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legoboy0401

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About legoboy0401

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    Commander
  • Birthday 04/01/2001
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    Male
  • Location
    (Where else?) The TARDIS.
  • Interests
    Doctor Who, as referenced by my profile pic, and World of Warships. Not too interested in World of Tanks, even though it was the first WG product I played. It sure has gone down hill since I played it last.

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  1. legoboy0401

    Is Captain Skill meta inherently flawed?

    I suppose your post was tolerably written, but looking at it critically, it wasn't well presented. Nevertheless, I never said that the OP was right. I mean, how does a socialist, anti-meritocratarian point translate into something not misguided, who's head is in as much of the right place as their heart? The point is the OP is wrong, but he's presented his argument in such a crafty way to make you look like bullying trolls. The point also is, you need to beat him at his own game (by presenting your argument in such a way that frames the OP as a ignorant idiot) if you want to win this argument. You may possess the truth, but you need to unleash it.
  2. legoboy0401

    Is Captain Skill meta inherently flawed?

    No. But explain why you believe is the truth, and why it should be taken to be fact, not sophisticated fiction or sly deception. It's not immediately obvious that your premise is true. For example, to the naked eye, though one can't say why, the OP's post and point therein seems to make sense. Is it sort of a socialist and anti-meritocracy sort of point? Maybe. But the point is, to the casual reader, it makes sense, where as yours comes across as a desperately hobbled-together bodge-job. In other words, it's a kind of a mess. Yes, it has neatly-arranged lines, but the thoughts contained within seem a bit of a mess. Moreover, the total message of your post was identical to the bully-scenario the OP posted as a putdown to previous arguments along the same lines, meaning your post was defeated/cast in a bad light before it was even written. You are going to have to come up with a better defense of your position, one that circumvents the " high skill point captains being allowed in low tiers is accepted for the same reason that bullying is, because once you are the bully, you have a right to use your newfound bully position to bully. Once you are the sealclubber, you have the right to use your newfound sealclubber position to sealclub." defense created by the OP, if you want to convince him that he is wrong.
  3. legoboy0401

    Is Captain Skill meta inherently flawed?

    I refer you to this: I'm not attacking you, I'm just warning you that you are getting to sound like a elitist, which is bad because then those who disagree with you will use automatically the fact that you sound like a elitist as a excuse to ignore anything you say and/or not take anything you say seriously. Just letting you know.
  4. legoboy0401

    Is Captain Skill meta inherently flawed?

    Hello, hate to name-call(it's not usually my way) but is it just me or are you and the others attacking the OP sounding more and more like elitist pricks who think they know better than everyone else? Explain why your opinion counts more than the OP's opinion(this applies to all of you who are against the OP) and do so logically, clearly, and respectfully, and I do believe your opinion will be respected more, especially by the OP. I'll see myself out now.
  5. legoboy0401

