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Levits

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About Levits

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    Chief Petty Officer
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  1. Considering his flavor being an increase in torpedo detection, either the BB or the DD line... With the hydro they specialize in, that's the only place I can think to put them... Cruisers could use it, but I'm typically able to dodge them outright and/or in less situations where I have to worry about torps to begin with. But since the Bismarck and further tiers bread and butter are the secondary's, that one particular skill takes away from the skills I dedicate to that. So, Chances are, I'll be going with the DD's. If I'm in a situation, in my BB's, where I've got that many torps flying my way, that regular hydro can't deal with, then I'm probably dead anyways or on the losing side of a battle. At least with the DD's, I'll be dodging torps left and right regardless from start to finish. Though the other skill's boost would help with cruisers and BB's on cool down (you can never have enough cooldown on repair in your German BB's), I'm in favor of other skills for that class. I think I'll value being able to dodge torps and use my smoke and speed more than anything on another ship. Not to mention, being that close to enemy DD's, my extended range on torp detection will help those ships behind me... hopefully.
  2. I suppose, to each their own. I tend to sit down and plan ahead before doing anything. The only reason why I'd ever mess with the skills is if that captain is going to be permantely switched to a different ship/type of ship. If I wanted to try different things with one captain, the costs add up quick. $2 to default him back to zero, then another $2 to get him back to what he was; and any amount in between for simply trying different setups. I suppose that's the reason why they provide so many captain slots so that you can have those individual captains ready, but that's a lot of grinding just to try some different stuff out. XD Actually, even thought about it this way, WG would likely make more money during those special events they have from time to time and missions. You want to switch your captains skills to give you a boost to completing a certain mission, fork over the dough and go for it and then switch back. Of course this might also be a double edged sword for them as it may cut into their profits of those who might otherwise purchase the crates/whatever... though I'm risking the assumption that those that would purchase the crates/stuff from the store would likely do so regardless...
  3. $5-$10 dollars each time you want to change the/single skills, I'll pass. I'm better off saving my money/gold for something else or horde it. Now $5-$10 dollars to experiment for 24 hours with a captain and skills. That would gain my attention.
  4. BB AP vs DD?

    You know what else is a large difference? 1 shot that takes 30 whole seconds to reload and up to a minute for your turrets to traverse. BB's fire every 30 seconds; what else happens in 30 seconds? a DD can go invisible if its not firing off its guns. Also in 30 seconds, a DD can fire a spread of torps at 6km's out (completely invisible) and take out that BB with two clicks. Even better with AP nerfed to the ground, a DD can rush up FROM 6 km's, (potentially) dodging the first salvo (heck, they can tank it all with over pens) of the BB's artillery, and make a pass at the thing practically guaranteeing that it takes it out. But hey, if you are ok with HE tearing DD's apart, that's fine. But they had best boost the secondary guns up to prevent the yolo warriors from wrecking every BB on server. If you are so convinced, why argue the point If the devs are so set on changing it? I personally hope they take their time. I prefer that they don't do it if they are doing it simply because a handful of people are complaining about it. IF they do decide to force nothing but overpens on DD's, they'd better give those secondary's some real teeth to deal with the inevitable DD's that are going to charge BB's and win 100% of the time because the BB's don't have time to switch ammo. When/if they do change it and simply curb AP damage to DD's without proper balance, I'll be clubbing Yamatos and every other BB all day long.
  5. BB AP vs DD?

    So what exactly is the point of this thread then? I see no problem with the current setup as I do not have a problem with this issue while I am running my DD's. In fact, I think it's perfectly fair considering the fact that I would curb stomp a BB player all the time (100% of the time) if their AP didn't do nothing to me. You shout for balance and then leave out the fact that there is no true "rock, paper, scissors". You want DD's to win 100% of the time against BB's, then BB's should win 100% of the time against cruisers, and Cruisers should win 100% of the time against DD's. Every ship has the chance and capacity to take the other out. You want that AP to stop being effective, fine. Then all of the BB's secondary's should get a buff to the point that you should be screaming about them next. Or would you prefer that their HE just 1 shot you? Take your pick, because DD's already have the advantage over BB's.
  6. BB AP vs DD?

