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Lampshade_M1A2

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About Lampshade_M1A2

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  1. WG, Clarity on Free XP Ships?

    Here to stay.* (using WG's definition where here to stay means whatever they want)
  2. In Memory of Dseehafer Starts Tomorrow

    He did post some very interesting topics versus some of the more inane drivel we get from other prolific posters. I'll give my German BBs some running time in honor of him.
  3. Massachusetts Changes - Yesssssss!!!!!!

    On one hand it's a step towards making the ship slightly more viable, on the other hand the 5"/38 should have these stats as standard and not just on the Mass.
  4. If WG wants to make a scenario more difficult they should add more bots instead of making the bots cheat!
  5. The new tier X special upgrades

    I don't like these upgrades. Besides for the increased imbalance between T10 and T9/8 all of the ships are forced into one specialty determined by WG. Why shouldn't a Montana for example have the same option to get the firepower increase the Yamato has access to?
  6. USS Dallas

    Pretty late along in testing I would say. I'm not very optimistic about the odds of a buff.
  7. USS Dallas

    So I noticed the Wargaming wiki page has an entry for the Dallas now, and overall this ship is looking pretty terrible as a replacement for the Cleveland at Tier 6. Now some of the nerfs like having less guns were to be expected but others downright suck. - Only 10 of 6"/47 caliber guns versus 12 on the Cleveland - Reload time for those 6"/47 caliber guns is actually longer at 8.5 seconds than the upgraded mounts on the Cleveland (8 seconds) - Turret rotation is still pretty slow at 22.5 seconds for 180 degrees - Only 6 of 5"/38 caliber guns versus 12 on the Cleveland - 5"/38s are still given miserable stats as secondary guns while virtually every other secondary gun in the game gets its historical max rate of fire - Significantly reduced AA values due to reduced number of 5"/38s - Turn radius is 10 meters tighter but rudder shift time is inexplicably 0.8 seconds longer - 6,900 less HP (!!!) - 3.5" of belt armor versus 5" on the Cleveland - Same average 32.5 knot speed The only advantage the Dallas has is reduced detection range by 1.42 kilometers. Can anybody see others I am missing? Despite its reputation from its pre-nerf glory days the Cleveland shows pretty mediocre stats in the stat tracker compared to other T6 cruisers. At least this was the case the last time I checked but ship battle stats don't seem to be working at the moment. With that in mind why should the Dallas suck so badly? Make no mistake, in its current form Dallas is a garbage scow. I am not very optimistic about what WG will do with the other US light cruisers when looking at this. WG truly seems to want to keep US ships in a "mediocre" place.
  8. Are Premium Sales Declining?

    This. No matter how you look at it these virtual ships are rather overpriced for what they are.
  9. They are very unsuitable with the current state of gameplay only the RN cruisers with smoke can hope to close the distance and engage at short range in higher tiers. Historically having a moderate muzzle velocity really wasn't much of a disadvantage as ships weren't maneuvering and adjusting speed like crazy during combat due to the nature of obtaining and keeping a fire control solution on the enemy. It also allowed for a higher trajectory which is good for enabling deck penetrations, something the USN placed high emphasis on starting in the 1930s.
  10. People like you would return the game to the cancerous state it was in back when entire teams where hiding due to fear of Shimas and their walls of skill. Every supposed nerf DDs got improved gameplay.
  11. Just cause I'm tired of hearing it.

    Overly sensitive DD players keep troll threads alive.
  12. Considering how badly this game penalizes guns with higher trajectories I think it would be a good idea and serve to make AP more viable for a line that will otherwise all too often have to resort to spamming HE endlessly.
  13. Just cause I'm tired of hearing it.

    Historically torpedoes also had a tendency to wander off in the wrong direction, explode when hit while still on the ship carrying them, travelled some 20 knots on average slower than they do in game, and could also fail to fuse correctly. So don't dare say torpedoes were nerfed.
  14. Secondary battery gunners who won't shoot beyond 5km or so and can't hit anything at all.
  15. The fact that it is a bad idea to give the enemy your broadside and that you want to show them your bow.
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