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About Falls_USMC

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  1. Falls_USMC

    Legondary mods are they being removed?

    Per in-game info; you have until December 31st of this year to grind them out and then they will be removed.
  2. Falls_USMC

    Who Needs torps on a DD

    The Fries is great fun. BFT + Main Battery Module is ridiculous. It wouldn't seem like the difference between 1.8s and 1.4s feels all that different, but trust me it does. Now just gotta get the Smolenks, so I can build up some more coal for the Hydro mod. That's gonna put it over the top for me. 90s Hydro is just a little on the short side after being spoiled by my RN DDs. No ragrets about FXPing this ship.
  3. I haven't respecced into Manual AA. I just keep BFT, the slot 3 AA module and I usually run the AA flag just for kicks. Combined with Def AA and Priority Sector, it still chews up anything that it comes up against. Tier 8/10 carriers will get off maybe one attack run of course, but usually not more than that.
  4. Falls_USMC

    Friesland vs Udaloi

    This made me go back and look at my Uda stats. Here they are for comparison (Small sample size, I know.) I thoroughly enjoy the Friesland. The AA gives you the freedom to operate independently of your team if need be without fear of CVs ruining your day. (I mean they still can, but less so.) The playstyles I think make the comparison difficult. The Uda I played very much like a small cruiser, with AFT and no concealment, similar to how I play the Tashkent. The Friesland is a knife fighter. It gets deadlier the closer in you get, so that's a big difference. If someone said to me 'I like RU DDs, should I get the Fries?' I would say they're so different, it's tough to say. The Z46 is a more apt comparison in a lot of ways, I think. The best way I can describe the Fries is this: Take a Z46 and remove the torps. Infuse it's main guns and AA guns with plutonium and give it's gunners and loaders prison-quality crystal meth. Steal the smoke technology from the damn Yanks and install that too. Maintain your German Hydro. That's it. It's a Z46 with +++ Guns, +++ AA, but - torps and - detection. I have zero regrets about dropping Free XP to get her. It's a mini-Wooster that can almost singlehandedly turn flanks provided there's not an abundance of radar cruisers, or railgun cruisers like Zao and Stalingrad.
  5. My favorite memory was the week of the German BB release, and I feverishly grinded my way toward the Bismarck, finally getting her just days after release. (And dumping an embarrassing amount of Free XP.) I had never been so excited. In one of my first games, I had just an epic moment of the secondaries going nuts, AA going off as planes attacked, Main battery firing, it was just awesome. This is when secondary specced ships were a new thing, and the chat was everyone just going off about how incredible the scene looked. Man. Good times. As a DD main since Open Beta.......Neustrashimy me, please.
  6. Falls_USMC

    Bismarck Camo Change

    Agreed. Give me a reason to take that beauty out again. At least I'll look good whilst getting pummeled by CVs and T10 MM.
  7. Falls_USMC

    Alaksa Super Heavy AP?

    Yes same AP. And im assuming you mean penetration angles, which is also yes.
  8. That’s a hell of an AA build. No wonder you’re shredding everything! I messed around with this build right after the rework dropped but I found myself really missing survivability expert and concealment. Now with CV population back to tolerable levels, running the one AA mod that replaces main battery accuracy, and BFT, I find it a good middle ground. The Kidd is a great example of a premium done right. It’s stayed competitive through everything thus far.
  9. Falls_USMC

    What ship has the most secondaries?

    For realistic DPS against the biggest variety of targets, I'd probably say the Kurfurst equipped with IFHE. Notable mentions as well: Tirpitz/Bismark Massachusetts Jean Bart Republique
  10. Falls_USMC

    HMS Daring: Day 1 first Impressions.

    Just got the Daring today, and my, oh my what a fun ship. Had a slew of awful teams, but nonetheless, this is one of the more satisfying Tier 10s I've played recently. It's everything you love about the Lightning, Cossack and Jutland but with 2s reload on the main battery. Watching DDs melt and stacking fires with ease on BBs is fantastic. AA is weak, but at this point I'm used to it with RN DDs. That's why you have fast smoke. I will however, when we get the next free captain respec period, be dropping BFT for Superintendent. 2 heals is not cutting it. And I'll accept the .2s increase in reload for another heal. Adrenaline rush will negate that pretty quickly anyway. Current build for anyone curious:
  11. Falls_USMC

    Hows the kidd coping with the cv spam?

    I've played several games in the Kidd thus far and it's done very well. Averaging 16 planes shot down per match with a high of 33. This is running just BFT/AFT and non Manual AA, mind you. Just switching sectors as often as I can. Against T10 carriers it struggles unless you have DFAA activated AND the planes mistakenly fly through flak. I'd say it's one of the few DDs that can operate with relative freedom right now, but the perma-spotting issues are still very hard to overcome. That said, it's still a very strong DD and one that I always recommend.
  12. I honestly can't tell if this is sarcasm or not. So, well done, I guess?
  13. So, just so you know where I'm coming from. I have close to 6k battles in game, and a grand total of 63 CV games in randoms, and non played above tier 5. One of the main reasons I never wanted to play CVs is because they had such an impact on the game, and new CV drivers definitely cost people wins. If I'm potato in any other class? Ok, yeah it's not good, but it's also not game-breaking for my teammates either. As you play through the new CV rework, would you say that CVs impact on the game is more in line with other ship classes? I certainly enjoy the new CV style more than the old in what little I've played of it, and just curious if I start running in randoms if it's going to be the same way, where a potato CV is gonna swing the match one way or another. Let me know your thoughts! Thank you!
  14. Falls_USMC

    Which DD to choose?

    As others have said, they're both great in different ways. I play solo in randoms 99% of the time, so that's where my opinion comes from. The Z for me is far more consistent in dealing damage, thanks mainly to fast reloading, stealthy torps in addition to great guns. And 6km hydro is just ridiculous when it comes to fighting in caps and avoiding torps. The Gearing has become a boom-or-bust ship for me, but these days I don't play it enough to maintain consistency with it, so it's more me than anything I'm sure. However, the CV rework may breathe new life into it via AA builds and planes not spotting torps anymore, so we'll see!