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About MidnightPhoenix07

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  1. MidnightPhoenix07

    Legendary Modules

    The missions could only be earned until the release of this patch a week and a half ago. The mods will be moving to the armory starting in 9.2 in a few weeks as the new versions are balanced and approved for release.
  2. MidnightPhoenix07

    best DDs for capturing bases**

    Honestly, those three actually do make sense. Somers is a steel ship, and a newer one at that, so most players that have it and run it will be good DD players and know how to cap effectively while not getting killed in the process. And since fewer people will have it, you don’t have the ‘average potato’ player dragging down the stats. Black also does well for the same exclusivity reasons Somers does. Since more players that have it will either be ones that are in good competitive clans or got it when it was a ranked reward, your average skill will also be higher like Somers. And of course it has that smoke/radar combo that makes it quite effective at killing the enemy dd that tries to come and take your cap away. Daring on the other hand, is just Daring. An effective DD killer with the hydro to push the enemy dd out of their smoke and the cap, and the guns and heal to win a one on one knife fight if they try to resist. With the fact that theyre the only two in the top five that don’t have the exclusivity of steel preventing average players from dragging the stats down, it’s just more proof that Jutland and Daring are very strong/borderline broken as one of my clan mates that loves Daring says quite often.
  3. MidnightPhoenix07

    Most gratifying 'Devastating Strike' for you

    I’ve had a number of fun ones, but there are two that come to mind right away. A number of years ago (back when NC was my highest tier ship and my favorite ship to play), I had an enemy Atago pop up about 15km away wiggling like all IJN cruisers do. Took a snap shot, blapped him for three citadels, and sent him back to port less than three minutes in. I felt kind of bad because he didn’t even know I was there, but it was still fun. The second one was in clan battles, either the second or third season. I was on our strong flank on Land of Fire pushing down on the AB side when most of the enemy team was spotted heading toward C. Their Henri started tearing up our two cruisers on that side, and our FC sent two more cruisers to provide more support while the rest of us flanked them. I expected the Henri to turn and beach against an island for armor and fired two Montana turrets in his direction. He turned and beached, and a few seconds later found four 16 inch Freedom shells bypassing the black hole protecting his citadel and exploding in the citadel. 100-0 in an instant, and it allowed our weak flank to survive long enough to get behind cover and the rest of us to get on their flank and crossfire them to death.
  4. MidnightPhoenix07

    Caption the profile image above you.

    The anime version of ‘press x to doubt’
  5. MidnightPhoenix07

    Forum Game - Word Association

  6. MidnightPhoenix07

    How to earn the Italian captain Luigi Sansonetti?

    Normally yes, but WG not only indicated that the crates would only be available during the event, but they also confirmed that he will be coming back to the armory for coal (I think it was sometime this fall but I don’t remember the exact patch). Since he’s coming back as a direct purchase (for what will probably be 175k coal like the others), it’s unlikely that the containers will be available for purchase since that would give you the commander for 25-35k coal instead of 175k.
  7. MidnightPhoenix07

    When Are Submarines Coming Out?

    Soon (tm). Now whether that’s too soon or not soon enough is up to you.
  8. MidnightPhoenix07

    Euro tokens

    On pts? No it won’t.
  9. MidnightPhoenix07

    Consumables and signals in PVE battles

    For regular co-op, I never use premium consumables, only use the type 2 camo that reduces dispersion unless it’s a ship that has a permacamo, and the only times I’ve used any flags was one day last week to guarantee the last few thousand xp for my third crate since it was getting very late for me and I didn’t want to be up longer than I had to. In reality it probably only saved me two battles, but I had more than enough to consider it worthwhile with how often they get handed out. For ops, if it’s a ship I’m grinding through I’ll use a camo that boosts xp and either free xp or (normally) commander xp, and the standard xp/commander xp/free xp flags. I may throw on a few dragon flags depending on the op and ship and if there are any special daily win bonuses, but I rarely do that for most ships. The only time I’ve used premium consumables was the premium dcp for Izmail and Sinop for obvious reasons. In Narai specifically, if I'm just grinding a ship or playing for fun I’ll just run the same stuff as above. If I’m specifically trying to farm it (typically in Helena, going for the carrier or transports), my go to setup is: 100% xp/commander xp or xp/free xp camo, Zulu hotel, papa papa, red dragon, dragon, Scylla, hydra, leviathan. With that and premium time, I can easily bring in 45-55k (and sometimes as high as 60-70) elite commander xp and 10-15k free xp a round.
  10. MidnightPhoenix07

    How long before 0.9.3?

    Assuming WG keeps their four week development cycle, 9.2 should be early morning on March 11, and 9.3 would be April 8. So plan for six and a half weeks from today.
  11. MidnightPhoenix07

    Armory not loading for anybody?

    I’ve had more problems with it loading in game over the past week. Normally it just spins forever the first time I access it and it takes exiting and clicking a few times to get it to load, but once it loads it’s nlrmslly fine for the rest of the session. Never had any issues with the online version loading as long as I’m logged in though.
  12. MidnightPhoenix07

    Narai DDs

    In Narai (assuming an organized farming division instead of a random team), DDs have two main jobs - drop torps on the Iron Duke if you have range and shove a full load of torps into Missouri from point blank range, and then just general torping and gunning down low HP ships in the harbor. For most of the times you’ll be using them, 4km torps aren’t bad, it just means you’ll need to get closer to Iron Duke to torp it if you need to do so. You ideally want ships with good torpedoes and good guns, so a dedicated torp boat like Akatsuki might not be as strong a choice, although if you can rely on your team’s cruisers and battleships to kill ships quickly it’s better than something that’s completely gun focused with no usable torp role. If you’re looking to farm, Sims is definitely a good choice because of the special economic boosts it gets, and the 7km torps are more than enough for what you’d need them for. However, if you’re going for a random team and really want to bring a DD (which I wouldn’t necessarily recommend since you’ll often see random teams with lots of DDs and cruisers and not enough battleships), take whatever your best performing gunboat or hybrid focused DD is, since you’re going to need to do both torping and gunning. That being said, if you’re looking to farm Narai, you don’t even need a DD. A cruiser each for the transports and carrier, and two battleships and possibly one other ship (either a tankier cruiser, another battleship, or destroyer) for the ships in the middle. If you bring a battleship like Gneisenau or Scharnhorst that has torps the main job for a DD is pretty much covered by that battleship.
  13. MidnightPhoenix07

    British Heavy Cruisers - IFHE?

    Albemarle has 203s with quarter pen, so your HE pen is 50mm without/65mm with (which crosses some cruiser turret and battleship secondary plating at that tier, as well as a few other armor plates on some cruisers in your MM spread, particularly at t7). Basically the same values as Hindy or Azuma/Yoshino. Potentially worthwhile in competitive since it pens a lot of the Kremlin plating that would otherwise shatter your shells, but you’d get more benefit in randoms where you can see a lot of the t6/7 platings that IFHE lets you pen. Once you get to the the 234s (which don’t start until Drake, plus Cheshire at t8), you pen 58 without/76 with, which pens every battleship deck in the game except FdG’s 80mm main deck. Once you account for the further reduced fire chance the IFHE rework will give by using it, your fire chance will drop significantly but you’ll probably still get more out of being able to pen substantial parts of battleship armor rather than relying on setting fires.
  14. MidnightPhoenix07

    New Campaign Please

    From one of the developer streams sometime toward the end of last year (I think) they said there were plans to add a permanent campaign sometime this spring but they’re focusing more on directives instead of campaigns for the foreseeable future.
  15. MidnightPhoenix07

    Forum Game - Word Association