    CA's that angle still have to deal with the possibility that a BB's AP WILL citadel them no matter the angle they present. Their "counter" is the same as the DD's with the same risk. Show the front and pray to RNG that that BB's rounds land around you and not on you, but risk getting hit harder if/when that shell does land. The thing about DD's is, you don't have a citadel to worry about if you are showing your sides. Which means that you can do so and not have to worry about being instantly deleted by one salvo. Hurt like hell, you bet IF that enemy BB gets more than 2 or more rounds into you, but you wont die outright unless he gets every shot into you. You can't say the same for a cruiser. 2-3 AP shots to the citadel and that cruiser is toast. 2-3 shots into the sides of a DD and that DD is hurt, but still moving around on the map. In addition, the chances of a CA actually tanking a BB's AP round and not feeling it is slim. Slimmer still depending on what nations ship you choose to go with. Have you tried tanking bow-on to a enemy BB in a British cruiser? Even tanking bow-on in a US cruiser is risky and enemy AP from larger calibers do citadel you even if you're pointing your nose directly at them. Your DD has two of the best defenses in the game. 1 Concealment and 2 being the smallest target on the map. If you are having problems, it's not the BB's being able to damage you that's the problem. Your problem is being seen. Turn sideways if you want to reduce that AP damage to negligent levels or try to avoid the shots by giving them a smaller target. Or avoid both of those situations and remain unseen. What DD are you having problems in anyways?
  7. Missouri Gone

    Actually, what they said was "it will be here to stay". They did state this. I know because I was not concerned with saving that free experience, thinking I would have "plenty of time" to eventually get it. Spending $100 on the thing isn't going to happen, maybe $30 after grinding out the rest of the free xp. But now, I'm certain that I'll be saving every free xp I have and wait for it to return. The only question being if it will retain the same money bonus it had. If they bring it back as a purchase only ship... needless to say, I'll be highly disappointed. https://forum.worldofwarships.com/topic/148542-the-mighty-mo-leaves/ https://forum.worldofwarships.com/topic/145353-why-is-wg-removing-the-missouri-they-lie/.
  8. OPEN OCEAN

    Best map ever. No gimmicks or hiding behind islands. Use your ship to its strengths and operate as a group, or lose. Simple as that. Whoever has the best aim, knowledge of their ships strengths and weaknesses, and can operate as a team is the victor. The other maps all have those 1 or 3 places where everyone congregates and/or camps because of the islands. Open Ocean, you don't get those places so all bets are off.
  9. BB AP vs DD?

    solution to your problem is to never try to bow-on towards a BB. Yes, you have a far greater chance of that BB missing your skinny rear, but IF it does hit, it will have a higher chance to hurt you more. Broadside gives the BB a better chance of hitting you, but the over-pen is almost guaranteed. Choose your poison.
  10. Bismarck + Co-op + Yolo like a champ = 500 Secondary hits in less than 5 games.
  11. Flag for Vet Family Members?

