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  1. Is that a thing when the game was in beta or alpha? Or it was kept around for awhile after release...
  2. I thought the game would end as soon as all ships on one team has been sunk, and the team with one surviving ship wins even if shots in the air would've destroyed the survivor as soon as they hit... Interesting.
  3. So recently I had this game. As time ran out, both teams had 4 surviving ships each: 2 battleships, 1 cruiser, and 1 carrier. This particular game had only 2 caps, one for each team. Neither teams managed to threaten the opposing team's caps. I kind of assumed that there are multiple things that would prevent a draw on WOWS. Also I've never seen a draw. It seems to be rare if not impossible in comparison to the probability of draws on WOT. I suppose the experience was rather disappointing for me as I ended up with almost 180k hp worth of damage. This ended up being the highest damage count game I've ever had in the QE. But I suppose IT at least shows how good of a damage dealer the British BBs are. Potent HE shells and high fire chance in combination of short fused AP shells are capable of a lot of things... In particular, hits to the unarmored or under-armored parts of the enemy ships seems to result in very good alpha strikes, and the AP shells in the QE are an utter nightmare for enemy cruisers. So have you ever had a draw on WOWS? Should there be more ways to prevent this from happening? Feel free to share your experience and thoughts on this.
  4. See I like the Orion a lot and it almost feels like the Iron Duke with much better MM. But it's usually the teams at tier 4 as well as the map selection that makes playing tier 4 difficult. Now that I have the QE, I actually usually only shoot HE to make the enemy waste a shot of repair or if their repair is on cool down... I think historically the 14 inchers on the KGV performed about as well as the weapons on any other treaty BB. Maybe WG exaggerated the effect of how much the caliber thing matters. I can totally see that the unarmored parts of the KGV could be in trouble when hit with HE / IFHE though, and perhaps that the main armor belt that goes up rather high only causes hits that would've been overpens to end up as full damage pens instead as it's not enough to cause bounces or shatters...
  5. Well that's a surprise, I assumed that the 15 inchers are a major upgrade as they were in real life...
  6. After playing/grinding the new UK BB line for a couples of weeks, I have to say that the ships at mid tier (Orion and Iron Duke) seem to be very good. So good that I'm somewhat concerned that they might get rebalanced... Not that they have no flaws or are all around OP, but their ability to spit out consistent damage against a wide range of enemies and in a variety of situations seem to be unparalleled. The high explosive shells the British BBs have are in many ways superior than both the HE and AP shells BBs of other nations fire. In terms of damage done per hit, the British HE seems to be far more potent than any other nation's HE, they consistently roll high. Doing well over 10k hp in a single salvo is quite common. In terms of fires started, my Orion and Iron Duke can usually start an averaging 1 or 2 fires per salvo. So it's easy to keep an enemy burning non stop in a duel, and if multiple British BBs focus fire and work together, they can easily render the entire enemy team on fire or quickly annihilate any single enemy unit with multiple fires... In terms of module damage, the 13.5 inch HE shells on my Orion and Iron Duke can easily and permanently knock out modules such as AA guns and torpedo launchers. The propulsion and rudder of enemy DDs and CAs are very vulnerable to damage by my HE shells also. Before the British BBs came around, it wasn't all that common to see an enemy sailing in a circle and out of control or stopped dead in the water, but now it happens often. Apparently these HE shells are so good that I've been able to citadel light cruisers (Omaha, Konigsberg, Kuma, Phoenix...) with them, a couples of magazine detonations also resulted from these HE shells, and there were a couples of incidents in which enemy DDs were sunk when hit with a single salvo of HE shells. Overall it's been amazing, particularly considering my captain for the ships aren't all that good and they lack both the demolition expert skill and the IFHE skill. Traditionally, BBs rely on the high damage potential of AP penetrations, especially citadel penetrations to accumulate damage. But I think in practice, typical AP rounds ironically lack the versatility and consistency that British HE shells have. Angling and bow tanking can frustrate the damage potential of AP rounds and AP rounds seem to only exhibit their full potential when hitting a broadside enemy. When one is forced to shoot a lightly armored enemy like a DD or some CVs, AP usually overpen and do minimal damage... Ironically this situation can be remedied with not just British HE rounds' versatility, but it seems that the AP rounds on British battleships also perform better and more consistently than typical AP rounds in many situations. Due to their shorter/quicker fuses (and maybe lower penetration value?) they seem to result in more normal penetrations that would've been overpens otherwise. I've heard that British AP rounds said to not be able to produce as many citadel penetrations as the AP shells of other nations. But in practice this hasn't been the case for me. If anything alternating between shooting HE and AP salvos can lead to devastating results. In the 4th replay of my video. I soloed an enemy Konig (German tier 5) in my Iron Duke. I lost a quarter of my health in the end and the enemy ended up sunk, despite using his heals. In the end I did 60k worth of damage. I feel sorry for him cause my angling neutralized the damage potential of his AP rounds, while his HE rounds seem anemic in terms of both alpha strike and fire potential. At the same time my HE rounds ruined him despite his angling. It seems that the relative weaknesses of the British BBs (Orion and Iron Duke) include: their relatively poor AA, relatively vulnerability to torpedo hits, secondary guns that don't seem to do whole a lot, and slow main turret rotation speed. (you're in trouble if something with torpedos get in too close.) So have I just been getting lucky in my British BBs or they're actually really as good as I think they're? I'm actually about to reach the Queen Elizabeth at tier 6, I hope the line is as good as I hope it is. Feel free to respond to the poll, watch the video, subscribe, and share your thoughts.
