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Amogussy

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About Amogussy

  • Rank
    Ensign
  • Birthday 12/27/2000
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  • Gender
    Male
  • Location
    Massachusetts
  • Interests
    World History
    World War 2
    Naval Battles
    Shipwrecks
    Aerospace Technology
    World of Warships

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  1. Here's the top-down view of Renown's B-hull, complete with a lack of 60% of her secondary turrets.
  2. Amogussy

    Future Coal Ships

    What's this? A fitting tool link for Sevastopol I see?
  3. These specific ships (Thunderer, Jean Bart, Massachusetts, Giulio Cesare, etc;) originally didn't have ASW airstrikes, no official reason was given but you could guess that it was a thing because there were overpowered premiums. People (rightfully) complained that all surface ships should have ASW, and thus they got neutered ASW airstrikes.
  4. This is the official image for the Premium Black Friday containers; it says 1/16 for the ship drops, so I'm gonna assume each ship has an equal drop rate of 1/16
  5. Amogussy

    New radar spreadsheet and pdf

    Nice spreadsheet overall, but I did notice a few issues with it: 1. Alaska has a typo, reading as "36" instead of her 35 second duration 2. Stalingrad's radar duration still reads as "30", it's been nerfed to an action time of only 20 seconds 3. Hsienyang is listed having a 25 second radar, in reality it is only 20 seconds
  6. Amogussy

    Missouri mission bonus inactive in Arms Race

    https://worldofwarships.com/en/news/game-updates/arms-race/
  7. Amogussy

    Dutch cruiser change in 0.10.10

    With the release of 0.10.9, Dutch airstrikes took 18-ish seconds to reach target instead of the flat 15 seconds; likely a bug introduced with the addition of ASW airstrikes. So airstrikes will reach a target quicker, but they won't be any different than they were two patches ago.
  8. Amogussy

    Upcoming lines

    Dang I completely forgot about the Etna/Taksin class. Seeing how Ning Hai displaced ~2,500 tons (low HP in game) and lacked torpedoes, whilst Takin displaced 5,900 tons and was originally designed with torpedoes, I agree that Ning Hai would be good at T3 with Takin at T4.
  9. Amogussy

    Upcoming lines

    I thought it was Babur as well but after doing a quick comparison it's can't be: Rahmat is an Indonesian Dido with 5x2 turrets, whilst Babur was Pakistani and only armed with 4x2 turrets. Also where is the Ning Hai class? Perfect for tier 4, and the second ship was actually built in China (with Japanese help). https://en.wikipedia.org/wiki/Ning_Hai-class_cruiser
  10. Amogussy

    Pelicans New Kremlin

    Me too, I was thinking my hopes for Soviet alternate color scheme being like a Grozovoi/Murmansk/Mikhail Kutuzov camo was just a fantasy but WG actually went ahead and did it.
  11. Amogussy

    Yoshino vs. T10 Azuma - A Comparison

    I'm well aware, I'm just trying to actually use data and footage to deduce whether all the complaints on Yoshino are founded or not. Ding ding ding ding. Thank you for that, I've been interested in Yoshino since the Dev Blog said she was going to be a thing, even more so because I currently have every coal ship and thus it's either her or nothing for a long time.
  12. Amogussy

    Yoshino vs. T10 Azuma - A Comparison

    T10 Azuma is gone and will never be seen again, she died for Yoshino's sins Yoshino will be for coal, I estimate around 300,000 base if there is a price increase like how Jean Bart's was higher than Musashi's T9 Azuma will be 1,000,000 - and will be publicly available on April 1
  13. Amogussy

    Yoshino vs. T10 Azuma - A Comparison

    Guess that's why then, I wrote this out in Google Docs then I copy pasted it in
  14. Amogussy

