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Rommel603

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About Rommel603

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  1. Biggest "Kill on Sight" cruiser

    At higher tiers, the ships I prioritize in no particular order are fast-firing USN CA’s (Atlanta, Flint, Baltimore, Des Moines) because they can essentially park themselves behind an island and rain an unrelenting torrent of fire on you and there’s not a damn thing you can do about it. RN CA’s (Fiji, Belfast, Edin, Neptune, Minotaur). They’re essentially oversized DD’s with long range torps, can park in smoke and fire from them with impunity, and the amount of shots they can put out is borderline ludicrous. And on a special note, the Kutuzov, because they do the same thing as the British CA’s and set up shop in a smoke and rain fire and he’ll from within, just at less ludicrous speeds. For note of bias, I primarily run IJN and DKM CA’s, and both tend to suck against the above CA’s because they lose from the ROF disparity.
  2. Strange, usually BB’s and CV’s aren’t my problem, but rather DD’s, whether it be the enemy DD stealth torpingng my CA’s and BB’s the whole match or my teams DD’s all dying 5 minutes in to enemy DD’s and CA’s.
  3. Please Learn to play German BB's

    The problem with German BB’s, especially from T8+ matches, is they rely more on teamwork than before, especially since the pendulum has swung the other way and I wouldn’t call them anywhere near as OP as when they were initially released. They got the worst torpedo protection, meaning in the NA servers, where it’s essentially World of Battleships and Destroyers, you gotta stick with the team until enemy Destroyers/cruisers with 10+ kilometers torps are whittled down in number, or else your just torpedo food, considering each of them can take 12-20K off of you at a time. The RN BB’s countered the DKM’s turtleback armor by just having powerful HE rounds. Oh, you can bounce AP? Well let me walk into you for 10-20K explosive damage, 2-3 fires, knock weapons out, and burn you to a crisp then. The newest, but least useful countering method (for NA servers at least) is the US carriers at high tiers can select HE or AP dive bombers. Words can’t begin to describe my hatred of those bombers when I manage to shoot the torpedo planes down as per usual and then get taken from 69K to 12K and on fire from two DB squadrons. The drawback? Look luck finding a lot of Carrier matches in NA servers. If anything Wargaming has now heavily pushed the idea that German BB drivers must be more cautious and calculating to wring out the best performance in their ships. Hell, even I’ll admit I have to take risks because I usually don’t fire my guns at all until I get spotted between 13-14 km most of the time, and that’s barely outside torpedo ranges.
  4. I’m sure it sounds stupid, but even after covering all the upgrades for her and getting all her modules filled out, it just seems difficult to nail down a play style for Ibuki. I played Mogami exclusively with 155’s so I haven’t really settled on how I feel about the 203 setup. The closest I can tell is that I am playing a Myoko, but now it feels even squishier because the minute I get spotted my priority target marker goes up past 5 on a regular basis, and almost anyone with long range torps and battleship guns look at me like the upcoming appetizer. I can’t really fight DD’s well because my guns have a slow reload time, BB’s wipe me if they catch me within 15 km, and I just don’t seem very effective sniping at the edge of my range because of how long it takes my shells to get to my targets. Am I supposed to just sit back with the BB’s and support the group from the back or what?
  5. Should I play IJN cruisers?

    Honestly I vote spending more time going up the IJN CA tree. They cruisers start to get really enjoyable once you unlock Furutaka's last hull with the 3x2 configuration. Unless you have alot of free XP, the Kawachi and Myogi are a slow grind to tear through, since both are bottom on the charts for BB's of their tiers, and the IJN BB line doesn't really get to be too much fun until you unlock Kongo.
  6. So, Scharnhorst

    Scharn is a great ship, if you can play to her strengths. If you can find a way avoid long range torpedos, limit the amount of fire you take from CV bombers, and angle yourself well against BB's with the larger guns of the game, she will absolutely wreck cruisers and destroyers with relative ease, and put a world of hurt into battleships once you get inside 10 kilometers.
  7. so who rules tier 5 bbs now?

