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Glasnost86

Beta Testers
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About Glasnost86

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  1. My response on another Roma thread... im just going to copy it over.. take a read. Personally, I really, really Like the Roma, sure it's dispersion is infuriating at times, but it's like golf, if you hit enough balls sooner or later you're going to get some really good strikes that justifies all that time and frustration. I'm a very very average player but I find with full stealth to sneak up to within 15km of enemy bb's while angling to utilize the Roma's armor it can TANK alot. Mean while keep the guns hot and firing on any broadside you see. I'm getting enough juicy salvos and citadel hits during the match to make me want to smash that "battle on" button by the end of it. The AA is horrible... make sure you're got support from CA's if there's a Carrier in the game. Despite what people say... she's no a brawler... don't bother... get close angle and if you see your getting focused dis-engage, make sure you plan your route and have an island or a friendly smoke screen you can 180 behind or in... don't get caught mid-turn or you'll pay. Angle away on retreat to fire your front guns or just go silent and re-position. Personal best snuck up on a Mushasi and hit for something like 5 citadel's in a single salvo... from then on I was hooked. This ship is all about carefully planning you're attacks and positioning, you need to be mid-range sit and wait in ambush for a good broadside targets, always be ready to go silent and stealth away re-position and ambush again. It's armour really allows you to play an aggressive mid-range role when correctly angled but it's design means you can't yolo Bismarck brawl, rather use the armor to tank damage as you approach or disengage other BB's while they are caught broad side to you. I like to play centre of the map but often facing due east or due west with an island covering what would be my open broadside north/south. Pop out and blap! Keep rounds down range eventually you'll get good salvos. If then enemy tries to angle against you it opens the broadside up for your team mates if not keep firing. Reposition if you get isolated or it gets to hot/ the enemy charges you... don't be afraid to back up or use that armour to shrug off shells as you reposition away. Just how I play her, out side of BB ambushing she's pretty difficult.. cruiser and dd hunter she is not. In short use stealth and armour to get sneaky angles on other BB's use the armour as tool to laugh at enemy shells while positioning or backing up at an akward angle to them to get back into cover. Take a minute or so to plan your entry and exit strategy putt along at half speed figure out where the enemy is heading... sneak into a good mid range combat distance and go to work. Sorry for the long post... hope it helps.
  2. Personally, I really, really Like the Roma, sure it's dispersion is infuriating at times, but it's like golf, if you hit enough balls sooner or later you're going to get some really good strikes that justifies all that time and frustration. I'm an average player but I find with full stealth to sneak up to within 15km of enemy bb's while angling to utilize the Roma's armor it can TANK alot. Mean while keep the guns hot and firing on any broadside you see. I'm getting enough juicy salvos and citadel hits during the match to make me want to smash that "battle on" button by the end of it. The AA is horrible... make sure you're got support from CA's if there's a Carrier in the game. Despite what people say... she's no a brawler... don't bother... get close angle and if you see your getting focused dis-engage, make sure you plan your route and have an island or a friendly smoke screen you can 180 behind or in... don't get caught mid-turn or you'll pay. Angle away on retreat to fire your front guns or just go silent and re-position. Personal best snuck up on a Mushasi and hit for something like 5 citadel's in a single salvo... from then on I was hooked. This ship is all about carefully planning you're attacks and positioning, you need to be mid-range sit and wait in ambush for a good broadside targets, always be ready to go silent and stealth away re-position and ambush again. It's armour really allows you to play an aggressive mid-range role when correctly angled but it's design means you can't yolo Bismarck brawl, rather use the armor to tank damage as you approach or disengage other BB's while they are caught broad side to you. I like to play centre of the map but often facing due east or due west with an island covering what would be my open broadside north/south. Pop out and blap! Keep rounds down range eventually you'll get good salvos. If then enemy tries to angle against you it opens the broadside up for your team mates if not keep firing. Reposition if you get isolated or it gets to hot/ the enemy charges you... don't be afraid to back up or use that armour to shrug off shells as you reposition away. Just how I play her, out side of BB ambushing she's pretty difficult.. cruiser and dd hunter she is not. In short use stealth and armour to get sneaky angles on other BB's use the armour as tool to laugh at enemy shells while positioning or backing up at an akward angle to them to get back into cover. Take a minute or so to plan your entry and exit strategy putt along at half speed figure out where the enemy is heading... sneak into a good mid range combat distance and go to work. Sorry for the long post... hope it helps.
  3. Bismarck overrated?

    Im an average player at best and i skipped most the German BB line to get the Bismarck. In fact I had stopped playing for 8 months and only started again when I heard about the Bismarck secondary build. Best decision I've ever made was to get back into playing ships with the Bismarck as my goal. Having been on a hiatus for 8 months I learnt some hard lessons about brawling and playing the Bismarck. 1. Just because you can brawl and have mean secondaries doesn't mean you should in every situation. My biggest mistake at the start was going full speed head on in the fray. You get focused fast. Wait for 7-10mins let the battle develop see how it pans out wait for an opportunity to push or for their DD's to be killed before going ahead flank into a cap or enemy fleet. 2. Enable your secondary radius on the mini map.. stick with your fleet and try and skirt the edge of your secondary raduis with the enemy fleet. 3. Don't sit in smoke to much. Its tempting to sit in friendly DD smoke and let the secondaries work and it has is place.. but all it takes is two good torps on you and you've lost half your health.. which really knocks your confidence to move in for the kill at close range. If you're going to be running with DDs get good at predicting when to use hydro. 4. Its ok to disengage... move into secondary range use islands as cover to loop back around.. like a big "U" turn. This helps probe the enemy lines for weaknesses, allows your secondaries to set some fires and takes enemy attention from team mates so they can reposition or advance. If you notice the enemy chaseing you on retreat.. slow down let him stay in range and get just enough angle to bring the secondaries to bare. I think it's the best ship in the game.. I love it. And im getting better every match even after 150 matches. Its now become my warm up ship.. often first match of the day is in her. I hope you can find your mojo with her. Best of luck.
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