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Verdha603

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About Verdha603

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  1. CW : Hindenburg impression

    Sadly I can understand the frustration of working with a Hindenburg. Just earned her a few days back and it's been a struggle trying to learn how to make her work. On the one hand she's got good armor so she's bounced some shells in situations that I wasn't expecting her to, but on the flip side I still get walloped for a ton of HP due to my poor concealment (currently sitting at 14 km since I only have a 4-pt captain on her). I'm also used to using my German ships close in, so it's annoying having to sit at the edge of her 17.8 km range throwing shells out opportunistically because the DD's can keep me spotted while I can't see them. Finally I don't know what it is about T9/10 play but damn does everybody sit back and play the long range game for the first half of the game. Whether its DD's not capping, cruisers refusing to fire in order to avoid getting focused, or battleships trading volleys at 20 km or more, I honestly don't think I've seen this conservative of games since well...ever, really. (NA server, for reference)
  2. Since I started playing the game since its Open Beta, I have to say the IJN Cruiser line has always been my favorite. For some reason I just enjoy having 8" gun cruisers. Bigger guns, bigger damage, rewarded by making shots count rather than just chucking volley after volley downrange. Also helped that the Atago was my first premium ship, so learning the playstyle was something I had to learn fast to get a decent credit income. Also, even I'll admit the grind for Zao feels totally worth it when I see the majority of my shots clustering right on target all the time. German Cruisers come in a close second, just because going into higher tiers the big guns giving me heavy damage was a nice thing for me to have.
  3. Buff Zao?

    I would have to agree with the majority of the people that are making proposals for changes. Frankly the two things I would push for in terms of changes would be the torpedoes and the HP. For the torps, its easy; extend the range out to 10 km. Frankly I just can't understand why the IJN has 10 km torpedoes from T5-T9, but decide to drop it down to 8 km at the end of the line. For consistency's sake just tack on the extra 2 km. Then that way you can give her more options for being an offensive tool, because essentially if you hold your fire the enemy will know that if they can see you, you can bring all your weapons to bear on them now. For her HP I would frankly tack on another 6K to 8K of HP to her. That would push her up to having a larger pool than the Minotaur while still having slightly less HP than the majority of other T10 CA's, which seem to sit between 50K to 65K. It would make her slightly more capable of taking some punishment while not being higher than the average CA in terms of HP.
  4. Biggest "Kill on Sight" cruiser

    At higher tiers, the ships I prioritize in no particular order are fast-firing USN CA’s (Atlanta, Flint, Baltimore, Des Moines) because they can essentially park themselves behind an island and rain an unrelenting torrent of fire on you and there’s not a damn thing you can do about it. RN CA’s (Fiji, Belfast, Edin, Neptune, Minotaur). They’re essentially oversized DD’s with long range torps, can park in smoke and fire from them with impunity, and the amount of shots they can put out is borderline ludicrous. And on a special note, the Kutuzov, because they do the same thing as the British CA’s and set up shop in a smoke and rain fire and he’ll from within, just at less ludicrous speeds. For note of bias, I primarily run IJN and DKM CA’s, and both tend to suck against the above CA’s because they lose from the ROF disparity.
  5. Strange, usually BB’s and CV’s aren’t my problem, but rather DD’s, whether it be the enemy DD stealth torpingng my CA’s and BB’s the whole match or my teams DD’s all dying 5 minutes in to enemy DD’s and CA’s.
  6. Please Learn to play German BB's

    The problem with German BB’s, especially from T8+ matches, is they rely more on teamwork than before, especially since the pendulum has swung the other way and I wouldn’t call them anywhere near as OP as when they were initially released. They got the worst torpedo protection, meaning in the NA servers, where it’s essentially World of Battleships and Destroyers, you gotta stick with the team until enemy Destroyers/cruisers with 10+ kilometers torps are whittled down in number, or else your just torpedo food, considering each of them can take 12-20K off of you at a time. The RN BB’s countered the DKM’s turtleback armor by just having powerful HE rounds. Oh, you can bounce AP? Well let me walk into you for 10-20K explosive damage, 2-3 fires, knock weapons out, and burn you to a crisp then. The newest, but least useful countering method (for NA servers at least) is the US carriers at high tiers can select HE or AP dive bombers. Words can’t begin to describe my hatred of those bombers when I manage to shoot the torpedo planes down as per usual and then get taken from 69K to 12K and on fire from two DB squadrons. The drawback? Look luck finding a lot of Carrier matches in NA servers. If anything Wargaming has now heavily pushed the idea that German BB drivers must be more cautious and calculating to wring out the best performance in their ships. Hell, even I’ll admit I have to take risks because I usually don’t fire my guns at all until I get spotted between 13-14 km most of the time, and that’s barely outside torpedo ranges.
  7. I’m sure it sounds stupid, but even after covering all the upgrades for her and getting all her modules filled out, it just seems difficult to nail down a play style for Ibuki. I played Mogami exclusively with 155’s so I haven’t really settled on how I feel about the 203 setup. The closest I can tell is that I am playing a Myoko, but now it feels even squishier because the minute I get spotted my priority target marker goes up past 5 on a regular basis, and almost anyone with long range torps and battleship guns look at me like the upcoming appetizer. I can’t really fight DD’s well because my guns have a slow reload time, BB’s wipe me if they catch me within 15 km, and I just don’t seem very effective sniping at the edge of my range because of how long it takes my shells to get to my targets. Am I supposed to just sit back with the BB’s and support the group from the back or what?
  8. Should I play IJN cruisers?

