stealth AA which in turn modified LAW 4 Modified LAW 4--Unlimited plane regeneration + No fighter air cover capability + Spotting Nerf + Aiming Nerf = CVs are less effective against DDS WG tried again to amend the laws (Hotfixes + Patches) but it didn’t work: WG Modified LAW 1--CVS will launch 3 airstrikes with each Squadron + F Key Delay = Player base adapted and instead we got this: Player Modified LAW 1à It still didn’t work because LAWS 2-3-4 are in conflict with LAW 1 because players discovered that AA was so strong (LAW 3) that in order to reduce aircraft regeneration times you need to avoid losing all your planes so players are now launching 1-2 strikes and hitting the F-Key. So plane regeneration times are DOWN so now LAW 2 has been modified again Modified LAW 2--Unlimited plane regeneration + No fighter air cover capability + 20% spotting distance nerf + Lower plane regeneration times = Constant Spotting Modified LAW 3--Unlimited plane regeneration + No fighter air cover capability + CV Spotting Nerf = OP AA now has stealth AA which in turn modified LAW 4 Modified LAW 4--Unlimited plane regeneration + No fighter air cover capability + Spotting Nerf + Aiming Nerf = CVs are even less effective against DDS WG u need to change LAW 1 and seriously fix the fighter consumable and then LAW 2-3-4 will resolve themselves because you can then lower AA power and the 4 LAWS will no longer be in conflict with each other as much..
  6. 1-Your write up is flawed around a few points 2-You are the perfect example of why the rework hasn't been successful-You stick your head in the sand and pretend all is good. 95% of my games have no CV and if we do have a CV they are ignored because they have been nerfed to uselessness 3-WG cannot balance the rework because it is fundamentally flawed around 3 basic concepts 1-Unlimited planes-Your entire write up on that is so out far to right field its amazing. ANY CV player will tell u-- A-U launch 1 strike maximum 2 and then you get out of there, later in the game it MAY be possible to launch 3 attacks B-YOU DONT NEED A FULL SQUADRON TO LAUNCH AN ATTACK. 6 PLANES WILL DO-At tier 6 that gives you 2 attacks and between 3-6 torpedoes in the water --I personally have never been deplaned at TIER 6 2-Because of point 1 AND 2 WG MUST RUN OP AA in the game and now they compounded the problem with stealth AA (see point 5) -thus because of the above problems it has broken the rework at point 3 3-because many CV players cant launch more then 1 attack before being shredded by AA especially at Tier 8 + where CAs and BBs don't need AA builds. Personally I run no AA builds at Tier7 + 4-A broken fighter consumable which in turn lead to patch 8.03 5-A 20% reduction in spotting range which takes you back to point 3 6-Severe alpha nerf which makes any damage the CVs do a joke not to mention the aiming nerfs 7-CV players having no control overf their ship Which leads to CVs being not so much fun..hence why yesterday in 30 games only 1 had 2 CVs. Any player who feels that 90% of the customer base is wrong and feels they have the right to lecture how stupid 90% of the players are maybe needs to take some time off..
  7. Hi WG has been deleting any posts that are critical of the rework. I have had 2 removed today that pointed out why less CV players are in the game. its clear WG is pretending this rework is a great success when in fact it has been a mess. if wg is serious about fixing CVS then listen to the community and tell your moderators to back off
  8. CV rework poll..
  9. I think we should have 1 extra surface ship for every extra cv and like that we could have matches with 1CV + 11 surface ships per team or 2 CVs and 12 Surface ships per team..however given that patch 8.03 is gonna nerf CVs a lot I am wondering how often will CVs actually be in a match anyway
  10. thank you for explaining this better then me
  11. Ummm..yeah of course im over reacting and I guess these posts are what? https://forum.worldofwarships.com/topic/183815-update-0803-is-poorly-thought-out/ https://forum.worldofwarships.com/topic/183803-the-cv-re-work-a-one-act-dark-comedy-by-wg/ https://forum.worldofwarships.com/topic/183822-a-plea-to-the-developers-from-a-cv-enthusiast/ https://forum.worldofwarships.com/topic/183819-nerfed-attack-planes/ I think these posts written by community members who have far more experience then I do nicely cover all the issues I touched on.. have a nice day!
  12. I am going to take the key parts of the patch and break them down and how they will probably end up doing more harm then good-- Due to the good maneuverability and precise aiming even when changing direction of attack, Attack Aircraft are excessively effective against destroyers. The latter have almost no opportunities for counterplay, even with active maneuvering. Given the high speed, Attack Aircraft successfully repel destroyers from control points and, in the early stages of battle, force them to keep close to allies, so as not to suffer from airborne attack. Taking into account the above factors, we have reduced the effectiveness of attack aircraft against maneuvering destroyers, but at the same time preserved the main features of the planes. These changes will apply to Attack Aircraft of all CVs: Increased preparation time for the attack, which will not allow instant attacks on destroyers. This will DO NOTHING TO stop DDs from being constantly attacked. Changed the parameters of aiming: now planes get a large aim penalty when