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Xlap

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About Xlap

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  1. Xlap

    Abruzzi even worth getting?

    Yes and no. The ship is great, but the current CV meta is terrible for Abruzzi. Abruzzi shines from fast skirmishes and ambushes, using islands ans cocealment to get close to objectives/enemy ships. But CVs hard counter those tactics. My last few games with Abruzzi i was forced to sit at long range farming cheap HE damage and Abruzzi is terrible at doing this.
  2. Xlap

    Non-CV players are toxic.

    If you are ruinning other players game, dont expect them to be happy about that. For many of us, CVs take the fun out of the game. Being constantly harassed/spotted by planes when you cant do anything to stop that is not fun.
  3. Xlap

    Why does AA have no effect

    Because as of now AA is nearly useless. Good CV players can just go through your AA. While bad CV players get wrecked by AA. This is why you get different results, one battle, you are facing a bad CV player and you AA seems OP. Next battle you face a good CV player and your AA seems some useless fireworks. This is why CVs are so frustrating to face, your skill doesnt matter, only the CV player skill that matters.
  4. Xlap

    The iChase Case

    Not at all, If you are fighting a ship that overmatch you, try to wasd to not take any shell, angle the ship to mitigate the damage, use Islands as cover, just drop concealment. Shoot at the enemy ship abd try to kill him first. Same thing to a cruiser hidding behind Islands. You have options to stop the damage or kill the enemy ship. This is true, while i dont have any reliable/effective counter play to a CV, to either stay alive or kill his planes/ship, any dmg is too much.
  5. Xlap

    The iChase Case

    Islands? Planes Go over or around them in seconds, they dont stop planes. Other ships? Unless is some huge blob or lemming train, CVs still go throhgh and strike you. Sector? Are you jocking right? Because AA is a joke right now. Manouvering? Im delaying my death, but im not stoping it.
  6. Xlap

    The iChase Case

    Its completely different. When iChase or any other player is focusing a ship, that ship has counter play options based on his own skill. If that player plays well he can stay alive or kill the enemy ship. But when we are facing a CV, our skill doesnt matter, If the enemy CV is a good player he can kill you and there is nothing you can do about that.
  7. Xlap

    The iChase Case

    And it wouldnt make any difference. This sector system is just a bad joke from WG, so players think they are doing something to defend their system when they are actually doing nothing. Any good CV player is going to ignore your AA, no matter if you se sectors or not and strike your ship over and over again.
  8. Xlap

    The iChase Case

    Well, iChase is right on point, CVs are frustrating to play against due to the lack of effective counterplay. If you are facing a good CV player there is nothing you can do, if that guy wnats to kill you he is going to kill you, doesnt matter how well you play. This is something frustrating to play agaisnt. When i play against any other ship, i know that if i play well i can survive or kill the enemy ship, but when im facing a CV, only the CV skill that matters. This is frustrating and a terrible game design.
  9. Xlap

    For All those "AA Spec works guys!!"

    Nope, what i want is to know that my skill matters for something. I want to know that if i play well th CV is not just going to kill me and i might even get out on top. When im facing any other ship in the game, i know that if i play well i might survive or kill the enemy ship. But when it comes to a CV, my skill doesnt matter, only the CV skill that matters. This is something frustrating to face.
  10. Xlap

    For All those "AA Spec works guys!!"

    In other words, play with a heavy AA build and hope the enemy CVs go after the bad AA ship. This might work if you are facing a bad CV player, but this doesnt work if you face a good CV player. He can still strike and kill you and there is nothing you can do.
  11. If anything, this vídeo only proves how ineffective AA is. It only works if the enemy CV player plays poorly, while is nearly useless when the CV plays well. This goes back to what was pointed many times now, AA is nearly OP vs a bad CV player and us nearly useless vs a good CV player. The skill of the surface ship being attacked doesnt really matter, only the skill of the CV player that matters.
  12. Xlap

    For All those "AA Spec works guys!!"

    For most ships, AA builds are nealry useless. They dont stop/prevent a CV from killing you. As of now, the only thing that matters is how good or bad the enemy CV player is. If he is a good player, your AA is nearly useless. If he is a bad player, than you dont need AA build.
  13. IMO, CVs are frustrating to face because of the lack of effective counter play. When im facing any other ship in the game, i can kill or survive the enemy ship if i play well, most of the times my skill and how well i play is going to dictate the outcome of that engagement. But when im facing a CV, my skill doesnt really matter, only the skill of the CV player that matters. My defense against CVs is a system that i cant control and a system which most of the times fails to save my ship. IMO this is frustrating to face.
  14. Agree with OP. If my ship is sunk, my turrets and torp tubes dont stay around firing at enemy targets. Planes shouldnt be able to do that either.
  15. Xlap

    Roma...why play it?

    Roma is one of the best BBs to play when botton tier, good concealment/mobility, great armor, able to bounce even Yamato shells and shatter a lot of HE spam. Her shells overpen much less on bigger high tier ships. The big problem i see if that the current CV meta really hurts Roma. Much more than the MM.
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