    0.7.10 - Public Test Feedback

    0.7.10 Test Server Review of the submarines of Terror Of The Depths Part 1(expect Part 2 on Saturday) Barracuda is so sluggish in addition to being slow, that she's the BB of Subs, and needs to keep moving at all times, but can't afford to get too close because of her terrible turning circle and slow rudder shift. She can't take objectives. Good firepower and hp, great secondaries, tolerable submerged time(would really benefit from a snorkel) bad everything else except crash-dive speed and submerged time recharge rate, they are AWFUL . Fun Level: GARBAGE. This sub is just not very fun to play. It's just too vulnerable with it's AWFUL crash-dive speed and submerged time recharge rate. I think it or a sub balanced in this way might be okay in a different scenario(Scenarios AND Randoms) where there weren't so many enemies that you'd ALWAYS have to surface AMONGST 3+ ENEMIES, but it's 1 out of 5 points in such an environment. Verdict: ALMOST balanced, but not in a user-friendly way. Probably fun to play against(much as an Emerald is fun to play against) but not fun to play. SUCCESS IN COUNTERPLAY(too much so) FAIL IN GAMEPLAY 2 of 5 points overall. Zipper Sub WOULD be just about perfect with a little concealment nerf and a reasonable firepower buff, but as she is right now, she can't take objectives. She CAN get close, BUT ONLY BECAUSE SHE HAS TO BECAUSE SHE HAS TO RAM HER TORPS DOWN ENEMY SHIP'S THROATS BECAUSE SHE ONLY GETS TWO(2) TORPS ON A RELOAD AND HAS TO MAKE EACH OF THEM COUNT.(IT ALSO DOESN'T HELP THAT THEY AREN'T THE HEAVY-HITTING ONES, EITHER) AWFUL speed doesn't help matters, either Really good agility and crash-diving speed(that, combined with an OP recharge time that makes an otherwise AWFUL submerged time NEARLY OP), bad everything else, EXTREMELY UP FIREPOWER. Fun Level: MEMEBOAT. This sub is HILARIOUS fun, but like the Barracuda, NOT VERY PRACTICAL. The firepower is just too AWFUL. This sub or a sub balanced like this would be AWFUL in any non-scenario situation. OP concealment and agility + AWFUL firepower would only be good for capping(and said OP concealment is only OP when at periscope or below, in which cases it has been said subs will not be able to cap. Not only this, but this sub is wholly incapable of escaping any threats, either. This is due to her AWFUL speed. Verdict: inconsistently balanced in a way that would not make for fun counter-play,(despite the hilarity) nor for effective gameplay, either. FAIL IN COUNTERPLAY, FAIL IN GAMEPLAY. 1/5 points overall. Gerfalcon is better than Zipper Sub, but not by much. The way the scenario is designed precludes her from being very easy or practical. However, as of right now, she can take objectives, but a little too easily, and it is pretty much the ONLY thing she can do. Because of her AWFUL effective firepower, this or a sub like this requires being able to blow past enemy ships without taking catastrophic damage or even being detected, or at the very least to be able to fire torps submerged. Not only would this sub or a sub balanced like this require a complete reversal of a few important balancing factors of Subs right now, this balancing strategy would be a nightmare for counterplay. It's only good in the scenario for finding The Black Lair, and otherwise is not very helpful to the team. OP speed, good agility and submerged time, okay submerged time recharge rate, but AWFUL effective firepower. Fun Level: MEHBOTE. This sub is not really all that fun. It's not like it's ultra-bad or super-unfun in this scenario, but it's weakness(a lack of much in effective forward firepower) is not ideal for this scenario. Verdict: NOT BALANCED AT ALL, OR AT LEAST WOULD NEED TO BE OP TO BE ANY FUN, GAMEPLAY-WISE. BUT IT WOULD NOT MAKE FOR FUN COUNTERPLAY HOWEVER. FAIL IN COUNTERPLAY(IF IDEAL), FAIL IN GAMEPLAY(IN CURRENT STATE). 3/5 points overall. Middle of the pack, but that's not saying much. Pretty much all but one of these subs(spoiler alert) are pretty horribly balanced either by being too underpowered or too overpowered.
  6. legoboy0401

