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About Enforcer017

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    Master Chief Petty Officer
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  1. Enforcer017

    What have you done to cruisers

    Eh. I didnt play a lot of cruiser games aside from Siegfried but it seemed alright aside from losing secondary effectiveness. Mogami seemed alright until I messed up and gave too much broadside to a hipper. I Havent played Hindy yet or any of my lower tier cruisers.
  2. Enforcer017

    Your most heartbreaking loss?

    This one from just three days ago. Most of the team melted quickly, and there were only a couple of us that had to work our asses off to try to pull off the win. A BB pushed up and played very well but eventually went down. I had pushed up not far behind the team as well to avoid being flanked and to stay closer to the enemy fleet to keep strikes going quickly. But I failed to hide my carrier properly and my stern was sticking out. It came down to me and a low HP enemy cruiser. My torpedo bombers dropped, and the torps were about 4 seconds away from hitting him, getting the 8th kill, and the victory, but alas, his shells landed first. Looking back on it, there were a couple mistakes I made that had I not done would have secured the win, but heat of the moment and all :( :(
  3. Enforcer017

    Why is Nobody Playing Shokaku?

    I have to agree with the general assessment of Shokaku compared to Lexington. It's a harder ship to play well. When trying to learn CVs with the rework I played a bunch of Ryujo at first and struggled, so I dropped back down to Tier 4 to get better, and played all 3 lines. I ended up progressing up the US line all the way to Midway, and got decent with them. I wont say I'm great, especially with Midway, I suck with that thing. Anyway I had Shokaku from right before the rework. I bought it from Hiryu to have it when the rework came out, and I was terrible with it, so I shelved it for a long time. But after spending more time with Ryujo, and getting practice with CVs in general, I came back to it a few days ago, and now I think it's an amazing ship. I dont know if its better than Lex, but I got my first 2 krakens in CVs in the past 2 days with Shokaku. I feel like my damage lately has been higher as well, but my stats are still so terrible from my earlier days in the rework that I cant say for sure. Just got Hak tonight and I'm excited, but now I need a new captain for my Shokaku. But anyway, yes it seems to me that the IJN CV tree is a higher skill cap tree compared to the other CV lines. The rockets are effective if aimed properly, but your lead up has to be better, you cant make adjustments easily. The torps are better on an individual basis, but you only ever drop 2 at a time, unless its Kaga, so your aim has to be better at higher tiers than the other lines. The bombs are great when you score citadels, but you don't get fires from them. And the planes are fragile so you have to be able to manage your numbers well and being able to avoid damage helps a lot. I still make mistakes there but I'm usually pretty good at keeping decent amount of reserves through a game. Question for the Hakuryu players. For the last module slot, do you recommend speed increase or HP increase? I went with the speed increase, but I'm not sure that was the right choice. Looking for some feedback on this one.
  4. Enforcer017

    Official WG CV poll

    I will log in tonight and see if I get it. I like CVs for the most part. I have heen enjoying playing most of them now that I learned to play them. Unlike in all the complaint threads where people played them one time and were gods of the sky, I actually sucked bad at first, and I can still improve a lot. But I have definitely gotten better. Teams tend to notice when the CV is good or bad and I have been complimented more than raged at lately so thats good. There is still room for improvement though. The idea of AP rockets is stupid. And DDs need some help against HE rockets, but even rockets can be pretty inconsistent. I'd like to see more consistent damage against DDs but with a lower potential damage per attack run. Or perhaps just make the rocket aiming reticle much smaller. That would make counterplay easier because it would be easier to dodge the target area, but would reward skilled play with consistent damage. That may be the best solution. Dive bombers are mostly alright except when the bombs from the right plane fall to the far left of the ship and vice versa for no hits. But again the spectrum of damage is so wide that it screws some players over. I felt bad one day playing GZ because every bomb I dropped on a nagato was a citadel. Meanwhile every attack I launched on a french BB, I forget which one, was an overpen or a bounce. If damage was more consistent across the board that might make people feel less helpless against carriers. Likewise if AA was more consistent that would help as well. Bring the weakest AA boats up and the strongest down, so its more consistent. That way a Yugumo player isnt helpless, and a Friesland player isnt immune, for example. Torpedoes are, for the most part, good, although I think the IJN should have more than 2 bombers in an attack run at higher tiers. As far as Tier IV goes, it needs adjusted. I went back and played Hosho one game after learning how to play properly and I felt disgusted with myself afterwards...
  5. A lot of these dont count anymore, but at the time I acquired them they were bashed a lot. Arkansas Beta: its OP as all get out now but at the end of Closed beta it was pretty derided. I always had fun with mine though. Old Independence: people hated the tiny hangar size but it was my best CV before the rework. Pensacola: the guns are just so good at their tier despite everything else. Its alright. Bayern: A lot of people don't like this ship but I think she performs very well.
  6. Enforcer017

