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AdmiralPiett

Beta Testers
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About AdmiralPiett

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  1. AdmiralPiett

    Can anybody condemn the sinking of Yamato?

    It was a warship in a war that had been sent to kill Americans in said war. Of course the Americans sank it.
  2. Last Stand on the Japanese torpedo boat line. There is maybe 5% of cases where Last Stand would have saved my life in a Japanese torpedo boat. Expert Marksman is far more valuable, because that extra flexibility with your firepower is what will save you. Of course that could now change with the unending rocket plane menace, but I have gotten around that by not playing DDs until Wargaming gets that crap sorted. Oh, and AFT is now trash. The boost to AA is laughable and secondary builds are garbage (though they can be fun).
  3. Thanks for this, LittleWhiteMouse!
  4. AdmiralPiett

    Please Get Rid of Dreadnaught and FireProof!

    Wat. (For the record, Dreadnought is my favourite achievement to get in a BB, it means it did my job of tanking damage for the team. I almost never lose and get Dreadnought in the same game.)
  5. AdmiralPiett

    Will people spec out of AA now? Poll

    I always ran strong AA builds on my BB/CCs, so nothing really changed there. I kept my non-AA builds on the ships that had them before the rework.
  6. AdmiralPiett

    AA Sector Reinforcement Efficiency

    It is a percentage DPS increase for the reinforced sector, and a percentage de-buff to the non-reinforced sector.
  7. I would personally take Roma over Vanguard myself, though it depends what you are looking for.
  8. All of my builds have barely changed. IJN Cruiser: http://shipcomrade.com/captcalc/1010000000100010000001110000000119 USN Heavy Cruiser: http://shipcomrade.com/captcalc/1010000000000010000010000000110119 Algerie: http://shipcomrade.com/captcalc/1010000000000010000001100000000119 IJN DD (not Akizuki): http://shipcomrade.com/captcalc/1100000000100010011010000000000119 Akizuki: http://shipcomrade.com/captcalc/1000000000000011010000100010000119 Chung Mu: http://shipcomrade.com/captcalc/1100000000000011010010100000000119 IJN BB, USN BB, RN BB, MN BB: http://shipcomrade.com/captcalc/0110000000100000000010000100110019 (Occasionally EM is dropped for AR if the turrets on the given ship are 36 seconds or faster. I love AA builds, even pre-rework.) IJN BB (Survivability, for ships with irredeemable AA): http://shipcomrade.com/captcalc/0100000011100010100001000100000019 (I dropped CE for stacking High Alert and Jack of All Trades.)
  9. AdmiralPiett

    Premium ship nerfs coming

    Good. This is long overdue. Overpowered ships are bad for the game.
  10. This is the best documentary on Leyte Gulf. Still not perfect, but no documentary is really.
  11. AdmiralPiett

    The dangerous road of bait and switch.

    I don't own the ship, nor am I mad. If anything, I'm okay with this change as far as balancing goes. CG was never a tier V, and with it at the proper tier WG can continue to sell it, and it is easy to buff whatever stats if needed to make it fit into tier VI. I'm not exactly sure where your butt-hurt is coming from.
  12. AdmiralPiett

    The dangerous road of bait and switch.

    On the one hand it could certainly set a dangerous precedent. On the other, this isn't a bad way of going about balancing CG so that it can stay up for sale. However, cash refund should be an option as it is a "bait'n'switch."
  13. AdmiralPiett

    What happens to AA performance while switching sectors?

    That is certainly an easier alternative, but I have gotten pretty good at timing the switch so that I always have the reinforced side facing the aircraft. Of course it only works against single squadrons, so if you are getting hit by two CVs then leaving it at 100% is probably better.
  14. AdmiralPiett

    What happens to AA performance while switching sectors?

    It is still in full effect until it switches. The trick is to time the switch so that the sector changes over right when the planes pass over to the other side of the ship. That way they are in the reinforced zone constantly.
  15. AdmiralPiett

    [0.8.0] First CV rework tweaks and changes

    Given what the bar is for game developers these days, I'll take what I can get. If this was that other game's developer, we would have this state of CVs for 12-18 months and three new lines before they even touched balance.
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