  7. So much for their design emphasis on armor and the price they paid for it. But then in the end a bunch helldivers, avengers, corsairs, and hellcats ruined it. Off topic, but in that movie, 50 cal machine guns apparently did pretty bad things to the crews of unarmored Japanese 25mm AA mounts...
  8. Eh interesting. I guess some damage models can use some adjustments depending on game balance. Perhaps before that happens I should not grind the UK cruisers. lol But still it doesn't explain why the carriers have such a high and exposed citadel. Do their propulsion plants actually go up to that high or there's simply insufficient subdivision and internal protection to keep their citadels low or they were made more vulnerable for balance's sake? It seems like a lot of trouble to have a destroyer's armor yet have the ships set up to vulnerable to citadels. Destroyers are spared of those high rolls.
  9. And I have the whole Bismarck vs Yamato incident on video if you click that youtube link.
  10. You guys have really souped up rigs... This is what I have: OS- Windows 7 Professional 64bit Processor - Intel i7 6700K (Skylake)Motherboard- ASrock mini ITX forgot the modelMemory- Corsair DDR4 32mb RamsVideo Card- Gigabyte AMD R9 390Primary Drive- 1TB Samsung 850 EVO SSDPower Supply- EVGA 650 watt unit (forgot the series)Case- Cooler Master Elite 130 (it's a little guy I can travel with)Monitors- 2 Samsung 21.5 inch 1080i LCD monitors (I owned a curved 24 inch unit that got lost when I moved)Game Mouse & Game Keyboard- cheap stuff lol
  11. https://www.youtube.com/watch?v=EeeIJPHfcsY&t=2782s A couple of days ago a salvo from my Bismarck rolled for over 50k damage on the mostly flat and above water portion of a Yamato's citadel at relative close range with 4 citadels and 2 normal penetrations. It was a surprise as I would assume the Yamato's citadel is essentially immune to penetration by a 15 incher. How much luck and RNG were in my favor when this happened? It also made me wonder why the Yamato has a above water citadel in game and if it's historically accurate. I recall that the Iowa and Montana also had chunks of their citadel above water until fairly recently and used to get freakish citadels regularly... Is this something that's based on historical blueprints and diagrams or more of a flexible parameter that can be adjusted depending on in game performance? Recently I also found out the hard way that when my Ranger is discovered, it essentially have a very short shelf life and would take extreme damage from everything. it's too slow to really run away, and its hull and superstructure is apparently so thin skinned that HE will pen; and since for some reason it has a raised citadel, HE can also citadel it. Is there even any legitimate reason to designate that part of the ship's hull citadel? As I look more into this, I found out that the Midway also has a above water citadel armor belt, which for some reason is designated as just a regular armor belt of the same thickness when it's below water. Is this even something that corresponds to the design of the actual ship or just a thing to balance a ship in game? Thanks for sharing your thoughts.
  12. I remember that fire prevention used to be either 1 or 2 point skill and I had it then. But now I don't know if the numbers still add up... And my Bismarck isn't a full secondary build. The secondaries have a range of 8.8km. Doesn't manual secondary would only open fire on the 1 target you designate and even when there's another enemy on your other side to shoot at, the secondaries on that side would remain silent? Also maybe I've been playing the NC too much like a mid tier BB and brawling a lot, I don't know if CE would still help with that meta...
  13. Hello all, I can use some input and advice. Currently I have 4 spare commander skill points each for the captains of my North Carolina and Bismarck. They already have the same 4 skills: Preventive Maintenance, Expert Marksman, Superintendent, Advanced Firing Training. I'm not so sure about which additional skill I should use that 4 skill points on. Manual secondary and AA seem to have their own limitations. I've heard that inertia fuse is worth it for the Bismarck due to its secondary guns. I had basic firing training when it was a 1 point skill, but I don't know if it's worth 3 points now. Meanwhile the 6th upgrade slot on my Iowa is currently empty. I can't decide if it's better for me to go for target acquisition or concealment. I went for target acquisition for my tier 8 BBs but for a tier 9 the meta seems different. Feel free to share your thoughts on this.
  14. Usually when I record a surface ship replay, worse comes to worst I will just let it run by itself. But with CV the recording sucks if you couldn't follow the planes.