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About PepperMill

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    Master Chief Petty Officer
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  1. Premium Ship Review #108: T-61

    Thanks for the review. They're always the measure of quality. Hope you are enjoying the great outdoors. On the Durability part of the review. For HP the T-61 is 3rd from the top and right at the top of the second tier. Yet you give it a Fair rating. Is that because it's being measured against the durability of all tier VI ships of all types not just DDs?
  2. Public Test 0.7.1

    Yes, there are known issues with the PTS https://forum.worldofwarships.com/topic/149321-public-test-071-fixes/
  3. 0.7.0 Public Test Bug Reports

    Issue: Incoming Fire Alert captain's skill isn't working. Selected the skill on the captain for the Charles Martel. Played several battles to try to get it to activate. Never saw a notification. Had a Montana and several other BBs shooting at me from beyond my max range. Expected Result: Fighting at range expected to see a notice pop up when opposing BBs fired at me. Was going to use this to time my dodging. Nada. How to Replicate: Select the skill for a ship's captain, Battle, move away from opponents, draw their fire. Screenshots/Replay/Supporting Info: python.log No mods.
  4. Playing on the 0.6.15 PTS I got in a match with 4 on each side. It was really fun! A quick and intense battle where every action counted. Any mistake became a probable loss. Match was Domination on Haven. It was 4 Fijis versus 3 Fijis and a Pensacola. Battle lasted just over 10 minutes but was very dynamic. Strategies and counter-strategies developed very quickly. Team work was important and worked out with quick commands because of language barriers. The similarity between the ships made the game more strategic. With so many of the ships only having AP getting flank shots was critical. Their team had the one HE capable ship and it could have been a critical factor but he misplayed and got spotted. I don't know how this would fit into the game but it was enjoyable. Might be a good training tool, 10 minute domination battle, 4 versus 4. The intensity forces you to learn faster.
  5. By the end of the second day. Happened to start when I had some time available to play.
  6. 0.6.15 Public Test Bug Reports

    This may be working as intended. The Yorck is losing it's engine often. Have the hit points or armor been changed? On PT 0.6.15 I want to use the Yorck in the new scenario so I've been playing it a lot. I did not remember the Yorck being this fragile when I played through it on the live server. The Yorck's engine has been getting knocked out a lot and continuously. In multiple games the engine was knocked out multiple times. The worst was the engine was knocked out, I repaired with DCP, knocked out again, wait for the engine to repair itself, and then it was immediately knocked out again. After the this game I changed the upgrade from the Damage Control System Mod 1 to Propulsion Mod 1. It did not seem to make any difference. Playing now with Propulsion Mod 1 and Last Stand. The ships that I remember damaging the engine include Algerie, Shchors, Fiji, Edinburgh, KG V, Pensacola, and Yorck. Edit: After talking to other players this is the way the Yorck has always been. It's been too long since I played the ship and and I've forgotten. Nothing to see here. python.log
  7. 0.6.14 Public Test Bug Reports

    Started a separate thread on a bug. Linking to it here
  8. Victory even though we lost

    Edit: I do have the replay for this match. 20171116_194119_PGSB107-Gneisenau_19_OC_prey.wowsreplay
  9. PT for Random domination match on Trap. Our CV was our last ship. Rammed their CV and we were awarded a victory for all enemy ships destroyed even though they had 2 ships left. Our CV was awarded Solo Warrior. A number of players reported taking a long time to load into the match. Several said they had to restart the client. Their surviving Chapayev was one that took a long time to load in. I don't know whether or not their other survivor was late loading. Edit: not using any mods.
  10. 0.6.13 Bug Reporting

    In Port, switching filters around trying to decide what ship to play and the "Critical Error" pop up popped up. Client stopped responding and had to stop the client with Task Manager.
  11. Unplayable Lag

    Thanks, I will check with Comcast.
  12. I thought that the game was having issues because of the Comcast outages. That's not it. Ship will freeze and then jump forward. Controls do not respond. Events happen in the game out of synch with the visuals. 20171107_174546_PXSB004-Tirpiz-1942-H2017_e02_Halloween_2017.wowsreplay 20171107_165003_PXSB004-Tirpiz-1942-H2017_e02_Halloween_2017.wowsreplay
  13. 0.6.3 April 4 Preview: Cruiser Speeds

    Comparison of default ship speeds. I believe I removed all flags from ships I have. Please let me know if you see any errors. 0.6.3 Preview FR USN RN IJN KM VMF Tier 5 35.0 34.0 34.0 34.5 32.5 35.5 Tier 6 31.0 32.5 32.5 35.0 32.0 35.0 Tier 7 31.0 32.5 32.5 35.0 33.6 35.5 Tier 8 32.5 32.5 32.5 34.5 32.0 33.5 Tier 9 33.0 32.5 33.5 35.0 32.5 36.0 Tier 10 35.0 33.0 33.5 34.5 31.5 34.5
  14. 0.6.2 Bug Reporting

    Please turn off the droning music in Port. I have the audio setting for music in Port off (unselected). I have the music volume down to zero. Please, please, please turn this off. I get that the slight anxiety induced is likely to cause players to leave Port and enter battle but if I wanted to be manipulated I would get remarried. Edit: I figured out you could stop this garbage by setting the Ambient Sounds volume to zero.