Jump to content


  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


Community Reputation

20 Neutral

About Sturmgrunder

  • Rank
    Petty Officer
  • Insignia

Recent Profile Visitors

545 profile views
  1. They also explicitly said several times in the article that they are comparing UU winrates between players who have them, and players who have them but do not have them equipped. It's not an average difference between DM players who run the UU and the rest. It's a difference between players who run the UU and players who have the UU but don't run it-- especially between players who run the UU and their own stats right before equipping it, making the 2.8% spike in winrate easily attributable to that change. "How dare they make balancing decisions based on reality instead of my skewed biases."
  2. Others have mostly covered the important bits, but if you still really want a buffed Cossack the answer is pretty simple. Just buy a Haida.
  3. Sturmgrunder

    SAP ammo is bugged!

    Those modules don't have ship health health, so they shouldn't do ship damage to begin with-- meanwhile, when destroyed they cease to exist from a collision standpoint, and thus the shell would have traveled right through them. I think we can safely rule out saturation as, IIRC, Izumo's superstructure health is around 6k, which would take ~12k damage to saturate as damage is split between the hit section and the hull health. Unless he's already popped a repair, it seems unlikely the superstructure is completely depleted that early. For other modules the shell would either do zero damage or ignore them, so that wouldn't explain it either. It really seems as though it is simply an overpen and thus a bug. EDIT: Just saw Mouse's reply above mine. Forgot about the 10% damage on hitting deck modules. I'm pretty sure the modules still lose collision when destroyed, so that must only activate if they're still alive. Should be easy to test, though.
  4. Sturmgrunder

    This is why I get fed up....

    I don't want you in my clan.
  5. Sturmgrunder

    When you finally manage to break 300k damage...

    Worth mentioning that, to my knowledge, we don't know whether the malus applies after or before DE. It will depend on how they set that up. That will make a huge difference with low for chance ships, where 8% down to 4+2 is a 50% increase in fires, while it'd be a 25% increase otherwise. This becomes even more stark with USN/IJN 100s, with their 5% base.
  6. Sturmgrunder

    When you finally manage to break 300k damage...

    The proposed IFHE changes will lower the pen of 130mm guns below 27mm, making USN and KM heavy cruisers mostly immune. At the same time virtually all T10 cruisers are getting 30mm mid plating, leaving only the bow and stern vulnerable on some (superstructure aside). Moreover, the fire changes are set to become a 0.5 multiplier instead of a flat malus, cutting fire chance in half regardless other factors. Number of shells fired or whatever else only dictates the starting fire output-- such a change will half that output no matter what. The above will put Smolensk in a situation where it can choose IFHE to be able to HE a good number of cruisers for alpha, but lose a huge portion of its fire output against tougher cruisers and BBs, or keep that fire output and struggle against all cruisers outside of lighting fires or getting chances to use AP. While such a change will obviously impact many other ships similarly, it won't have the same effects on any in its role and bracket-- Worcester, for example, is getting 1/5 HE pen alongside those changes, meaning it can still hose down even BBs with IFHE even if it only starts half as many fires while it does so.
  7. Sturmgrunder

    I'm so confused WGing?

    130mm guns can't pen t8+ BBs and won't even be able to pen most cruiser mid sections at t10 or USN/KM cruisers after upcoming IFHE changes. British cruisers could hose even battleships. That is to say, it's not strictly smoke and HE, or DDs wouldn't have HE. It's IFHE on cruiser guns and smoke. Smolensk, however, much like the still available Flint, does not have cruiser guns.
  8. Sturmgrunder

    RPF doesn’t work

    RPF can only point in ~8 directions. Even at a great distance the jumps will appear large because RPF points at the center of a given "zone" and they just entered a new one-- this means RPF just swung from behind them to in front of them. It's exaggerated because of the coarse reading it gives you but as long as you understand how it works you can extrapolate some extra info out of it.
  9. Sturmgrunder

    I don't trust YOU!!!

