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ReddWolfz

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    [WOLFK]

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About ReddWolfz

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    https://sites.google.com/view/wolfkhome

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  1. Akizuki - Good, bad, or meh?

    I LOVE the Aki! Thus IMO the answer to the question on whether the Aki is Good/Bad is.. it depends. If played like a DD it can fall in the category of suck. But if played like a CL it is very strong but easily countered if people are paying attention. If it sits in smoke it is a torp magnet as it can't get out of its own way. Hell she is a torp magnet even when unseen and torps are aimed and targets behind her.. If it fires in the open it can be wrecked by CA/CLs that are paying attention because again, it can't get out of its own way. Even more so with the recent nerfs to maneuverability . I personally don't mind the concealment nerf as most times other DD's can't stop themselves from firing on her and revealing themselves (silly DDs). The buffs to the 100mm guns is nice but is not over the top considering she is matched most times against T9 and T10s. Under the right conditions (has spotting help, OPFOR is slightly mentally challenged) she is indeed a beast but overall I feel she is a well balanced if plus sized DD girl. As for pineapple on pizza.... that is a subject that if discussed with lead to holy wars that would make the crusades look like a minor disagreement between neighbors.
  2. I concur with this.. From what I have been seeing, reading and encountering in game on the live server, the Harugumo will be pig in the water with handling characteristics worse that US CA/CL's. I expect her to be situationally powerful and play much like a smoke Mino or Woooster. Like the Mino, it will be punished hard if mistakes are make and it lingers in smoke to long around undetected DDs or spotted out in the open with no cover. Basically I see countering it in a similar way as I would work to counter a Mino/Woooster. If played like a CL it will be a pain to contend with (much like the Khab and afore mentioned Mino/Woooster).. if played like a DD it will be much less effective (like the Akizuki IMO) and bring tears of frustration to her drivers.
  3. Khab...

    First off.. IMO... you simple DON'T get into a gunfight with a Khab unless.. You have a SIGNIFICANT health advantage (at least 2x is my rule because the Khab is usually running heal) You have the above and can sucker her into close knife fighting range and get her into a turning fight. Her guns won't keep up tracking in close tight turning fight. -OR- You have friends (CA's) with you. My backup preferences against the Khab are the Hindy, Moskova, Zao in that order. Remember there is no such thing as too much back up against a Khab. If you can't arrange either of the above, do not engage. Keep them spotted, or chase them off but don't over pursue... a good Khab driver will try to draw people away from the real fight. It's primary job is to annoy, harass everyone, and/or gun down DDs or low health capital ships.
  4. Advanced DD play

    I would also recommend videos by Notser A DD main himself. He gives, IMO, nicely detailed reviews and tips on all ships and does a good job talking tactics and breaking down game mechanics. Getting blaped (or a self inflicted derp) is a fact of life for a DD player especially an aggressive DD driver. Especially for an aggressive, team focused one (again IMO). Your biggest gains will come from taking a few minutes after a blapping/derping to analyze your actions and other information you had prior to your demise (located?, surprised by radar?, charging in without support?, etc). Identify what might have been a bad decision and keep that in mind as you go into your next game and try something different. Better game play is all about making fewer bad decisions/guesses/assumptions. On top of all that, in order to be a successful DD driver you need an encyclopedic knowledge of the ships you face. Detection range/duration, Radar range, speed, secondary range, weapon system range, even broad tendencies of those that drive the ship (the spots were US CA/CL like to lurk for example). "It is said that if you know your enemies and know yourself, you will not be imperiled in sixty five of hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle." (I modified the quote for WoWs pub games :P)
  5. The question asked is which will be the move FUN so for me the answer is the Kitakaze. Aki fighting in T10 matches regularly are always a blast even when painfully short due to me making a mistake. The Kit will be more of the same with added benefits of the extra upgrade slot and the timing of the torp reload + reload booster cool downs. All that being said I'm looking forward to conning the Harugumo more. Its going to be challenging (which I like) more than 'FUN' with its lack of speed and the massive turning circle. I feel its going to take a lot more preplanning of attacks and a heightened situational awareness to be effective in this ship.
  6. I'm finding that the play style changes in that for one to be effective with the upgrade one has to be more deliberate and maintain situational awareness. I still play in close with the mod but like the guns, getting in the habit of getting the tubes pointing in the direction you expect trouble before you find it. So for me I do a lot of DD spotting/hunting but I'm not looking to engage.. find and maybe get them to shoot so others can target. In this role the upgrade has no negative impact. Having the 90ish sec reload makes me feel like I'm able to finish a target that has Damaged Controlled a previous strike or just feeling like being back on the hunt quicker after dropping a set. I will say if one is going to run this upgrade, then I feel the RDF captain skill becomes essential, back to that need to maintain situational awareness and not get surprised. Still much more play ahead to refine the thoughts but so far, for me at least, the upgrade is effective. Just have to keep in mind the change means one can't keep doing the same thing in the same way.
  7. Radar has ruined dd play

