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About Polkadot9000

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  1. I've done a bit of googling, but I'm unclear as to what & where the line is. The older threads I've found from 2016 have said it's about not having an unfair advantage over other players, which I find to be a very nebulous definition of what is and isn't permitted. But I've also found the world of tanks fair play policy poke its head up in these searches. My question is of course where the line is, I'm newer to the game but I feel some mods could help as they did back when I started out in WoT (with regard to providing information I hadn't yet learned in game, e.g. viewrange of a tank, in this game spotting distance of the ship). As such I've been going through Aslain's and I've found a few which under the more nebulous definition laid out in 2016 are unclear as to whether or not they are permitted, and I thought it would be better to ask about them than install and end up in breach of the rules. 1. This reticle mod which gives you the BB 20knot timings on the diagonal. (I know it doesn't link to the mod, but to a picture of it, I couldn't find the direct link) This mod tells you whether a ship is going forward, backwards or stationary I'm not gonna link, but a zoom out mod (remaining tethered to the ship ofc) which can help with situational awareness. This minimap mod which can show the direction of a targeted enemy ship on the minimap This mod which increases tracer visibility This info panel about enemy ships I just want to know what is and isn't permissible if it is the more nebulous definition, or if there is a clearer boundary. Thanks very much!
  2. Do the icebergs on the arctic maps move? If no who else thinks this would be an interesting feature to implement for a dynamic map?
  3. They almost certainly won't put in historical maps. I can think of a few reasons as to why. 1. It makes it slightly more than a game at that point. I.e. somebody will get offended that Japanese and Americans are fighting together against other japanese and americans at a place which is meant to be historically represented and some people might see that as offensive to those that die there. 2. They will go for historical-esque settings, (look at Overlord in WoT) but they won't try and do a location for location copy as it can be seen as both insensitive and also then if the mapping of the terrain isn't mm perfect somebody will complain about, 'well the tank trap according to this picture I found in a file in a classified historical archive should have been modelled 20cm to the right of where it currently is. Why do you purport to be historical when you are not?' You get the idea. 3. Finally WG goes for gameplay and game balance above all else. They want maps that are interesting to fight on, rather than maps that are 'historically accurate'
  4. patience is key

    patience is key, but everybody wants in. I mean how often is it that you see a game which is in CLOSED BETA hitting 5th on the twitch most watched list. That is why everyone on the interwebs is looking out for one of these keys and joining every competition for them. Awesome job on the promotional side of things to lift the NDA to really get the hype up on the game pre-release like massive hype.