What he said. The all or nothing rudder control of the carrier plane leave the planes jumpier than a crack-addicted ferret. The aming reticles are a counter-intuitive nightmare And the non-CV gameplay is spent tunnel visioned countering airpower to the exclusion of any other mission. AA consumables run their course and yet air squadrons are allowed repeated attacks. Ships have to run in tight defense clusters rather than advance. DD Stealth is utterly dead. Wargaming rewired the game and not in a good way. Disappointed for sure.