    Yoshino vs. T10 Azuma - A Comparison

    I have no idea, I tried to fix it but the forum formatting did not co-operate in any way to my attempts with CTRL+B
  15. Introduction: Well Yoshino is finally here, the replacement of the old T10 Azuma that will be released for coal in the Arsena- I mean Armory, in the near future. Seeing the very mixed reaction to the initial stats of the Yoshino, I have decided to delve deeper and actually compare Yoshino’s current iteration (as of March 31, 2019) to the single iteration of the T10 Azuma’s stats. Yoshino is designed to be an enhanced T10 Azuma, as Azuma was down-tiered to T9 due to a lack of comfortably. Hopefully this analysis will bring light as to whether or not Yoshino will currently succeeds in filling that role. Spreadsheet comparison: Direct link to public spreadsheet This is a personal spreadsheet I made, comparing the Yoshino (left) to T10 Azuma (right). Hopefully it is simple enough to be understood; grey means they are equal, green is better, and red is worse. I’d like to say that for AA and torpedoes, it’s a simple Yes/No, as Yoshino outclasses T10 Azuma in both of these - unless you prefer having no torps over torps, but you do you. The big “if” - the guns: There is one custom statistic I have put into the spreadsheet: Dispersion/Range. This is meant to show the average increase in dispersion per kilometer - hence the title of maximum dispersion being divided by range. I would like to state that I am aware that there is a minimum firing range, and as such these values would be slightly lower, however the point should still stand. Yoshino actually has, if my math is correct, a 0.05m advantage per kilometer, meaning that her shell groupings will in fact be very slightly tighter than the old T10 Azuma’s, which already had better dispersion than other super cruisers. While this will likely be minimal and possibly unnoticed, it is still an interesting difference. Yoshino also has a 0.05 sigma buff when compared to the old T10 Azuma. This will be noticeable, as over time more shells will likely hit due to sigma influencing how close shells group towards the center of a firing circle. Now, with these incremental changes in mind, it is time for the big question that I cannot answer - the dispersion formula. Azuma has been tested with her T10 formula, which was changed to cruiser levels at T9, which was then nerfed - whether T9 Azuma’s release state has the old formula is yet to be seen. IF Yoshino has the same formula as the old T10 Azuma, then this will be a fairly balanced tradeoff for the loss of 2s of reload. People following the development process of Montpelier may be familiar with this design choice: as she has lost 0.5s of reload in exchange for 0.15 sigma, to a fairly pleased audience reception. Once again, IF Yoshino has the same formula as T10 Azuma, then a reaction comparable to that towards Montpelier’s guns can be expected - slightly slower but with slightly more reliability, a balanced trade off. Should Yoshino have cruiser accuracy, then I will be thoroughly surprised, although this was not mentioned in the Dev Blog post. If Yoshino has a normal Graf Spee formula, then prepare yourselves for a wave of controversy. The torpedoes: As a quick note, Yoshino has received one choice for torpedo armament. These torpedoes are exact clones of the 12km Zao torpedo option in every way except reload, due to the fact that Yoshino has quadruple (4) launchers rather than Zao’s quintuple (5) launchers. With a base reload time of exactly 2 minutes (120 seconds), these torpedoes will likely be very potent, especially when the firing angles are taken into consideration. The above image depicts the firing angles of Yoshino's and Atago's torpedo tubes from left to right respectively. The inner circle represents the angles needed for a single torpedo set to be fired, with the outer circle representing a full broadside. Atago is well known for her forward torpedo angles, which, even though outclassed by French torpedo angles, still work extremely well in the current meta. Take note of how the cones for both circles on Yoshino's arcs are larger than Atago's. Yes, that does in fact mean that Yoshino has superior angles in every form when compared to Atago's. Couple this with the fact that Yoshino has exact copies of Zao's 12km torpedoes, and you begin to see just how potent these torpedoes can be when used effectively. The AA: I will not delve deep into this topic, as AA is still changing with updates in light of the CV rework. In short, the old AA on T10 Azuma was perfectly fine for self defense in a pre-rework meta as seen in Flamu’s video, and it would likely have been perfectly usable in the post-rework meta as well. Vomiting, as I like to call it, extra triple and single mounts of 25mm AA guns on the deck of Yoshino will only help to enhance her own personal AA aura. I will leave it at that, Yoshino’s buffed AA is certainly a quality of life improvement to the ship, whether or not it was needed is open to debate, as the IJN dual “bofors” were already packing quite the punch. Although I think at least one Midway bomber squadron will be able to get through to enlighten you with a perfectly balanced 15k damage drop. No I’m not salty, I swear. The armor: Oh boy. Oh boy oh boy oh boy. This one is fun, and I will admit I fell for this one as well. I’ve seen people claiming that Yoshino has nerfed armor when compared to the old T10 Azuma. Fortunately for us, Flamu showed every piece of armor of the T10 Azuma in his video (source below), and guess what: 30mm plating and center deck with 25mm nose and stern. I don’t know where the idea that T10 Azuma had a 30mm fore