

FlakKnight
Beta Testers-
Content Сount
531 -
Joined
-
Last visited
-
Battles
3355 -
Clan
[-S-R-]
Community Reputation
307 ExcellentAbout FlakKnight
-
Rank
Warrant Officer
- Profile on the website FlakKnight
-
Insignia
Recent Profile Visitors
-
Come sail with Sea Renegades [-S-R-]
FlakKnight replied to FreshSqueezed's topic in Clan Recruitment
Looking for someone to grind out all the FR DDs to tell me if they are good or not, come on board. -
Alternative tech tree ships, like Kremlin / Slava is not really good idea. Here's why
FlakKnight replied to Tikonderoga17's topic in General Game Discussion
I'm all for this if the ships are different enough. More options are better. I would perhaps like the captain respec thing to be looked at, though. It's kind of silly I can 't play for example a T6 tech tree again because I don't have a suitable captain there, so I'm forced to use premium ships only. -
Come sail with Sea Renegades [-S-R-]
FlakKnight replied to FreshSqueezed's topic in Clan Recruitment
Other clans are just oil and water, SR is baking soda and vinegar. -
Come sail with Sea Renegades [-S-R-]
FlakKnight replied to FreshSqueezed's topic in Clan Recruitment
Come join the chicken bake of the Costco food court. Other clans are just hot dogs. -
Come sail with Sea Renegades [-S-R-]
FlakKnight replied to FreshSqueezed's topic in Clan Recruitment
SR is the T5 Giulio Cesare, other clans are the T6 -
Anyone else still have no interest in playing since patch?
FlakKnight replied to ruar's topic in General Game Discussion
Not no, but reduced. Ultimately the AI/RNG AA means the gameplay against carriers is unsatisfying. Every other ship that tries to bully you, you can just shoot and sink. Airplanes are like never ending gnats. It's simply not fun. -
Why spend money on the Witchita?
FlakKnight replied to Imperial_Magnate's topic in General Game Discussion
The problem is it doesn't do anything different than Baltimore. I'm appreciative it isn't flat broken like it was on test initially (at least pre-cv-rework), but that in and of itself doesn't make it an interesting addition to the game. The initial formulation of premiums was odd ducks and unique ships with alternate play styles. Wichita really doesn't seem to accomplish that. -
Obsolete, Under-powered, Slow, Ugly, and a War Winner
FlakKnight replied to Snargfargle's topic in General Game Discussion
Don't talk about the A10 like that OP. -
Wocats, hoooooooo! Yes, currently you are playing an NPC target ship for CVs who get to play their special game.
-
Basically, Des Moines and any of the slot 6 choices that give you better effective dpm are still good like they were before. The slot 5 ones are now actually usable in some cases if they affect dpm or survivability, because the meta shift to always-plane-spotted reduces the utility of small amounts of concealment lost. Montana and Hindy will become more useful following flooding changes for tanky builds. The rest that are just dubious utility (Worcester) or ones with extreme drawbacks (Repub) will likely stay mediocre or poor choices because meta can't save terrible.
-
Why would you want the design philosophy to turn the game into tennis? The blob game is not fun. AA is not fun. 80% of the ships that rely on vision are not fun. CVs attacking piles of AA are not fun. The whole fundamental concept of the CV rework is flawed as a game mechanic. WG usually skips historicity for the sake of intelligible gameplay choices, but for some reason not with CVs. It's skipping it to destroy the core gameplay, which is vision and positioning.
-
I'm starting to worry about the CV skill gap...
FlakKnight replied to Sumseaman's topic in General Game Discussion
You can't always get what you want. You can't always get what you want. But if you try sometimes... You just might find... You can't balance a class that is functionally immune to damage in a tactical shooter game. -
Viribus, Exeter, Yahagi and Neustrashimy Changes
FlakKnight replied to Vessery's topic in Developer's Corner Archive
You know, there's this window between useless and overpowered that WG could aim for instead. -
Royal Navy AA (8.0 vs 8.0.1) and Why there's a Hotfix coming again
FlakKnight replied to LittleWhiteMouse's topic in General Game Discussion
The problem is airplanes and captain skills scale a lot better at tier ten. If they reduce flak damage by 80% like they did in other tiers, CV planes will become unkillable again. Hopefully they don't just keep the pendulum swinging. -
WG expects the player base to accept premium ship nerfs because players never raged about premium ship buffs
FlakKnight replied to Ducky_shot's topic in General Game Discussion
I don't think that the dev side does this on purpose necessarily, but I do think it happens incidentally. At some point you end up with some rare desirable ships (that are mostly too strong) which then the marketing team uses to sell crates, bundles, specials, etc. So how can the company, as a whole, square that circle? This is like those ads from cigarette companies where they say nudge nudge wink wink smoking is bad for you. I mean, OK, but you're still making cigarettes, I'm not giving you gold stars for that. We're not talking ancient history, I mean it was like two weeks ago...