    I personally don't see a problem with this. Of all the random flags being thrown out there, it wouldn't hurt to have the option to fly one that hits closer to home, especially for some. The Blue Star Flag would be one that I'd indorse. https://www.bluestarmothers.org/service-flag and https://en.wikipedia.org/wiki/Service_flag BUT! (of course this means that everything previous is null and void) The problem that I see is also noted specifically in this link. WG is not authorized to simply hand this symbol out. It is expressly permitted to be displayed by family. WG would have to have a way of verifying everyone who wants one and that of course is not something they'd likely be willing to tackle. Looking around, I do not see any other "symbols" or flags that could be provided to fill this role that would be open to the general public. A military appreciation flag or appreciating families of those who serve/d "as well"? Don't know if something like that already exists. If someone has a picture or link to it, I'd like to hear about it. All I'm getting is the Blue Star/Service Flag. But WG does have these from time to time: I believe these fit with what is being asked. List of Charity Flags Flag Name Earned Via Effect Notes Project VALOR: Family Flag Available for purchase from the Premium Shop for a limited time (May & December 2017). None. "Hoist the colors of a hero! 100% of all proceeds from this flag go to the Fisher House Foundation, which provides housing for veterans and their families." Project VALOR: Home Flag Available for purchase from the Premium Shop for a limited time (July & December 2017). None. "Hoist the colors of a hero! 100% of all proceeds from this flag go to the National Military Family Association (NMFA), which provides family related services for military families." Project VALOR: Remembrance Flag Available for purchase from the Premium Shop for a limited time (September & December 2017). None. "Hoist the colors of a hero! 100% of all proceeds from this flag go to the National Desert Storm War Memorial Foundation." Project VALOR: Giving Thanks Flag Available for purchase from the Premium Shop for a limited time (November & December 2017). None. "Hoist the colors of a hero! 100% of all proceeds from this flag go to The Battleship Texas Foundation." Project V.A.L.O.R. Crest Given to players who purchased all four Project VALOR charity flags. None. "To be updated."
  12. Torps and Team mates.

    You fire the shot, you accept the penalty for that decision. Not all decisions are going to end with everyone coming out alive and sometimes sacrifices must be made. But lets not forget that the player in a piss poor position, blocking you from getting your shot to target (if/when it absolutely matters) is also making the decision to be putting themselves there. Yes, victory may depend on him being sacrificed, but it is still your fault for destroying him. If a hot shot decided to run past you while you are lining up a shot to bring you and your team to victory or they are in a very bad position and in the line of fire? Welp, he's dead. Accept your pink status or hold your fire. Your choice to make. Apologize for sending him to meet ole Davy Jones, send best regards to his widow, and move along. If you find yourself constantly killing off friendlies... you might have problems and I strongly suggest a change in tactics... like really, stop firing torps unless you are at the front of the group dammit. Just to say personally, as someone on the receiving end of friendly torps more than a handful of times, it's always the person firing the torps who are at fault. I'm out front tanking or spotting, my priorities are those reds directly in front of me and what they might be throwing my way. I try to be a generous player and allow those with torps as main weapons (DD's, ok. they are DD's), to have the chance to fire their torps off and avoid getting in front of them if I can. They should be out in front of me to begin with, but you know how it is. But I don't always have the time to be worrying about what my allies are doing behind me. You have the luxury of turning tail and running; you also have the luxury of never having to worry about my torps flying your way. I don't need someone launching the only weapon that doesn't go flying over my head hitting me in the rear. So, if you are behind me and just itching to fire your torps, don't expect me to be thankful for blowing me up because you didn't want to move up in front of me to do so.
  13. Favorite battleship