    Creating Balanced Sub Gameplay

    Yes. 0.7.10 Test Server Review of the submarines of Terror Of The Depths Part 1(expect Part 2 on Saturday) Barracuda is so sluggish in addition to being slow, that she's the BB of Subs, and needs to keep moving at all times, but can't afford to get too close because of her terrible turning circle and slow rudder shift. She can't take objectives. Good firepower and hp, great secondaries, tolerable submerged time(would really benefit from a snorkel) bad everything else except crash-dive speed and submerged time recharge rate, they are AWFUL . Fun Level: GARBAGE. This sub is just not very fun to play. It's just too vulnerable with it's AWFUL crash-dive speed and submerged time recharge rate. I think it or a sub balanced in this way might be okay in a different scenario(Scenarios AND Randoms) where there weren't so many enemies that you'd ALWAYS have to surface AMONGST 3+ ENEMIES, but it's 1 out of 5 points in such an environment. Verdict: ALMOST balanced, but not in a user-friendly way. Probably fun to play against(much as an Emerald is fun to play against) but not fun to play. SUCCESS IN COUNTERPLAY(too much so) FAIL IN GAMEPLAY 2 of 5 points overall. Zipper Sub WOULD be just about perfect with a little concealment nerf and a reasonable firepower buff, but as she is right now, she can't take objectives. She CAN get close, BUT ONLY BECAUSE SHE HAS TO BECAUSE SHE HAS TO RAM HER TORPS DOWN ENEMY SHIP'S THROATS BECAUSE SHE ONLY GETS TWO(2) TORPS ON A RELOAD AND HAS TO MAKE EACH OF THEM COUNT.(IT ALSO DOESN'T HELP THAT THEY AREN'T THE HEAVY-HITTING ONES, EITHER) AWFUL speed doesn't help matters, either Really good agility and crash-diving speed(that, combined with an OP recharge time that makes an otherwise AWFUL submerged time NEARLY OP), bad everything else, EXTREMELY UP FIREPOWER. Fun Level: MEMEBOAT. This sub is HILARIOUS fun, but like the Barracuda, NOT VERY PRACTICAL. The firepower is just too AWFUL. This sub or a sub balanced like this would be AWFUL in any non-scenario situation. OP concealment and agility + AWFUL firepower would only be good for capping(and said OP concealment is only OP when at periscope or below, in which cases it has been said subs will not be able to cap. Not only this, but this sub is wholly incapable of escaping any threats, either. This is due to her AWFUL speed. Verdict: inconsistently balanced in a way that would not make for fun counter-play,(despite the hilarity) nor for effective gameplay, either. FAIL IN COUNTERPLAY, FAIL IN GAMEPLAY. 1/5 points overall. Gerfalcon is better than Zipper Sub, but not by much. The way the scenario is designed precludes her from being very easy or practical. However, as of right now, she can take objectives, but a little too easily, and it is pretty much the ONLY thing she can do. Because of her AWFUL effective firepower, this or a sub like this requires being able to blow past enemy ships without taking catastrophic damage or even being detected, or at the very least to be able to fire torps submerged. Not only would this sub or a sub balanced like this require a complete reversal of a few important balancing factors of Subs right now, this balancing strategy would be a nightmare for counterplay. It's only good in the scenario for finding The Black Lair, and otherwise is not very helpful to the team. OP speed, good agility and submerged time, okay submerged time recharge rate, but AWFUL effective firepower. Fun Level: MEHBOTE. This sub is not really all that fun. It's not like it's ultra-bad or super-unfun in this scenario, but it's weakness(a lack of much in effective forward firepower) is not ideal for this scenario. Verdict: NOT BALANCED AT ALL, OR AT LEAST WOULD NEED TO BE OP TO BE ANY FUN, GAMEPLAY-WISE. BUT IT WOULD NOT MAKE FOR FUN COUNTERPLAY HOWEVER. FAIL IN COUNTERPLAY(IF IDEAL), FAIL IN GAMEPLAY(IN CURRENT STATE). 3/5 points overall. Middle of the pack, but that's not saying much. Pretty much all but one of these subs(spoiler alert) are pretty horribly balanced either by being too underpowered or too overpowered.
  7. Is it just me, or are the Steel Rats in the hard version of Terror of The Deep a bit overdone? These things don't seem to have any weakness at all, and I believe you do have to kill at least one or two them to get the "KILL ALL ENEMIES" star. They are ridiculously powerful, and their depth charges HAVE NO COOLDOWN,(!!!!!!!) DO INFINITE DAMAGE, AND HAVE NO ARC OF FIRE, BEING ABLE TO DROP IN ALL DIRECTIONS. FORWARD, PORT, STARBOARD, IN ADDITION TO AFT, THESE ARE ALL DIRECTIONS IN WHICH THE STEEL RAT CAN ACTIVATE THEIR DEPTH CHARGE I-WIN BUTTON. NOT ONLY THAT, BUT THEIR DEPTH CHARGES WILL NEVER MISS, EITHER, NOR CAN THEY BE STYMIED BY DEPTH Don't get me wrong, the Balista Depth Charges are perfectly fine, but the STEEL RATS CAN DEPTH CHARGE SURFACED SUBMARINES. AND THEIR DEPTH CHARGES ARE A GUARANTEED KILLER, THEY CANNOT FAIL OR MISS. THEY ARE HOMING. Is this sentiment just my own, or is this a common sentiment about this issue? Tell me your thought in the poll.
  8. legoboy0401

