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About Scotty_SE

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  1. Scotty_SE

    What an awful day for randoms.

    Welcome to world of tanks on water One of my biggest annoyances with this game is the near line per line copy of WoTs absurd vision and spotting system. Its the biggest reason you have constant blow outs like this. Plus, the neurotic addiction to domination style games which encourage players to yolo so Matches end as soon as possible. One lucky DD player or smart CV player gets a team spotted and they are half dead. Spotting needs to be more limited to ship to ship engagements or slowed down so it's not instantaneous. This is not WoT , DDs are not tank destroyers, and all engaging ships need more parity.
  2. Can you guys leave the historic talk out of this? We all have access to wikipedia. It's like listening to our resident weeboids revise Japanese culture to fit their PhD's in anime'. There's nothing remotely historic about this game at all. Do you people really get the intent of CV's here? They exist in this game and are perpetuated by WG to act as a counter unicum and skill leveling tool; paper/rock/scissors. CV's give a a mediocre player the best chance of nullifying a 70% player. As usual WG developers create a problem with a broken mechanic that allow higher skiller players to exploit and they create a bigger problem trying to fix it. The reality is that CV players tend to target the lowest hanging fruit (the 42% nub who runs off solo in his colorado) first rather than the unicum DD or premium cruiser player, hence all the screaming. Lots of ways to fix the current CV situation , but recognize the intent of CVs in the first place, and that's why they aren't getting fixed.
  3. Scotty_SE

    Are mid and low tiers being neglected by WG?

    So, the way I'm reading this thread is the posters are admitting that premiums in WoWs are better than tech tree ships (pay to win), and the way you fix that in mid tiers is more premiums? Basically you want more Belfasts to compensate for your lack of skills, right? I mean seriously....how many noobs do you have to thrash in your broken premium and hence get to quit in disgust because you can't compete in a tech line ship? I would rather pay a nominal subscription for a balanced game than pay bribes for new content.
  4. While I don't have a large enough pool of data to stand up in court I've noticed that lately Tier 6-7 seems to be populated with higher skill players than Tier 9-10. If there's any conclusion here it's that better, veteran players are spending more time in intermediate tiers than high tiers. Could be the CV re-work, the glut of BB grinders, or just plain more fun. In any respect I played a lot of T7 matches over the weekend where the mean WR of players in the match was 54-55%. Then I jump to higher tiers and there's a 37% player in an Iowa.........
  5. Scotty_SE

    So how has the Georgia been in actual gameplay?

    On the issue of secondaries I've always considered them a gimmick and a mechanic that should have never been introduced, at least in their present form. Secondaries are a 'dumbed down' mechanic designed to level up low skill players and also cost severe balance problems, especially in the German line. OP'd secondaries force cruisers to play like DD's and discourage DD's from taking more risks which keeps matches from truly opening up. BB's that don't have good secondaries will naturally camp and play passive for obvious reasons. At a minimum when a BB with uber secondaries opens up with them they need to lose something....like speed, or turret rotation....or something. There needs to be a counter and not just be a tool for assisted living types that fire HE at broadside cruisers to get some damage.
  6. Scotty_SE

    Tirpitz is kind of underwhelming.

    Tirpitz was introduced at a time new content was scarce and soon after its release you saw matches consisting mostly of the things. I thought the entire release was a joke and reflected some desperation on WGs part. The problems with T8 seeing too much T10 has only exacerbated the power creep issues with the Tirp as well as the Bismarck. Once players adapted to the seconadaries both BBs lost a lot of luster. I torpedoed an idiot Tirp player in my Buddy last night as he rounded an island and sank him which reflects another problem....and that's most Tirp players I see now are assisted living types. Good players are sick of the Mr Magoo accuracy and being an HE dumpster. I play a lot of mid tier cruisers and the only way a Tirp or Bis hits me beyond 12k is because RNG says so. Period. Fixing T8 facing T10 so much would go a long way.
  7. Scotty_SE

    Need a "surrender" option

    First point. Because people are grinding shouldn't be an excuse to exit a match early. I play to win each match - not grind. WG wants me to grind to make them money and I refuse. Next, CVs would be the main abuser of a surrender system. If you choose to play CVs and dont like being treated as an XP pinata at the end of a losing match then dont play CVs. Last, the points system at the end of a match needs to be adjusted so that the worst players on the winning team and best players on the losing team get swapped. This would provide more incentive for last stand players to put up a fight and also discourage yolo play. If you suck on either the winning or losing team you shouldn't be compensated while the players who work hard should.
  8. Scotty_SE