    US: New Mexico was my first love down the tree; slow as molasses, but can turn on a dime and has a shotgun broadside the likes no other tier 6 can muster. Then came the North Carolina; a fickle lass that took some time to get a feel for and eventually learned that ladies got a stiff jaw. If she can keep her nose pointed at the enemy, she need not even break a sweat when that AP comes flying in. Stopped there for now while I go through every nation and get all tiers to 8 across the board. Will probably fall in love with Iowa when I can afford her lol. That one has got expensive taste. Jap: Kongo is the first of the line that won my heart there. A bit weak around the armor, but fast and the range at which she can reach out and ruin another ships day (though prone to RNG) is nothing to take lightly either. Then you have her meaner sister; Fuso. A sibling with the same problems as her lower tier in terms of armor, but makes up for it with a devastating broadside. You don't know just how much those extra guns matter until you instantly delete another ship with one good salvo at range; not counting close range which is just all the more glorious. Currently at Nagato... nothing particularly special to report on that one; I expect the Amagi to change how the armor game works with this tree though. Ger: The Konig... alas I will buy it back one day. This beauty can instantly delete any cruiser within its sights for its tier. Though lacking the punch to go toe-to-toe with a BB every time, she's never let me down with dealing with anything foolhardy enough to let me get a shot at their broadsides. Then I have my beloved Bismarck... you never know just how much you love Dakka until you've got a enemy willing to get within range of your secondary guns in this beast. I'd say that the Bismarck is on fire (yeah bad joke, but true), but at least anything within 11km's of her would also be burning. Brit: Have yet to find one that I like so far. Currently stuck at the Queen Marry and well... the ole girl can dish out damage well enough with the right choice of round given a situation, but not particularly special. French: Normandy has a great paint job (with the liner camo). Fast enough to move around and get to where it needs to be, all the while having guns that punish just about anyone that shows a broadside. But I've yet to get past it so my opinion may change later on. Honorable Mentions goes to Bayern for it's a hell of a ship all round and Texas because of historical significance and AA that will make even a tier 7 carrier question its resolve. You also have the Oktyabrskaya Revolutsiya <copy/paste: because screw trying to actually remembering how to spell it and type that out. A mean red-devil that can do some serious damage if you choose to ignore its presence. For a tier 5 to be carrying 12 main guns that can fire at a protected angle, you'd best respect it.
  14. Yeah! Burn it all down! XD Just one more thing to add to this conversation. Go to YouTube and type in "Hellsing Abridged". Watch the whole thing or at the very least, respond back here and let us know how far you got. If you can make it to the end, Congratulations. You sir (or ma'am; gotta to play it safe) are guilty of having a twisted sense of humor and are someone that I might just be able to get along with in small doses. If not... well, I'm not going to warn you what's in store for you. oh hell, that sounded like a threat... no no, you got it all wrong. what I meant was what that show has in store for you... uh... you know what. I'ma just go now. I'll be back to check on the progress of this thread later.
  15. You know, just because no one has posted it here yet and I love playing devils advocate: 3.01 that contain profanity, including its abbreviated form (well... Hoover D.A.M. it) 3.02 that contain insults, personal attacks, abuse or harassment (but those are the best ones.) 3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable (damn... so... who's defining "unattractive" and "unreadable"?) and what exactly is a "Unprintable" word?! no really?! 3.04 which either in whole or partly contain copyrighted or registered trade mark elements. (Friggin' Disney owns everyone. "Happy Birt---y to you" is a name you are not allowed to use people. Remember that.) 3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group (well there goes Merica... also anyone with the name Black or Jew in it I guess...) 3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level (so... are we talking about Nazis?) 3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference (well damn that's half the player base there now XD ) 3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions (Ok, there goes the other half lol) 3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate (But [edited] Van Dike would probably love to play the game too...) 3.10 which contain excessive gore or violence, or are obscene/vulgar (have you seen what we do to one another in this game!?) 3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities (... I plead the 5th). 3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.) (Yep we were talking about Nazis up there!) 3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc. (They literally have everything covered here O_O ) 3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations (----is guilty!)... ... you know, this one might be a bit more risky maybe I should delete it... 3.15 that negatively portrays the projects staff, or administration (well, we can't have that now can we?) 3.16 which in any other manner violates the End User License Agreement or local laws ....... either implicitly or explicitly are prohibited (This also contains links to websites containing the above). (and finally the conclusion.) By all means, if you find a nickname that fits into these rules in any way (which... kinda covers all of their bases), then do report it. But don't expect anyone to actually care or support the reason why it offends you. WG has its rules, in fact, they have them in such a way that any name can probably be ruled offensive or in breach of the above rules if you wanted to take it to court. PS: XD don't make me change my name. I don't think anyone has copy written Levits just yet... though I may be going to court with a certain furniture chain in a little while.
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