and aft came from, but it’s apparently a thing that’s believed. But no, Yoshino has the exact same armor as the old T10 Azuma, perfectly serviceable and good for tanking against BB shells 406mm in size or smaller. The model: The above image shows the models of Yoshino and T10 Azuma, Yoshino can be distinguished by the inclusion of white tarps on her rails and far larger quantity of 25mm AA guns on her main deck. I got quite lucky with 0.8.3 being delayed until April 1, allowing me to compare the 0.8.1 model of Azuma (before her 40mm guns are removed) to the 0.8.3 ST version of Yoshino’s model. A list of differences in Yoshino’s model when compared to T10 Azuma’s are: Far more 25mm AA guns Presence of sand bags all over the deck and superstructure as makeshift defense against small arms fire from planes Torpedo tubes slightly aft of the catapult in the main hull Different lifeboat configuration Spare wings for float planes by the catapult “Tarps” (I don’t know what these are called, canvas?) that cover over the railings amidships Various little details on the deck Truth be told, nothing special has really been done, you can tell that this is clearly a late war version of a sistership to Azuma, much like when you compare a 1942 Yamato to her final version in 1945 (bless WG for changing the model on Yamato). All in all this is passable for being a new model, although I wish WG did do some changes that were unique and not just the usual for sister ships. My main wish was for the inner secondaries to be given barbettes sticking out of the deck, akin to the French battleships, that allow then to superfire over the lower secondary batteries. This is a massive nitpick but it is something I’ve noticed with sister ships. I’m a little irked by the inclusion of the canvas tarps as a means to add color to emphasize a difference between ships, this was done when Anshan’s model was reused to make Fushun (Fushun lost the tarps), and when Mikhail Kutuzov’s model was reused to make the Irian. While this is very minor, I do wish more was done to differentiate sister ships rather than a little splash of color. /rant Does Yoshino fulfill her role?: Yoshino is meant to be a modestly buffed replacement of the original T10 Azuma. As outlined by the developers themselves in their Dev Blog post, “...Cruiser [Azuma] moved to tier IX. This reallocation will allow the ship to feel more comfortable in battle…”, the T10 Azuma was thus not well suited for T10 due to a lack of comfortably. Because of this, Yoshino is meant to be, by design, a more comfortable (and thus a very slightly more powerful) version of T10 Azuma. Do I think Yoshino fills this role? No. Yoshino is so damn close to fulfilling her potential, but she’s not quite there. She has gained situational advantages in the form of AA and torpedoes with extremely good angles, which is a plus. But this comes at a direct cost to consistent DPM in the form of a 2 second reload nerf. A 1.1 second rudder shift nerf which came out of left field does not aid in making her more comfortable to play as a mid-to-long range HE and AP spammer either. It feels like Yoshino’s current iteration leans less towards being more comfortable than T10 Azuma, and more towards relying on unneeded crutches at the cost of gameplay aspects that were actually contributing to a comfortable play style - losing exactly 10k hit points on a whim to the Balance Gods did not help this case either. Conclusion - What I would personally like to see changed: For extremely basic changes to make Yoshino more comfortable, it is an easy route: her slow turrets should be changed from 5 to 6 degrees of rotation per second - dropping the 180 degree rotation time from 36 to 30 seconds, the rudder should also be looked into, as there is no real reason why an already slow rudder should be 1.1s slower. Yoshino’s guns will likely have better shell groupings over T10 Azuma as well, due to the increased sigma and slightly lower increase in dispersion per kilometer. However, this only applies if Yoshino uses the same dispersion formula as T10 Azuma. The biggest gripe that the community has with Yoshino right now is her survivability. When compared to the release version of T9 Azuma, she has 30mm armor (thank the lord), but at the cost of 10k health when compared to the original Azuma. Yoshino also lacks the enhanced heal of the T9 Azuma, it’s perfectly standard. I’d like to see Yoshino either get her health buffed into the higher range of the 60,000’s, or receive the heal of T9 Azuma (extra charge with faster cooldown) to maintain the flavor that has been set with Japanese super cruisers. What are your guys’ thoughts on Yoshino? Do you believe she achieves the set goal of being a proper replacement for the older T10 Azuma? Sources used: Yoshino Dev Blog - https://medium.com/@devblogwows/new-ships-9fab6b188e90?fbclid=IwAR2pNYlHHcz-9j3sUi6zYTcc0g6fzeNyydILTtemN3vNfqDDLPYoIdz0QGU T10 Azuma Dev Blog - https://www.facebook.com/wowsdevblog/photos/a.1914529002206771/2228614504131551/ Flamu (T10 Azuma Video) - https://youtu.be/Tnzq4cgD694 Game Models 3D - https://gamemodels3d.com/games/worldofwarships/vehicles/pjsc520 https://gamemodels3d.com/games/worldofwarships/vehicles/pjsc034 https://gamemodels3d.com/games/worldofwarships/vehicles/pjsc038 https://gamemodels3d.com/games/worldofwarships/vehicles/pjsc510 T9 Azuma and T10 Yoshino purchasing methods (Dev Blog) - https://www.reddit.com/r/WorldOfWarships/comments/aofu5u/azuma_yoshino_neustrashimy/ Azuma down-tier Dev Blog - https://medium.com/@devblogwows/test-ship-changes-bc8825f30d1c Wow the forums are difficult to use to format text...
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