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MaliceA4Thought

Supertester
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About MaliceA4Thought

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  1. MaliceA4Thought

    About the Furious WG.

    Looking forward to how they promote the Premium UK Carrier which only has rockets and bombs :)
  2. MaliceA4Thought

    The furious not soo much

    I'll be interested to see how they try and sell the British premium Carrier that only has Rockets and Bombs and has no Torps based on the fact that the only british cv weapon worth having is torps.
  3. MaliceA4Thought

    CV Tips and Tricks

    Just to add.. it's also possible, given the right circumstances to fly "through" an enemy fleet by using islands with rocket or torpedo planes... pick a channel with no ships and fly through it in attack mode... you don't have to release the weapons, but it drops you below the island height which can protect from a lot of the AA, and in a lot of cases tempts the ship to use a DFAA when they can't hit you. This often means you can attack from the "wrong" side where they have depleted their AA by focusing on the other side
  4. MaliceA4Thought

    CV's need to go killing the game.

    Actually no they haven't ever.. what they actually said 2 years ago was that most players that have an interest in CV's do not want to play CV's in RTS mode, but something more direct and dynamic. You keep misquoting that in the same way as people keep misquoting the amendment to carry arms or the unlimited aircraft rubbish. It makes for good confirmation bias, but it is a complete misquote. The poll based around this in 2017 actually showed the following (official poll via email not forum poll).... (Actually there were many polls and questionaires.. I kept this one for reference, but figures were similar across all polls and all servers.) 53% stated that the CV RTS gameplay had no appeal for them 56% stated that they thought there should be more CV's in the game with another 22% not worried one way or the other 42% stated that the biggest problem was that RTS encouraged a skill gap and they were put off playing CV's because of failing. 62% felt that Carriers could not be fixed without removing RTS mode. The only aspect of this that comes close to your endlessly played statement is the majority not wanting RTS mode for carriers which is not what you say.
  5. MaliceA4Thought

    So what is happening with submarines?

    Subs will only be introduced after they have confirmed that DD's will not be spottable by them, or be attacked by them, but can kill the submarines with depthcharges. Any other news is fake news. <innocent smile>
  6. well heregoes :) two things were changed on rockets... longer aim and higher dispersion.. remove one of them. All ship detectability was decreased by 20% across the board allowing for stealth AA in many ships... Reduce detectability on DD's by 10% put other ships back to where they were. These were the two biggest stuff ups slightly over the top nerf bats (IMO) of 8.0.3 A few other things that i think should be looked at. Introduce the scaling of AA bubbles as threatened. Clarify what the aim of a CV is in the game so we, the players have a clue. Tell us now many passes you expect planes to have on a target, which will then tell us how much damage you are expecting carriers to do.. example, if you are balancing this game to the potential damage of three passes of aircraft, then it's no wonder things are all pear shaped, because the carriers are only getting one pass :) Please, please, please stop balancing T4/6/8 carriers with blanket T10 nerfs because people won't sit there and fight through those levels to get to t10.. it is killing carriers at lower levels. Now the radical stuff... Look into splitting AA.. if two carriers are attacking the same ship, or a single squad is attacking and launches fighters.. AA should be scaled back across ALL the planes, not have full AA against the squadrons and full AA against the fighters.. Using the fighters in this way gives the CV an option to counter the AA and gives them a mechanism to do so, so with work and effort, you can try to attack the heavy AA ship. With the limited health of fighters, it's a short opportunity but it is one a player can control. Look at the scaling of all three of the following, because with double tier difference the current line is too steep which is what makes it so deadly to play 2 tiers lower. If you amend these three to be more of a slight incline than a mountain side, the two tier difference won't matter anything like as much and changing these three factors will have zero impact on the current surface to surface balance... Plane health Damage from planes AA Finally a really radical option... make all surface ship player choose how their DP guns work... allow them to either shoot ships, or shoot planes, but not both at the same time with the DP weapons with a cooldown on changeover and remove the automatic sectors stuff.. This will be of much more use than playing with sectors and allow the surface ships to have greater control of their destiny, which they keep asking for... yeah this will get me thousands of downvotes, but what the hell :)
  7. MaliceA4Thought

    WG address the tier 8 CV problem

    no its not.. with perma camos and reduced and fixed costs, it is possible to play T10 with profit every game providing you are not complete rubbish. The old days of t10 were much more severe and even with premium there was almost no way you could make any money unless you were top of the winning team and had a stunning game. T10 economy now is easy mode, which is why so many play nothing but t10 because unless you are afk on the loosing side, you won't loose enough to stop you playing T10. A return to the old days where even a win on premium gave you a loss on credits, would materially affect the tiers being played.
  8. MaliceA4Thought

