

AkXb70
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I still don't understand why they won't fix all of the US standards barbettes at the proper 330mm. The 320 is just some oddball nerf.
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They (WG) just don't consider it a useful skill because 'battleship'. It still functions the same, so no worries.
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A (serious) case for USS West Virginia as T8 US BB Premium
AkXb70 replied to Lert's topic in Player Feature and Gameplay Suggestions
derp. I read that as just the Colorado herself. Carry on -
A (serious) case for USS West Virginia as T8 US BB Premium
AkXb70 replied to Lert's topic in Player Feature and Gameplay Suggestions
The displacement is way off. It looks more like a pre-refit number. WV post PH refit should be closer to the TN class since the rebuild was very similar. I'll try and check Freidman's when I get home and see if it has it in there. -
West Virgina shouldn't be some crappy T6.. she should be a Beast, set at 8
AkXb70 replied to Mavairo's topic in General Game Discussion
Cool. Thanks for the info. -
West Virgina shouldn't be some crappy T6.. she should be a Beast, set at 8
AkXb70 replied to Mavairo's topic in General Game Discussion
Just curious, but when you say that, are you taking into account the normalization of impact angles that wows uses? Don't BB shells ignore something like 6* or so of impact angle (so a 6* plate and a 0* plate would count the same)? IRL angled belts were far superior to vertical ones, but in game I think a lot of that is negated due to normalization. -
West Virgina shouldn't be some crappy T6.. she should be a Beast, set at 8
AkXb70 replied to Mavairo's topic in General Game Discussion
28k was the MT design speed. I would take the speed loss in exchange for adding back the missing armor any day. -
West Virgina shouldn't be some crappy T6.. she should be a Beast, set at 8
AkXb70 replied to Mavairo's topic in General Game Discussion
I would fork over cash for a T8 WV with decent soft stats. -
I would be in to buy both a T6 Maryland (1920's white camo would be awesome) and a buffed T8 '44 West Virginia, but I won't buy a T6 WV that kills the option for the '44 version. The refitted USN standards are just too cool not to include in the game.
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The percentages may be skewed since more people play PVP, and I'm sure you'll see many PVP'ers with 101 premiums. That said, coop'er with a ton of premiums reporting in!
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I think part of this is that flooding is so nearly a death sentence (especially in higher tiers, since for some reason, more advanced ships flood worse) that the mere threat of torpedoes will cause people to save their DCP just for that purpose (I know I do). A single fire may burn for its duration because risking flooding is a terrible idea. If flooding did the same damage per tick and duration as fires, but could still be terminated with a single DCP charge, I think you'd see overall flooding damage go up, and perhaps fire damage go down as people would be more willing to risk DCP on fires. In this case, perhaps flooding damage could be normalized across the tiers like fire, have multiple zones like fire, but unlike fire, have torpedo hits guarantee flooding to the sector they hit.
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I don't think any of us asked for co-op bots to run away more.
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Bots playing craftier today in Co-op / Significant differences in behaviour
AkXb70 replied to Dr_Vinnie_BoomBots's topic in General Game Discussion
Yeah...3 games in and I'm done for now. If I was interested in camping gameplay, I'd play randoms. -
Bots playing craftier today in Co-op / Significant differences in behaviour
AkXb70 replied to Dr_Vinnie_BoomBots's topic in General Game Discussion
Just played a T10 match...the enemy Montana ran for J10 and the carrier just sat there while I shot it. That isn't an improvement at all. The gameplay is just worse. -
I'm not happy with it either. I've completed it before, but it was more work with no real rewarding feeling. I really don't think that bots that outnumber us should also receive commander skills and flags...