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About cheereereerios

  • Rank
    Master Chief Petty Officer
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  • Location
    SE MI

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  1. Unexpectedly Fun Ships

    I tend to like cruisers and DDs, oddball ships like the Atlanta, DM and Manotaur. But for unexpected, I would say the Konigsberg and Nurnberg. The Nurn has incredible guns, and is durable enough if you just don't get hit. Ever.
  2. 750 Dev Strikes, 1 Solo Warrior.
  3. [] Mod MultiPack Beta

    Same here edit: also the chat mod is borked up, wrong colors for everyone
  4. Plays like a Fletcher but with a gimpy smoke generator and self defense hydro to compensate?
  5. confused about ramming

    Had a ranked battle last night where a red BB managed to ram one of our BB's and live, receiving Die Hard, then several minutes later ram another one of our BB's. *sigh*
  6. my CV';s

    @WARBEASTY can you unblock your stats though? Want to bask in their awesomeness.
  7. Disappointed no one posted this yet:
  8. Probably depends on who it is, and why either a good memory or MM helps. Option A: it's Pulicat - I'm not in that position because I've stayed on the other side of the map hitting F3 on them and their entire div the whole match. Option B: some random orange - not really worried too much.
  9. Don't have it, but from reading about it and talking to others it sounds like a good jack of all trades - which means the better players won't try to force it into a niche but do whatever is the best use for it at the time. I do know that if I see someone on the red team with one who is either in a top clan and/or I just recognize the name as good, I want nothing to do with them in a Hindy. They will burn and HE you to death, lob some devastating AP salvos at your broadside, show up at close quarters while you're distracted...
  10. Couple things: First, the hypothetical didn't have friendlies of any sort - if they are a concern (vs a late game or isolated on the wrong side of D cap on North) they should be in the initial scenario. Second, the reaction for the red player isn't necessarily to swing the turrets around, a fairly common alternative would be to watch them turn their whole ship. Often even overturning in an effort to get all the guns to bear. Suppose it would be easier to say have an exit plan ahead of time...or just turn around while their turrets are pointing the wrong and assume a stance of dominance the kiting position.
  11. [] Mod MultiPack Beta

    @SuperNikoPower Do you know, or can you find out, it the compressed texture mod will return? It wasn't available this time and it's very handy on a super potato PC when away from home. Thanks! edit: attached some glorious WOWS on NES screenshots. Is glorious running at 3-15 fps, da!
  12. BB: PM/PT depending on mood at the time. EM/AR next, depends on turret traverse, really. SI every time at 3 points. More heal = more time in battle = more time to cause damage. CE for the most part, exception would be a German secondaries build if doing that. Can break detection easier to run off and use that extra heal, blink out between shots, etc. CA/CL: PT, AR, and CE. The 3 point skill really depends on the tier and consumables. Something high tier with a heal I would pick SI, otherwise it would likely be DE. Regular DD: PM, LS, SE, CE Russian ultra light cruiser: PT, LS, AFT. For either style, again the three point skill is the tougher one. SE is often good. SI depending on team play and/or heal availability. DE for flamethrowing gunboats never made anyone but BB drivers cry. TAE for torpedo focused boats can't hurt. So many good options in this skill tier.
  13. anyone else seeing this?

    It's pretty clear that someone forgot to let the Ocean Soul dry on their ship before taking it into a match.
  14. How am I supposed to get better???

    Location: Saskatchewan See, that's why. It's getting colder now and the internet doesn't flow as freely through the tubes up there. You need to add some 10-30G (g for gigabit) winter weight Ethernet cables to your setup. Hope this helps.