    Honestly I vote spending more time going up the IJN CA tree. They cruisers start to get really enjoyable once you unlock Furutaka's last hull with the 3x2 configuration. Unless you have alot of free XP, the Kawachi and Myogi are a slow grind to tear through, since both are bottom on the charts for BB's of their tiers, and the IJN BB line doesn't really get to be too much fun until you unlock Kongo.
  9. So, Scharnhorst

    Scharn is a great ship, if you can play to her strengths. If you can find a way avoid long range torpedos, limit the amount of fire you take from CV bombers, and angle yourself well against BB's with the larger guns of the game, she will absolutely wreck cruisers and destroyers with relative ease, and put a world of hurt into battleships once you get inside 10 kilometers.
  10. so who rules tier 5 bbs now?

    I'll admit for me the best T5 BB's in the game are Giulio Cesare and Kongo. The former for being maneuverable, accurate, and providing a small target. The Kongo, however, is faster, has longer reach, and in certain cases has the advantage with a spotter plane. Not for its extra range, but providing a heads up for destroyers if they come too close. That and of the T5 BB's I prefer using those two out of all the BB's at T5.
  11. How to play T8 Axis CA's

    I'm sure this must sound completely stupid, but I think I've finally hit my wall at tier 8. I'm playing the Mogami, Admiral Hipper, and Atago, and I'm just getting targeted like nobody's business. I think almost every stereotype people rage over on this forum has hit me with a sledgehammer when I'm a T8 thrown into matches that include T9 and T10's. Classic examples include: -DD's and RN cruisers hiding in smoke and just railing hell onto me from a distance -High tier battleships all targeting me the minute I'm spotted and essentially deleting me with what feels like lasers for guns -And watching as carriers unleash bombers upon bombers on me due to not being American or British. I think it's the frustration of seeing my priority target almost constantly being activated with at least three people turning their guns to me through a match, but how on earth do you high tier German/Japanese cruiser players hold your own at the top of the food chain?
  12. Operation: Steal the Waifu.

    Eh, I'll stick to my Axis Powers waifu's (aka the IJN and DKM cruiser lines, and the Scharnhorst sisters XD)
  13. To a degree I can sort of understand this problem. I just got my toes wet in Tier 8 (About 45-50 matches in, closer to 150 if you count my Atago matches), and frankly it just feels mostly like a BB slug fest with a sprinkling of DD's. CV's are virtually nonexistent and unless your a pro in a cruiser you'll most likely never contribute to a match with one because battleships will naturally see you as the easy target and focus fire on you. Combined with being amazed at how T8-10 BB's guns seem to turn into lasers beyond 15km it just seems like unless you get good at ambushing lone battleships the only way you can take in credits and XP is to be a DD or BB driver, which essentially alienates half the community in regards to ship classes. It hasn't stopped me from playing the game, and I've had to improve in my play style, but I honestly think cruisers and carrier players are getting shafted in the top tiers in this game.
  14. Yeah I'll be brutally honest I've sort of hit my wall at Tier 7 since that's when cruisers start to really feel the pain and the learning curse gets steeper. Hopefully I can get over a lot of defeats and learn from them to be a better cruiser main, though I'll admit when I really want to relax pulling a German battleship out of the dock is actually pretty refreshing since I don't have to worry about getting one shotted the minute I try and disengage from a fight.
  15. 0.6.4 Bug Reporting

    It's only happened in a one match but I'd prefer not to try playing a match again because of the issue. Got into a match (T6-T8 if that matters), was able to play for a few minutes before it crashed. Started up game again, got back into the game, got to play for about 30-45 seconds before I crashed again. Repeated this process about three times before the match ended.
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