    I'll admit for me the best T5 BB's in the game are Giulio Cesare and Kongo. The former for being maneuverable, accurate, and providing a small target. The Kongo, however, is faster, has longer reach, and in certain cases has the advantage with a spotter plane. Not for its extra range, but providing a heads up for destroyers if they come too close. That and of the T5 BB's I prefer using those two out of all the BB's at T5.
  8. How to play T8 Axis CA's

    I'm sure this must sound completely stupid, but I think I've finally hit my wall at tier 8. I'm playing the Mogami, Admiral Hipper, and Atago, and I'm just getting targeted like nobody's business. I think almost every stereotype people rage over on this forum has hit me with a sledgehammer when I'm a T8 thrown into matches that include T9 and T10's. Classic examples include: -DD's and RN cruisers hiding in smoke and just railing hell onto me from a distance -High tier battleships all targeting me the minute I'm spotted and essentially deleting me with what feels like lasers for guns -And watching as carriers unleash bombers upon bombers on me due to not being American or British. I think it's the frustration of seeing my priority target almost constantly being activated with at least three people turning their guns to me through a match, but how on earth do you high tier German/Japanese cruiser players hold your own at the top of the food chain?
  9. Operation: Steal the Waifu.

    Eh, I'll stick to my Axis Powers waifu's (aka the IJN and DKM cruiser lines, and the Scharnhorst sisters XD)
  10. To a degree I can sort of understand this problem. I just got my toes wet in Tier 8 (About 45-50 matches in, closer to 150 if you count my Atago matches), and frankly it just feels mostly like a BB slug fest with a sprinkling of DD's. CV's are virtually nonexistent and unless your a pro in a cruiser you'll most likely never contribute to a match with one because battleships will naturally see you as the easy target and focus fire on you. Combined with being amazed at how T8-10 BB's guns seem to turn into lasers beyond 15km it just seems like unless you get good at ambushing lone battleships the only way you can take in credits and XP is to be a DD or BB driver, which essentially alienates half the community in regards to ship classes. It hasn't stopped me from playing the game, and I've had to improve in my play style, but I honestly think cruisers and carrier players are getting shafted in the top tiers in this game.
  11. Yeah I'll be brutally honest I've sort of hit my wall at Tier 7 since that's when cruisers start to really feel the pain and the learning curse gets steeper. Hopefully I can get over a lot of defeats and learn from them to be a better cruiser main, though I'll admit when I really want to relax pulling a German battleship out of the dock is actually pretty refreshing since I don't have to worry about getting one shotted the minute I try and disengage from a fight.
  12. 0.6.4 Bug Reporting

    It's only happened in a one match but I'd prefer not to try playing a match again because of the issue. Got into a match (T6-T8 if that matters), was able to play for a few minutes before it crashed. Started up game again, got back into the game, got to play for about 30-45 seconds before I crashed again. Repeated this process about three times before the match ended.
  13. German or US BB?

    I sort of have to disagree with that sentiment of the German BB's being the easy mode; then again I'm maining Scharnhorst/Gniesenau in regards to BB's, and both tend to follow alot of the same tactics as the T8-10 USN BB's, where I have to work on angling and not exposing too much of my sides. The main difference I see is in regards to an engagement, the USN has the advantage once you get past 15 km due to accuracy, whereas once you get closer the Germans will punish you, especially once you get into secondary range. Both have their advantages and disadvantages, and in honesty the only reason I focus more on the Germans over the USN is simply because I prefer playing the Axis power lines more than the Allies (IJN/DKM cruisers FTW!)
  14. Playing the Scharnhorst

    Scharnhorst is essentially everything I could have ever wanted in a cruiser; fast, maneuverable, variety of weapons/tools to work with, and a god-damn tank. I understand the brawler mindset, believe me, I pulled the secondary build and it is glorious at the number of hits I rack up once opponents are dumb enough to enter 7.6 km, but I also realize I'm gonna get spotted 15 km out and usually either start by using HE on BB's at range or punish cruisers with a load of AP if they show off their sides. The main thing I tend to do is stick with at least another BB or CA for extra fire support and to provide another target for the enemy to shoot at, as well as hope theres a DD in front of me that is both capping and spotting incoming torps for me. In terms of brawling, it usually goes one of two ways for me; either I succeed in breaking one of the enemy's flanks and they come in to flank them from their weak side, or I realize I'm going where the enemy is pushing and just focus on face tanking and putting as much damage into them as I can before I sink. Usually I prioritize fire on DD's within my secondary range followed by enemy BB's that are higher tier than me so I can make the most impact on them before I inevitably sink.
  15. Premium Ship Ideas

    Just an idea, may CL IJN Nagara for T-4/T-5, since I don't think the IJN gets enough love on the premium side of things?
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