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About bitwiser

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  1. Allow me to summarize. Cartoon ships and characters for several years: totally relevant and appropriate you anime-hating bigots. Awesome explosions: Out of place and detracts from the realism of this warship simulator.
  2. As was already stated, service costs are fixed and have nothing to do with damage taken. On a more general level, repair costs at tiers 9 and 10 are already too low, especially with prem camos. It should not be a guaranteed 300k+ profit every game for my GK with prem camo. The result of this excessively cheap tier 10 economy is the abundance of tier 10 ships in the game. Playing tier 8 is heavily punished since you're usually bottom tier.
  3. Just stopping by to voice concern for any change to smoke mechanics. It is fine the way it is. Nerfing smoke will render the entire RN CL line useless as well as many USN DD's. There are already many counters to smoke.
  4. Tier VII or VIII until rank 10, then tier X.
  5. Yeah I agree that's a real thing as well. There is kind of a sweet spot about 2 weeks into the ranked season where the best players have ranked out but the real taters haven't made their way into the rank 5 queue yet. I think this is the best time to play if your goal is to get to rank 1 with as little frustration as possible.
  6. You are playing in the R10-6 queue before all the best players have ranked out. The likely result (unless you're really good) is to slide back into the previous queue due to stiff competition at those ranks. Give it a week or two and the skill level will be considerably lower.
  7. Was having this same issue, also on AT&T. Read this thread and started using my VPN service. Problem solved. Hope WG fixes it so I don't have to use a VPN to play the game..
  8. If ranks had nothing to do with individual skill, we wouldn't see the same cast of characters at the top every single season. It's pretty simple to understand -- the more irrevocable ranks, the easier it is for players and bots to fail their way to the top through pure endurance. The goal of the top ranks isn't "reduced queue times" or "increased diversity" (what??), it's higher quality games, which it has certainly produced for the past few seasons. Some bad players do make it to rank 5 by playing a lot of games. More would make it if there were more irrevocable ranks.
  9. You get the Bismarck camos when you complete the collection. You get the Bismarck (or credits) when you complete the campaign. Edit: The text box you saw was probably 10,000 credits, not 10,000,000. You get 10k credits for each duplicate collection item.
  10. Irrevocable ranks are perfect as they are. Putting more in will only make it easier for potatos to spud their way to the next irrevocable. Don't change a thing!
  11. It was me! This guy was a blast to torpedo would sink again!
  12. If ranked were driven by luck rather than skill, we wouldn't see the same people ranking out every season, and the same people complaining about not ranking out every season. After playing enough games (200+?) luck has basically nothing to do with it. WG has found a winning system in which the top players are able to rank out, and most players will hit a wall at some point when they enter a new queue (for many this is either rank 10 or 5). Same as last season, the lack of irrevocable ranks and the lack of free stars for ranking up have made it very difficult to advance merely by pressing battle several hundred times. Same as last season, the games at the top ranks are generally very good because of the quality of the players able to make it there.
  13. I would also like to voice my support for this new economy. Finally the spuds hiding in the corner of the map are forced to either change their ways or lose credits. I've noticed that games are already becoming more enjoyable.