    Upcoming CV Changes

    LOL why would you even care about CV's in a GK or any top tier BB?... assuming you use no heals it's still going to take ( on average and assuming max damage per strike, which they wont do because of TDS and RNG) you have 105,800 HP. A Midway TT attack can have 3 planes with 2 torps each an absolute max of 25,398 damage if all 6 torps hit torps hit (sorry had to pause there to stop laughing on the ALL torps hit bit). If you can then get the other 2 flights to also drop and get all 6 to hit from each wave (sorry was choking a bit at that point) then you could get 76,194 damage in. again without the chance of 1 or 2 floods from those 18 torpedoes taken into account, but frankly after next main patch, flooding is dead as well. Now, lets look at reality.. even using automated AA... reality is.. perhaps 2 torp hits per wave with maybe 2 passes on a really good day so 4 TT hits per squadron as a max (yes some unicums may do better.. previous performance is no guarantee of future performance etc etc).. now we have 16,392 damage. On that basis, it's going to take 6.4 complete squadrons to sink a GK even if he uses NO heals. Now, the bombers may be a little more of a threat with the chance to do DOT, but again.. a max strike from bombers.. if you got ALL 6 to hit in a wave (sorry choking again) you could possibly turn 60k of damage. but now you have 4 waves of aircraft.. so yes, theoretically, a squadron of DB's could, if all planes hit in multiple passes, do serious damage... however.. reality again... 2 bombs per wave, 2 waves on a good day.. max 40 k. You would still need 3 full squadrons to take out a GK IF they never used a heal. I'm with you on BB's.. there is no point in speccing for AA and there is no way I am turning to avoid a plane because that might open me up to another ship type (CA/DD/BB) that can actually hurt me :)
  9. MaliceA4Thought

    Fantastic Friday!

    So my vote is HMS Incomparable... a paper ship but designed by Jackie Fisher in 1915. She was the ultimate extension of the Battlecruiser ideal, Fast, low armour, big guns. Her main armament was 3x2 20" guns, with 5x3 4" dp secondaries, 9x1 3pdrs and 8 above water 18" TT. Speed 35 knots... armour.. belt 11" decks 4", Displacement 46,000 tons (about the same as HMS Vanguard) but in 1915.
  10. Greetings all, I was working on some calculations based on 0.8.0.3 for myself and getting ready to post it, when this great post cropped up on the EU forum doing the same... Now, some of the options chosen may lead to a small discrepancy in the figures, all of which have been rounded for simplicity.. however what this shows is just how many ships can now primarily stealth AA. I decided to repost it here for all carrier players so you can be aware of what the 20% stealth nerf did across the board and hopefully warn you about the survivability of your planes and to urge caution in spotting, and the Cruisers to be very aware of if you see them in the red line up. Many many thanks to Fubucky on the EU server for the formatting etc and the slog through the data which I know can be a little mind numbing :) https://forum.worldofwarships.eu/topic/113966-most-cruisers-can-now-stealth-aa-wg-nerfed-cvs-too-much/
  11. MaliceA4Thought

    automate DD gunnery

    You are dazed, bewildered, trapped in a world with no time, where color collides with sound, and shadows explode. You see a sign up ahead. This is no ordinary forum message This is "The Twilight Message" This message may be monitored or the topic followed, though likely not answered, for quality and training purposes. If you don't wish your response to be monitored or referred to, then please refrain from posting.
  12. MaliceA4Thought

    Ideas on how to lessen the abuse DDs take from CVs

    The ONLY way you can get multiple hits with bombs (well there is always RNG but mostly) is to bomb down the length of a ship. That means one of two things.. either the DD is moving in a straight line at a constant speed thus allowing the line up to be made early to get the reticule narrow enough to even get most of it on a DD, or its a stationary DD. If a DD turns, even a little bit to prevent the stright line drop, then if you are good you may get one hit, if you are lucky you may get 2.. if for any reason you got three, I would be abandoning the game and running out to get a lottery ticket :) The DB reticule for aiming never gets down to the size of a DD, and RNG will ensure that misses happen. Smart DD's also know that lining up with an AA ship means that if the CV pilot does manage to get an inline drop on you, he will then overshoot into an AA bubble after dropping, before he can turn, which means that a second drop from the same squad is extremely unlikely. With the visibility of A/c to DD's against the visibility of DD's to A/c, a small change in direction is often enough to take a DD out of view completely... especially if he has AA off.. keeping AA on in a DD is a Cv's prayer being answered because now you can find him by his AA LONG before you can spot him as a spotter and if he is in smoke, you can drop on the AA and usually get a hit if you have just a little luck. :) In one battle last night, my carrier spotted a DD closing in before the flight that had just taken off and I swear flew right over him but never spotted him.
  13. MaliceA4Thought

    Wouldn't carriers be easier to balance if...

    Preach it :) Exactly the solution that is needed.
  14. MaliceA4Thought

    8.0.3 CV results

    Hi, I am not tex, but I'll give you an answer from today post 8.0.3.... Here I am in my T8 carrier... start of match, trying to spot in rocket planes... I have 6 planes. Have spotted one BB so far, so i turn to move down the line and suddenly my entire squadron dissapears into the sea. Never saw the ship.. never got a spotting flag, never got a ship showing on the minimap.. a little later in the match, it turned out it was a mino. Just for info :) M
  15. MaliceA4Thought

    Some Information about CV Rework (Current and Upcoming)

    Carriers have a fixed hangar capacity.. how you use that capacity is down to the individual carrier driver, so lets just say that carriers have a fixed hangar capacity with a max of xxx planes per game whatever xxx is which is actually less than pre-rework. However, I don't think that will satisfy some people. Or, we could just stop saying that anything in this game has unlimited anything, because it's not true for any class, be it BB, CA, DD, or CV.
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