changing their direction during an attack and will not be able to accurately shoot rockets when maneuvering. This will also increase attacks on DDs because WG refuses TO NERF ROCKET accuracy instead they NERF the planes. This WILL NOT attract more CV players because it adds frustration to the CV play and raises the skill level so now GOOD and VERY good players will DOMINATE just like in the RTS! Maneuverability during the preparation for the attack and during the attack run is reduced, which will not allow Attack Aircraft to easily aim at a maneuvering destroyer if the approach of the attack was originally on the wrong vector. If anything it will make attacks on DD worse because the increased preparation time makes planes MORE VULNERABLE to BB and CA AA so why risk your planes against highly effective AA ships. Even in T6 you need to maunver while attacking to reduce AA effectiveness. WG doesn’t understand the problem. DDs are vulnerable because the CV cannot protect them because the fighter consumable is not effective and needs a MAJOR OVERHAUL! WG is right that DDs can’t counter play but they couldn’t counter play in RTS either yet at least in the RTS a CV could protect the DD from harrassement/attack. Thus, the destroyer, which actively maneuvers and takes into account in advance the attack vector of the squadron, will be able to successfully dodge the attack. The interaction of attack aircraft with ships that do not change their course or, due to their characteristics, cannot do it quickly enough, will remain at the same level. This is outright delusional no DD player will venture out of smoke to manuver because they will be shredded by surface ships. Finally it DOES NOT stop the core problem that YOUR OWN CV cannot protect you from attacking planes because the fighter consumable needs a major overhaul. Visibility of all ships from the air is reduced by 20%. This will reduce the reconnaissance potential of СVs at the start of the battle and will help destroyers to remain undetected for a longer period, provided that their AA is turned off with the help of the P key. This is nuts! Now CV players will focus more on DDs because it will be too damn dangerous to fly around and wander into AA bubbles of CAs and BBs. Spotting didn’t need to be nerfed what was needed was an effective fighter consumable and a longer cool down for CV squadrons. To improve the efficiency of the "Fighter" consumable, we changed its settings. Now, fighters quickly begin pursuing enemy squadrons in their area of influence. Also increased cruising speed, increased the number of aircraft called by consumable on the squadron from 2-3-4 to 3-5-7, respectively. We have also significantly reduced the hit points of fighters, which will emphasize their weakness against ships and low efficiency as an intelligence tool. In addition, the radius of patrolling fighters for squadrons has changed with tier progression: at tier VI it has been reduced to 2.5 km, tier VIII is unchanged, and at the X tier it is now 3.5 km. The first 3 steps are correct but the 4th step completely kills the first 3. The fighters didn’t need a HP nerf and they didn’t need a buff. What they did need was extended loiter time and extended patrol areas not reduced. So overall this constitutes another nerf to CV play making them less able to provide effective air defense. The rest of the patch are nothing more then nerfs to CVs. Overall this patch is a MAJOR nerf to CVs and I don't see this making CV play more fun, or easier for DDS
  13. I understand but the problem being is that WG made the rework for a few reasons... 1-Attract more players to CVs 2-release 8.0--CVs are too OP-- 3-release 8.01-->Nerf CVS to the ground well 1 one was but WG nerfed all of them including CVs that didn't need to be--Buff AA so Tier 8 -10 makes CV play suicidal 4-release 8.02---Adjust AA--Tier 8-10 AA is still OP--4 CVs are too controlling in a game- 8.03---Limit CVs to 1 per side? that would make the whole rework completely pointless
  14. Anij

    What to do in a 4 CV Game

    that's rather a sad statement-please don't take it personally!! but I do agree with you because the whole point of the rework was to make CV play exciting and the testers warned WG and they didn't listen. I think they have a problem on their hands and I am not sure how they should proceed. I find playing the Ranger pretty good because you can ignore AA of most ships in T6 and it really only starts to bite in T8. I find the torpedo drops ok but the aiming thing needs to be refined. Maybe buff the alpha a bit but definitely the speed of the torpedoes needs a major buff because u practically have to drop at point blank which looks a bit ridiculous and the dive bombing thing is good but the aiming needs to be more forward and not underneath u. The rockets are ok because those are actually fun but I think the accuracy is a bit high..but what do I know..I think if they would add a fighter cap squadron that u can actually assign to a ship would at least maybe reduce the constant spotting and it would make the CV player someone who can actually help on defense...
  15. Anij

    What to do in a 4 CV Game

    I haven't ventured to T8 cv yet but after seeing what my Montana can do to CV planes with a secondary build (not using AA build), BFT, AFT and I don't even bother messing around with sector defense..really don't need too..so I will wait till they fix something with the AA
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