    It might be boring as hell to play the same ship but changing lines can really screw up your mechanics. I simply cant make the adjustment from IJN railgun cruisers to USA. Also, the main function of the game is not to grind. Find a tier and ships you like to play and get good at them.
  9. Scotty_SE

    I have been part of the problem in Chat

    Decent players realize what they did wrong and evolve. They dont need to be swore at. Egos in this game wont admit that many results of matches are just plaint the result of random strategic forking. DDs get this the hardest. Bad players are bad because they cant evolve. The guy who camps in back with 7k games and a 41% WR in his Iowa needs to be encouraged to stay in co-OP. The guy launching into profanity tirades because he was the only lemming on his lemming train needs to be reported.
  10. Scotty_SE

    NO CV Counter Play By Design

    Being mostly a CA player I've noted that all my plane kills during matches has skyrocketed, and I dont play CAs with particularly strong AA. So, if CVs arent using any more planes than before (ROFL)why am I shooting down far more planes and why am I seeing so many CV vs CV endgames? Sorry, but the sides of the equation dont add up. Feel free to make up more lies about the CV rework though.
  11. Scotty_SE

    Spam FIre is over powered :v

    I get the OPs sarcasm, but I must be playing a different game. I rarely see mid tier cruisers succeed with smoke anymore because experienced players have learned how to hit the base of the shell trails. In fact, the last half dozen times I've seen Flints, Fijis and Belfasts do this has resulted in deletion. Risky enough anymore with a DD, and he had better be moving around in smoke. So, why cant T10 BB players aim for what is essentially an invisible flame throwing lawn sprinkler? :-)
  12. Scotty_SE

    State of the playerbase?

    1. With all due respect, if I want to read about the history of the Tirpitz I'll look it up on Wikipedia. This game is not a historical simulator, and the androgynous weebs here will re-write history according to anime' standards anyways. 2. In the past few week I've played more matches were the only ships left were CV facing CV than my entire history playing the game back to CBT. That's the only statistical proof I need that CV's are broke. I swear the people defending CV's have been beaten up so many times in the playground they just argue the counter point to feel like they have a purpose.
  13. Actually, I'm kinda diggin' the OP's idea about an AA controllable zone like the torpedo indicator and finding the arguments against it stupid and hypocritical. More [proof that excessive weeb'ism rots your brain. In fact, I think this idea should be implemented, but at an even more extreme curve. I think the AA zone should be much stronger....200-300% than typical cruiser AA now so that a defending ship with a strong AA build has the ability to seriously neuter an incoming squadron from any CV *if* they focus the squadron the entire time. This AA zone can also be an expendable. The size of the zone can also be a captain skill. This means if defending ships want to neutralize an incoming wave of planes they *have* to focus their attention on it. With no manual focus a ships normal AA zone is less effective than it is now. This will then force CV players to actually get their butts in the game, use team work, and preferably engage targets that are pre-occupied. Basically, force CV's into actual team work because team work should result in high rewards, and this mechanic would force high rewards for both defense and offense team play. CV's would no longer just focus the slowest moving ship on an opposing team or have an auto win during end games when opposing ships are severely damaged. Good thinking OP - you just need a better audience.
  14. Scotty_SE

    Potentially very unpopular idea, look inside

    No. DD vision mechanics are fine. I have proposed that DDs get a vision adjustment from air spotters based on their speed/wake which was true to real combat. That might be worth discussing.
  15. High tier has always been expensive with WG titles. It's literally like asking if anybody has noticed the earth has gravity. T9 and T10 is far from an automatic money maker unless you have a high damage match and win. Even with an HE spamming cruiser (the easiest money makers) you may barely break even at high tiers. This is not designed to get you to spend money. Its designed to keep the entire player base from sitting at high tiers and starving mid tier population. Personally I wish the economy curve for high tiers were adjusted more severe because with all the XP accelerators in the game now theres more lower skill players up there. You really think a 43% Montana players should be making money? I do agree non gunboat style DDs are punished too much in mid tiers and need a different economy algorithm.