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Stan_Steel

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About Stan_Steel

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  1. Play becomes more careful at R10. It's not like randoms, but it's not like CB, either, because there are still headless chickens running around. Your success is, indeed, largely dependent on being assigned fewer headless chickens as teammates. The annoying strategy of many of those Musashi players (which make Musashi so popular) is to stay back, farm damage, and worst case scenario for them, save a star. If they win, even better. Not the best teammates to draw, but if you spot for them, you can make the most of their contribution. You work with what you've got. The idea that MM is screwing particular people over is laughable. WG simply does not have time to identify and hate specific people that much. Also, the rewards were listed, and I saw no deviation from the list. R10 to R6 is just a different beast. R5 to R1 is more tentative again. I was doing great in Georgia until R5. I am not good enough in BBs to hang above R5. The meta was not hospitable to non-radar CAs, which is what I'm probably best at. So I played the cap control and vision game in the Z46 because I'm not great at radar CAs or BBs, and even Kita wasn't working great for me. You need to find your niche that will work for ranked. Don't play frustrated. If you're losing, take a break. If you think MM is out to get you, you're paranoid, and not in the right frame of mind. Team distribution will regress toward the mean - the potatoes will be given to the other team, too. You're painfully insecure. You think a gaming company is out to make you lose. I could have simply responded with "git gud". Instead, I gave you my thoughts. Turns out your WR in ranked is about what it is in randoms. Both are below 50%. How, exactly, do you expect to progress in ranked if you can't break 50% in randoms?  There. I pieced back the missing post. It somehow went "missing" in a previous post of Bart's. There is another post missing that I made about the economic benefits of WG controlling MM to produce more revenue. Interesting.
  2. So...you're not a team player in randoms, but put you in ranked, and you're unicum? Except your stats aren't unicum, either in damage or WR. You came here with this claim:  But you're just not one of the top damage dealers. You say you aren't a team player in randoms (and I have no reason to disbelieve you), you don't have big damage numbers in ranked or any format, and you don't have even an above 50% WR. You can't check any of those boxes. Your inability to progress in ranked is not some anomaly that needs explaining. It's predictable. Hey, I couldn't progress past R10 for a few seasons. That's part of what makes it a challenge.  It would be better if you could keep to what is written, and to the topic, rather than ramble off with unfounded assumptions, non-factual accusations, personal attacks, and general teen-age Millenial style mouthing. Never did I say I was a unicum player anywhere. Your words, not mine. I've explained WR. Keep kicking that dead horse if you feel better about yourself. Every time I finished a battle win or lose I checked team score and found I was always within the top third of damage. Never did I say I was the top damage dealer every time. I also never even heard of the site you linked to my personal stats. Apparently, you've more interest in WR that I. Although, the information therein confirms my previous statement about WR. And, with the continual off-topic personal attacks.
  3. I didn't edit that post or delete it...wondering where it went myself. However, I did not call him a narcissist. I said he made a narcissistic remark. It was quoted and is still available to see in a previous comment.
  4. So...you're not a team player in randoms, but put you in ranked, and you're unicum? Except your stats aren't unicum, either in damage or WR. You came here with this claim:  But you're just not one of the top damage dealers. You say you aren't a team player in randoms (and I have no reason to disbelieve you), you don't have big damage numbers in ranked or any format, and you don't have even an above 50% WR. You can't check any of those boxes. Your inability to progress in ranked is not some anomaly that needs explaining. It's predictable. Hey, I couldn't progress past R10 for a few seasons. That's part of what makes it a challenge. It would be better if you could keep to what is written, and to the topic, rather than ramble off with unfounded assumptions, non-factual accusations, personal attacks, and general teen-age Millenial style mouthing.
  5. Again with the personal attacks. And, now using the tiresome "win rate" as a weapon for more argument. I will digress and address this off-topic remark to try to put this in perspective and to rest. Anyone who plays lots of boats for fun in random battles...has to upgrade the boat itself, build captain points to get skills, etc, in random battles (because it pays more exp than Co-op)...knows that win rate isn't a big thing. Now, a person who plays just for the win rate, plays just a few boats and focuses on clan or division battles where they can rely on a familiar group of guys in voice communication to defeat other players. They use accumulated or "paid for" free exp to research boats and captain skills and only use new boats in training scenarios or CO-OP until fully upgraded and practiced before taking them into random, ranked, or clan battles so that their precious win rate won't be affected too much. Is a high win rate a sign of a better player? No. Its a sign of a better team player. Even if you use voice communication to be a better team player during ranked battles, it will not offset the thousands of games you didn't play in division in random battles.
  6. MM would make sure you lost enough battles to put you right back to lvl 10...even if you were consistently one of the top damage dealers in your teams.
  7. There was a brick wall for most of us around lvl 10. Sometimes you could get lucky and win a few battles down to lvl 7 but MM would make sure you lost enough battles to put you right back to lvl 10...even if you were consistently one of the top damage dealers in your teams. I've talked to so many people about this. Why did MM do this, and why were some people able to blow right through to rank 1 with ease? I have no doubt MM was in control of the battles. The big question is, was there a limit on the number of prizes alotted, and some players shown favoritism?
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