    I agree with this. While the huge amount of radar these days makes it very challenging for a DD, awareness of likely positions and ranges can counter the effectiveness of radar. Sure things can go very bad for a DD very quickly if a mistake is made (especially when playing radar bait) or you're support is lacking in the understanding of the firing angles needed to hit the common radar CA hiding spots but overall its far better than the smoke and hide meta.
  8. yes

    1615e304-c648-11e6-bd46-d89d6715223c.jpg

    1. ReddWolfz

      ReddWolfz

      That looks awesome..  I'm sorry I didn't see your posts!   been away from the forums due to work.    did you find a clan?

  9. How do I join your clan Sir?

     

  10. WOLFK Recruiting

    WOLFK is a relaxed, adult, group from all walks of life that come together to fight on the high seas of World of Warships. We are division focused and look to 'div up' anytime clan members are on line together. We do our best to work together in battle and help each other hone our skills all while enjoying a laugh or three no matter the outcome of any given battle. We are a small, English speaking , clan and are accepting players that want to division for random, scenarios or clan battles. Those with at least one tier 8 ship or above and at least 500 random battles are more than welcome to apply. There is a 30 day trial period to ensure it is a good fit for the clan and you. We use Discord for voice communications in battle, so all members must have (or can download/install) Discord and be willing to communicate in this fashion when grouped up together in a division or for clan battles. Clan member are generally in game around 7pm ET - 1am ET We are especially looking for captains that will be available to fill out our flotilla for Clan Battles If you are 18 or older, don't mind mature language, and you think WOLFK might be a fit for you. If you are interested or have questions message me, reddwolfz, in game
  11. Do you play T8-10 primarily or have a couple T8-10 ships but still ‘grinding’ lower tier ships? Are you looking for a clan with folks to division up with most any night of the week? Are you looking for a clan that does voice comms over Discord? Are you looking for a small (but growing) clan with fully built out port facilities? If you answered yes to all those then the Wolf Pack [WOLFK] may be the place for you! WOLFK is a relaxed but competitive, adult, group from all walks of life that come together to fight on the high seas of World of Warships. We are division focused and look to 'div up' anytime clan members are online together (peak activity is usually between 8pm-2am ET). We do our best to work together in battle and help each other hone our skills all while enjoying a laugh or three no matter the outcome of any given battle. We are a small, english speaking , clan and are accepting players that want to division for random, scenarios or clan battles. Those with at least one tier 8 ship or above and at least 500 random battles are more than welcome to apply. These are not hard and fast rules, more like guidelines, so if you don't quite reach the T8/500 mark, drop me a message here and let's talk. There is a 30 day trial period to ensure it is a good fit for the clan and you. We use Discord for voice communications in battle, so all members must have (or can download/install) Discord and be willing to voice communicate in this fashion. If you are 18 or older, don't mind mature language, and you think WOLFK might be a fit for you, please apply in game. If you have any questions you can message me here, in game (reddwolfz) or on Discord (Redd#1273) WOLFK… We may not be great but we do have regular flashes of brilliance and always have fun.
  12. As I see it, you really don't have to remember much If its US or Russian CA T8+ assume roughly 9k and 11k radar respectively If its Pan Asian DD or Brit CA T8+ remember it possible but rare, roughtly 7.5k and 8.5k respectivly if its german assume 6k hydro yeah you should also remember Lo Yang, Atlanta, Black, Flint, Belfast, Indiana but if you keep in mind the first three points you'll be good 70% of the time. or keep it even simpler... when getting ready to engage T7+ Assume the worst and set up your attack/escape plan accordingly. otherwise study and remember... knowledge is power and always better than a crutch in the long run.
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