    0.7.10 - Public Test Feedback

    Yes. I believe they fixed her original TERRIBLE 60 second submerged time, but that's about it. I actually kind of like the boat, but she turns(and does everything) so very slowly, compared to something like the Zipper Sub, that it feels like I'm handling a Midway or Grosser Kurfurst. On another note, the Steel Rats on Hard Mode are FLAT OUT BROKEN! They are 99% unhittable, unbeatable mini bosses who's Depth Charges do INFINITE DAMAGE and can easily one shot a sub from full HP, not to mention DON'T ACTUALLY SEEM TO EXIST! I BELIEVE THEY ARE ACTUALLY EITHER MINE MODELS(FROM DUNKIRK) OR DUNKIRK'S NEW Area Of Effect Minefield, not actually modeled.
  9. legoboy0401

    0.7.10 - Public Test Feedback

    Its thing is versatility, as best I can tell from your description. On a side note, it's nice to know that it's actually possible to get the Killer Whale. How did you get her? By 5 staring Horror of the Deep Blue Sea(the submarine operation) on Hard difficulty?
  10. legoboy0401

    0.7.10 - Public Test Feedback

    Nope. It's the Russian one. Really slow, crap armament, and low hp,(as well as the same submersion time as Barracuda), but ULTRA stealthy and SUPER agile, able to recharge submersion time in only 5 seconds, and ZIPS(hence the name) around Y and Z axis, although she is still terribly slow, so she kinda sucks in the X axis(forward and backward). Not a super competitive sub, but good at outlasting other subs due to just how little time she has to stay on the surface.
  11. legoboy0401

    0.7.10 - Public Test Feedback

    How's the Zipper Sub?
  12. legoboy0401

    0.7.10 - Public Test Feedback

    This event is poorly organized. Ideally, I'd just play one scenario over and over until I get a better sub than the currently ABYSMAL Barracuda, but thanks to HAVING TO HAVE TO BE IN A DIVISION TO DO SO, ON A TINY POPULATION TEST SERVER, I CAN'T. I'VE TRIED SO LONG AND HARD TO GET 5 STARS IN TRANSYLVANIA SO I CAN GET SEELOWE AND AT LEAST STAND A DECENT CHANCE TO BEAT HORROR OF THE DEEP BLUE SEA IN NORMAL MODE, BUT THUS FAR, EVERY TIME I HAVE ONLY GOTTEN FOUR STARS. I do not wish to suffer through the ridiculous garbage that is Barracuda, so I will not play her at all. Until by skill or sheer luck(it probably will be the latter) I 5 star one of the other 3 OPs(Transylvania, Sunray Normal, Sunray Hard) that are not Horror of the Deep Blue Sea(normal) or Horror of the Deep Blue Sea(hard) I will not play either of the latter two OPs, that is, the Sub OPs.
  13. legoboy0401

    Why Does WG Adamantly Refuse the Tillman BBs?

    I just liked and admired that, up until the release of Turenne, ALL TIER III BBs were real, actually-built designs, and WG seemed to want to uphold that.
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