Jump to content

MidnightPhoenix07

Wiki Editor
  • Content Сount

    6,061
  • Joined

  • Last visited

  • Battles

    16438
  • Clan

    [UNHLY]

Community Reputation

1,872 Superb

About MidnightPhoenix07

Profile Information

  • Gender
    Male
  • Location
    USA

Recent Profile Visitors

7,118 profile views
  1. MidnightPhoenix07

    Free Premium Ship Guide - Update 0.11.5

    Starting today (July 1), Black is also available for coal in the armory (same price as Neustrashimy)
  2. When they were first added for coal, WG said they considered them roughly equal to the value of a high tier premium ship, and they were priced with a “commander coupon” baked into their cost. So if a coupon was actually added, the price would end up going up based on WG’s valuation of the commanders. I understand their reasoning for that valuation (even though I don’t necessarily agree with it), but it is what it is.
  3. MidnightPhoenix07

    Preferred ship with unique upgrade in PvE?

    For that same reason, I could also see Kremlin and Republique being useful in co-op. Kremlin's reduces main battery range (not normally that much of an issue in co-op) and consumable charges (one less DCP charge could be concerning but IMO still not an issue for co-op) for even faster main battery reload (very useful in short co-op battles). Same with Republique -- a fairly significant range reduction (although how often is Republique's long range really used in co-op?) for a big DPM boost. Some of the other ones (like Henri and Khaba) that reduce main battery reload (or Daring's that increases her torp potential) could be viable as well, but I don't know if I'd consider them as useful in co-op. Full lighthouse Henri would definitely have more DPM in co-op too, but I wouldn't necessarily consider it as worthwhile as I might in randoms. Personally I would still go with RB ships over most UUs, even for a co-op only player. Not only for the extra flakes twice a year, but also for extra mission coverage options -- for example, if you need main battery ribbons in French cruisers, nothing's really going to come close to Colbert. If OP isn't interested in getting any other RB ships I'd say go for the UUs that increase main battery DPM on the ships you really enjoy playing.
  4. MidnightPhoenix07

    Co-op needs to be kill all, no points.

    And especially with the planned CV change in 11.6, you won’t even have to chase the CV to the edge of the map anymore.
  5. MidnightPhoenix07

    What is Your “Go To” Ship?

    My go-to for the first stage is whatever my highest priority ship grind is. While speedrunning up the line before Khaba swapped to the armory, it was whichever RU DD I was grinding. Then it was Jutland until I finished grinding Daring, and now it's Fletcher. If I have two that are decently close in priority and one has a 21 point captain, I use that one so the extra xp also goes to extra ecxp. I never really concern myself with "wasting" base xp on the first stage or two, since each one is typically only one game anyway. My pick for the second stage is also typically another priority grinding ship, but will sometimes be a non-grind ship if I'm working on a certain mission. Minor correction, neither of the first two stages require a win, just 250 and 500 base xp. The first stage that requires a win is the third one (1k base xp in wins).
  6. MidnightPhoenix07

    Is there a list of "Key" ships?

    That I know of, it’s just the Narai and Killer Whale transport ships. None of the other ships in any of the ops would count.
  7. MidnightPhoenix07

    Credit earning ships

    If you're looking to maximize your credit farming, Kobayashi Roma will have a higher permanent credit boost (45% vs 15%). Of course, neither will come close to the level of MoneyPrinterTM Missouri, but Roma would be the better pick there while Eugen will likely still be a bit under normal t9 premiums. However, the general consensus on fun factor and ship strength usually tends to lean a bit more toward Eugen. So if you want a decent moneymaker that's more enjoyable, Eugen might be better. Or even Kobayashi Kii, if you're not dead set on "it has to be Beer Can Roma".
  8. MidnightPhoenix07

    Transformer Commanders

    I did Grimlock, but I already had Bumblebee from the last event.
  9. MidnightPhoenix07

    Depth Charges sink Liberty Ships?

    Known bug. No ETA on a fix though.
  10. MidnightPhoenix07

    Advice: Complete the "2 Years of WoWs" collection

    And once 11.6 goes live, the bonuses will actually be better than they are now
  11. MidnightPhoenix07

    Legendary Upgrade Missions/Events Upcoming Soon?

    "Legendary" upgrades (aka unique upgrades) in WoWS are only available for the t10 ship of a line. So there are none available for the ships you listed, or likely ever will be. For the twitch drops, I'd suggest unlinking and relinking your twitch account in the account management page.
  12. MidnightPhoenix07

    Attachments not showing properly

    I had that same issue yesterday, on multiple browsers and platforms (safari mobile, opera and vivaldi desktop), but it's fine now. I've also run into it a couple times in the past and seen a bunch of other reports every now and then. It comes and goes, but it's too inconsistent to really pin it down. I've seen some people report it's a caching issue, and others say it's purely a network and connectivity thing. The first time I experienced it was primarily on mobile, and it wouldn't work on wifi but would on cell data (and yet it worked fine on desktop with a wired connection into the same network, go figure).
  13. MidnightPhoenix07

    Not correct brawl win

    Likely not a bug though. If the last remaining ship on each team dies at the same time (like in a ram), whichever team has more points wins. If the Mogador got the cap advantage (which it likely did), even just a single second's worth of points generation would have been enough for the win once you both died in the ram.
  14. MidnightPhoenix07

    Gun reload

    Italy (especially at higher tiers) has more guns for a heavier broadside weight -- 12 guns on Brindisi, 15 on Venezia. The Italian cruisers also have SAP instead of HE, so the longer reload is partly to balance out that increased damage potential.
×