    If you were them and they said they had it dealt with, 99% success rate, how likely are you to trust that? I wonder.
  10. Man, you guys ping these folks way too often over the weirdest stuff. They have to be drowning in notifications every day and people wonder why they don't always respond. Under the old system rounding basically meant that you had to exceed armour by at least half a millimeter in pen before it counted, for better or worse, and it makes it easier to display the pen in client and do the mental math around IFHE. Ease of use of course goes out the window if you're doing the math yourself since it's just an extra step. With the changes, the rounding acts as a buff, effectively allowing you to pen armour that you're at least within half a millimeter of penning normally-- 20.7mm pen, for example, will end up being able to pen 21mm armour.
  11. They're rounded to the nearest, not strictly up or down. Not sure offhand if anything has .5 but I presume it would round up.
  12. Sturmgrunder

    Steel and Coal, a problem

    33.5k in my armory right now. I think it's a really good idea to have more ships coming out than anyone can reasonably get for these resources because it encourages you to just get the ones you really want and ensures more diversity, plus you're more likely to have at least one ship in each batch you're really interested in. The problem is when there are a number of ships you're interested in and they haven't announced what they will cost. I'll get a Smolensk for coal, but not before they confirm Siegfried because for me that takes priority. Same with Thunderer, though I hope that's a split. Then there's Colbert and apparently that's NTC, which looks to be a miserable shitshow.
  13. Sturmgrunder

    I Can Already See Whiners Screaming OP And Nerf It

    They don't fire nearly as fast. They fire almost half as fast. Friesland has about 95% of HE damage per minute of a fully kitted out Harugumo. It also has more health than a Gearing. It will almost certainly lose to Haru but outside of eating a torpedo Friesland will absolutely devour Gearing and the like. For most DDs their only real hope is that they are likely a lot more stealthy than Friesland, so they can at least avoid a confrontation or even try and keep it lit from stealth for their allies instead.
  14. Sturmgrunder

    PTS Base EXP Puzzle

    Not sure what difference it'll make, since the scoreboard XP is before modifiers and the XP breakdown doesn't tell you how you got your base XP, just how you got your ship XP-- but 'ere ya go.
  15. Sturmgrunder

    KMS Siegfried

    It has Bismarck guns, but with Hipper accuracy. Unfortunately, if it's offered through the NTC, then as interesting as it is and as much as I have wanted the O-klasse ingame for as long as I have, I doubt I can justify getting it. The NTC as is currently documented is hell. Unless the mechanics become much more friendly (you don't actually lose your researched ships, and instead gain XP personal missions for each ship in the line/etc-- otherwise you you can't even use some lines because you'll need those ships for CBs/ranked/etc) or the reward costs are drastically slashed from the prices that were floated around for the climb to level 3 buff rewards for one ship, by the time you can purchase a ship in the NTC it will be extremely hard to justify purchasing a ship you just like next to ships that are genuinely too strong (ahem, Ohio). For that much effort most players won't have much access to NTC rewards no matter how much they play, realistically, unless they're willing to drop hundreds of dollars in free XP conversion. There is just no room to pick up a ship like Siegfried in such a system sans potent buffs, no matter how much you might like it. Here's hoping it's just a Coal/Steel ship. Fem, though, if you're still haunting the thread 'ere-- why Siegfried? It's a great name, but why not use it on a T10 version, ala Yoshino, and arm the T10 version with the Siegfried variant of those guns? The Germans took the same guns the Bismarck/O-klasse were armed with and developed a coastal battery version named Siegfried, as they fired special Siegfriedgranate. The shells were notably lighter (~40%) but used a ton more propellant, and thus had real-world muzzle velocities of 1050m/s. The chambers were larger, so they didn't fit the same turret design, and IIRC an AP shell wasn't finished, but there were ideas floated around with regards to mounting these back on ships. It would be unique and thematically interesting to name the T10 "O-klasse" version the Siegfried and put together such a design for it (you guys definitely have the resources and are pretty good at this sort of thing) and it would have pretty good basis in reality. Siegfried as is, as a T9, though, could definitely use some splinter decks in the bow, or at least the 40mm icebreaker of the Hipper (side-note, no such icebreaker on the Roon/Hindenburg or at least the Eugen?), but failing all that here's hoping it at least has enhanced secondary range and maybe accuracy. The secondaries are pretty good otherwise, and it would make for an extremely unique and uniquely German take on a battlecruiser in that case.