Jump to content


Beta Testers
  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


Community Reputation

67 Good

About Mik6669

  • Rank
    Master Chief Petty Officer
  • Insignia

Recent Profile Visitors

802 profile views
  1. I would say that if you are a tier 8 CV, there are no “bad AA” tier 10s. Only a question of do I lose. Half my squadron or all my squadron on an attack run. I’ve had a Shimakaze (supposedly bad AA) wipe out my squadron before I could complete a second run. And not just once. Since WG changed the spotting mechanics, smart DD players keep the AA disabled until they’re spotted and then open up. I can tell you as a CV player, by the time you spot a DD who’s turned of AA, you’re too close to do a straight on attack with rockets.
  2. I found the legendary for Republique is worth the grind. I play her as more of a mid-range/brawler so the trade off of shorter range doesn’t bother me.
  3. Mik6669

    "AA has been nerfed to hell!"

    I have experience in the Atlanta and Flint that they do not eat planes as the did in the old meta. Was even hard to get more than a handful of kills in Atlanta against a Ranger when I counted four squadrons passing within 2-3 km throughout the match. Something is wrong if Atlanta can’t shoot down planes.
  4. Mik6669

    Winter Ops Wednesday - The Snowflakes

    127 ships done! Thanks WG!
  5. I'm not a CV Main, but I have over 600 battles in carriers in the current meta. I agree that Carriers right now are broken. If I were to try and fix the current meta, I would remove strafes from fighters and add rockets so that the alt-attack for fighters could be against lighter-armoured ships like DDs. But the current meta is going away so this is about the test. Keeping in mind that this is the first public beta and that it is nowhere near the final product. WG is letting us test along the way. I will say that for the most part I like the concept. 1. I'll start with the AA changes. I can see where WG is going here. Since CVs cannot to cross drops, forcing ships to focus on one side, with reduced AA on the other. Its a mechanic for balance. and still needs some work. 2. The AA mechanic really rewards ships that stay together and will really punish those who go off on their own. 3. Rockets - I didn't play these much. Got a couple hits, but not much damage. this needs a bit more balance but is best against DDs. 4. Torpedo Bombers - I had a lot of fun and frustration with these. Fun because it brings the torpedo run up close and personal and frustrating because the torpedoes are slow and we weren't given enough commander points to add the right skills. I'm assuming that was on purpose to keep the mechanic basic without adding the skill perks. 5. Dive Bombers - very tough to get a hit before you get used to understanding where the ship will be with the bombs actually reach the deck. It's a tricky mechanic, but you do feel a sense of accomplishment. 6. Carrier controls - yeah, this needs work. You can go to the map while in flight and give the autopilot commands, but there needs to be something better. Overall I like the effort here. It's going to be interesting to see how they differentiate between lines and premium CVs. I am looking forward to the next test.
  6. Mik6669

    Cossack or Haida?

    Hissing Cobra Chicken ... I mean Haida!
  7. 1/72 scale model of one of Yamato’s gun towers vs a Tiger panzer. Note the shell beside the tiger.
  8. Mik6669

    CV's that torpedo themselves

    I once saw a CV Torpedo themselves at the start of a match on purpose. The player explained they wanted to take advantage of adrenaline rush.
  9. Mik6669

    a big carrot and a little stick

    I believe the correct answer is “At least we don’t name them after our mother in laws”. Referring to the HMS Battleaxe :-) Read “Red Storm Rising” many times.
  10. Mik6669

    3 SC in a row!

    The RN Gods are smiling on me. Last container yesterday and the first two today have been Supercontainers. Chose resource and got - 14 days of premium - 50 Ocean Soul camo - 15000 coal Not sure what the odds are but this has never happened to me before.
  11. Match made in heaven. I think I have my British DD main commander. I've had the Gallant for a while but nowhere near these results from those stuffy RN types.
  12. Mik6669

    Please remove strafe from all CVs

    I agree with the OP, but instead of getting rid of strafe altogether, give fighters the new rocket mechanic and make their alt-attack option a rocket strafe of a ship.
  13. It will probably be 6500 after Friday when the anniversary sale ends. Warspite and Gallant are currently on sale so you would get the sale doubloon value
  14. Subs can have unlimited oxygen as long as BBs get atomic shells, and DDs and cruisers cans drop lines of sonobuoys. No, there needs to be balance, not turkey shoots
  15. Mik6669


    1. Maybe. But they need to do it from scratch. How long does each premium take to research, model and actually balance. 2. Islands don’t float. 3. They have depth charges for the event. They have not added them to 70+ existing DDs. 4. Nope. No bot subs so no sub vs sub play.