    Got my first ever premium, WV 1941 BB (T6)

    WeeVee is a good ship. She feels a bit squishy to me compared to her contemporaries, but it might just be in my head, and she isnt squishy to the point where I cant get good results out of her. Guns are fantastic. The speed sucks but its much better at T6 than the Colorado at T7. And if you have played US BBs already you know what to expect.
  7. Enforcer017

    My frustration with tier 8 carriers

    I'm still terrible with CVs so take this with a grain of salt but I think Kaga uptiers to T10 the easiest. I can use the rocket planes to scout early, then start attacking with TB/DBs in the second third of the match. If I dump an attack wing before going in on each attack run my planes normally last long enough to still have something at end game. My attacks being effective just comes down to me picking the right flight path and target. Which is still my biggest shortcoming as a player I think.
  8. Enforcer017

    Irrational love of a ship you are bad in..

    The entire CV class for me. I'm terrible with them but I enjoy the different playstyle. I dont know what I am doing wrong but I am determined to find out and get the full potential out of the class.
  9. Enforcer017


    Not that good? Short range secondaries? HA! I have 6.8 km secondaries on a Tier 4. Personally I think Arkansas is the best secondary boat in the game. Sure the german BBs and Massachusetts have better range and a more effective manual control of secondaries skill but the range that other ships have and the meta at those tiers leads to the secondaries not getting to work as much. Its fairly common for me to get multiple close quarters experts in an Arkansas match. Not to mention you get the sweet artillery plotting room to buff your accuracy..... and the choice between boosting your reload or your range. As far as rereleasing the ship? I dont see them doing it in its current form. It would be like rereleasing Nikolai. A nerfed version maybe. I imagine it would only have tier 4 equipment slots.
  10. Enforcer017

    Futuristic Friday - The Next Ship

    I don't think they know how to balance that. It has way too much firepower for low tier but its way too slow and poorly armored for high tier. It would be fun as hell though!
  11. Enforcer017

    Futuristic Friday - The Next Ship

    Now I am hyped that we are getting a Mackensen class battlecruiser even if its a fictional modernized version. I would like to see more of the German Battlecruisers though. SMS Von Der Tann or SMS Derfflinger. We need Battlecruisers from the British side as well. I'd also like that Borodino leak to come to fruition. More predreadnoughts would be cool.
  12. Enforcer017

    Alabama or Massachusetts??

    I think the short heal cooldown on the Mass is more important than the secondaries. I have found it allows me to get in closer and stay there longer than any other battleship, provided I dont mess up my positioning. I do run the risk of burning through all the heals quickly and getting sunk but I have found that I can slow an enemy push long enough for my team on the other flank to break through and either kill everything or hold caps long enough to secure a points win. Statistically speaking though, I am better in Alabama. Sample size could be bigger for both ships though so take it for what its worth.
  13. Enforcer017

    Premium Ship Review - IJN Ishizuchi

    Edit: duplicate.
  14. Enforcer017

    Premium Ship Review - IJN Ishizuchi

    Pretty much this. Just dont let aggressive become reckless. I find it works well to hit and run. You have the health to tank some damage, and the speed to fall back before you get overwhelmed, but you should have your escape route planned and be set on it before you even come under fire. Head back in once its safe or your team needs your health pool again.