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BurglarOfBanff_ff

Beta Testers
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About BurglarOfBanff_ff

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    Indianapolis

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  1. Nice, so anxious to make your point, you didn't even read the original statement. Nothing you've said contradicts what I said. Once again, here is the example of how it could happen. For example 4 players all play in 3 games, player A always wins and each of the other players play with him once. it is possible for these win rates: Player A 3 wins no losses - 100% The rest each win 1, lose 2 - 33% There does not have to be the same number of players above and below 50%. There can be more below if the ones above are really good. I didn't really study it out completely, but it seems to me the formula is: Number of good players * Good player win rate = Number of bad players * Bad player win rate Where good means > 50%. If the average good win rate it 60% and the average bad win rate is 45%, given there are a total of 10,000 players, then there will be 4500 good players and 6000 bad players.
  2. Occasionally I use the app that shows the win rate of all players in a battle. There are way more bad players than I would have expected. And there can be players under 50% than over. For example 4 players all play in 3 games, player A always wins and each of the other players play with him once. it is possible for these win rates: Player A 3 wins no losses - 100% The rest each win 1, lose 2 - 33% I think in WoWS there are a smaller number of really good player offsetting a larger number of fairly bad players. For each 60-70% there are a bunch of 40%.
  3. Pink for AFK, but I wasnt

    You might have a problem if the in game penalty system can't tell whether you are AFK or not. Just saying....
  4. My goals in this game are to have fun and improve my win rate. The current MM system basically accomplishes this. If I get better then I win more. I have train up my captain then I win more. If I get equipment or upgrades then I win more. My goal is to be better than most of the opposing team by what ever means available. My only wishes for MM is to see that each tier is top tier at least 1/3 of the time. I've stopped playing T8 mostly because it's always a tier 10 battle.
  5. Jingles previews the Cossack

    Sorry, haven't been following... How would I get the Cossack fur $5?
  6. Just always play to win, the rest will work out.
  7. An Idea for the Camping Problem

    Put the caps in the corners. BBs would have to hide in the middle.
  8. Kamikaze R / Fujin

    Not a bit OP...
  9. T 61 now on sale.

    Thanks for the heads up. Just got one with a 10 point capt since I haven't started on the German DDs yet.
  10. Three ship divisioning

    If it's a division of 48% players then it probably doesn't matter. However if it's either 55% players or 42% players then the battle is pretty much determined. BTW, I did not even make the argument you refuted.
  11. Three ship divisioning

    Well "Duh..." for captain obvious. It's only good for those in a good division. It's game over for the other team and a waste of time. It's like beating up kids on the playground, fun for the bully.
  12. Three ship divisioning

    Divisions ruin the battle. Typically one is mode up of good players, the other of bad. Game over.
  13. Where are all the 50%+ players at in random?

    For a while I used the app that shows the win rate of all the players. I was really surprised to see how many bad players there were. At least for the battles I was in, I don't think the bell curve for this game is centered near 50%. I think there are far more players below 50% than over. The mean and median are significantly different for player skill in this game.
  14. During a WG conference for community contributors a map was designed to prevent border hugging. It had 4 caps, one in each corner. You were either near a cap or in the center of the map. No where to hide.
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