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1nv4d3rZ1m

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About 1nv4d3rZ1m

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  1. Dual Purpose Guns - Basically yeah although secondary guns can be dual purpose as well. In game it means that there are two copies of the gun, one which is rendered which shoots at secondary targets and an invisible one that shoots airplanes. Elevation Ability - Not really relevant to the game, ranges are artificially limited in game to the distance the waterline of a ship can be seen from the range finder, then adjusted "for balance" basically any gun in the game can elevate more than the range in game. Same as smaller ships, there is no "underwater" in this game, just the edge of the ship hitting the edge of the island. Fire Chance changes per tier so no. But it gets more complicated because some ships shatter HE shells more due to their armor and according to the devs "shattered shells dont start fires" *Healthy skepticism* @LittleWhiteMouse did a good writeup on turning in game, I dont remember the details maybe she can link the article. lwm can help with that as well, WG does not mention these things so people have to measure. Ramming depends on relative size, hp, and speed I believe. There is also a flag that can change the damages. HP is actually really complicated, WG made a video about it recently Basically there are two HP pools and heal will allow people to deal more damage to saturated areas. The video might help a bit. Its a lot better now, it used to be that penetration and armor layouts were not shown. Even accuracy values and sigma was relatively unknown and krupp was thought to point to WG using a krupp penetration formula (had fun arguing with a reddit mod who thought the stock izumo guns had super pen because of that). There are still things people want to know that are not shown WG is improving the transparency of the game mechanics which is really good.
  2. The Nokaze a tier 8 Minekaze with the features and abilities of the elite Minekaze except with TRB, Smoke, Heal, Panic, and Speed boost. To compensate for the limited torpedo armaments it gets TRB with a 90 second cool down (60 sec premium) 4 charge (5 premium) that reloads special torpedoes, the type 95 mod 1 torpedoes with 12 km range and a 200 m detection range. The torpedoes are also invisible to planes. To compensate for the low HP of the ship it gets a modified Perth smoke with a long deployment time of 30 seconds and a life of 15 seconds and a reload time of 90 seconds (60 second premium) with 5 charges (6 premium) which will give it much improved ability to break contact. The ship also receives a modified version of the cruiser super heal with a 2.5% per second heal that lasts 30 seconds. This heal is balanced by only healing 1% citadel damage taken from gunfire. The ship receives standard panic but it does not really matter because its debatable if the ship even has AA. Finally the Ship receives a modified speed boost that enhances the ship's engine performance by 30% for 30 seconds allowing it even more ability to break contact in bad situations. The consumable would have a 90 second cool down (60 premium) and 5 charges (6 premium)
  3. Its not a logical fallacy to doubt a source that is not credible, it is however a logical fallacy to use a non credible source. Provide a credible source and I will withdraw the complaint, I already provided some common requirements for a credible source. Also you didnt address the second comment.
  4. This source is completely useless, there is no way to verify it at all. No author listed, no citations, etc. How am I supposed to believe it when you could have easily just put that together yourself to help your argument? Even if I believed your source according to that extremely broad definition every tech tree ship from tier 2 up is gated content because you have to unlock preceding ships. So why do unique tech tree ships not bother you?
  5. Sorry just to be clear, you agree with me that other methods requiring similar levels of commitment in game are fine and just disagree about selling tier 10 ships? So if the rewards are purely cosmetic does that just for the moment if we imagine you were in charge and the rewards you picked were being distributed for clan battles that the camo would have no bonuses attached to them?
  6. I have no problem with additional ways to earn the rewards, but I think that it should still require some additional effort or commitment. Earning Steel from just playing randoms opens motivations for people to bot or AFK the Steel needed and its not additional effort in game playing the same thing that you would be playing anyways. If there are missions that have to be fulfilled (that are more than just play x games or deal x damage) that reward Steel I wouldnt have a problem as long as the campaign takes about as long to complete as people spent earning the ship through other methods. I cant agree with selling Steel though, having a tier 10 people can acquire with just cash is something that WG has avoided in the past for good reason, they dont even directly sale the tier 9 premiums.
  7. I guess that depends on your perspective, I think that advocating for people to be able to acquire the ship in ways that require less effort or commitment is pure greed and that seems to be what many of the people are advocating who oppose exclusive ships.
  8. I dont think that most people have an issue with other people earning the Stalingrad, I think the issue is people expecting to get it without putting out any extra effort. Clan Battles is not exactly an insignificant investment of time and effort and after reading some of the threads on this topic it sounds like people expect to be able to acquire the Steel to purchase the Stalingrad from Random Battles or through their wallet which I disagree with. It does not have to be a hard challenge but it should require an investment of time and effort similar in magnitude to the original challenge in game doing something extra like the people who participated in Clan Battles.
  9. Why should players settle for no reward at all when they were promised a Stalingrad for completing the task by WG?
  10. Wg already said that they would make the Stalingrad available in another way for people who didn’t want to participate in clan battles. That said many of us had real life obligations and still managed to fulfill the requirements to get the Stalingrad and any change made giving alternative methods of earning the ship needs to account for the time and effort people spend to earn it.
  11. Not sure what that has to do with my post, I didnt say anything about being able to earn ships. WG has already said that they would make the Stalingrad available to players in an alternate method.
  12. Probably should have been complaining about this when ranked started the precedent of rewarding unique ships for "competitive" events. Now players expect ships as rewards for participating in these events.
  13. That is not true, there are several people who participated in the thread that are not purple the important thing for us however however is meeting and interacting with people in the event. The last time we held this event there were people from multiple different clans that participated and had fun. Comments like your are not only wrong but they are divisive and create an unnecessary separation in the player base. This is our attempt at meeting other people who share our passion for the game and who we havent yet met. I dont think its wrong of us to try and meet other players and we happened to choose a method of encouraging players to meet us by putting together a fun event with some prizes. I hope you can understand, this is not supposed to be some ultra competitive stressful event like ranked or supremacy league, just some fun entertainment with some prizes that hopefully brings some people over to say hi. We are trying to make the a regular event, keep your eye out for this even to return in the future.
  14. The O7/MIA Torpedo Jousting Tournament is returning! 7pm PACIFIC 6/21: ALL ARE INVITED!!!! Rules: NA Only at this time Bring a V25 tier 2 German DD with a 3 point captain. Front two torp tubes only, no guns. Any module configuration is allowed. Each contender will fight against their own teammates, inside friendly cap circles. (This way we avoid too many ram kills). 3 Rounds, top 4 players from each team will advance to the next round. Except in the last round, the jousting for each team ends when only 2 players remain, to avoid the possibility of cutting the match short for the opposite team. 72 players MAXIMUM. Rewards: Winner of First Place will receive a Tier 8 or lower Premium Ship of their choice! Second place receives a Tier 7 or lower Premium Ship of their choice! Third place receives a Tier 6 Premium Ship of their choice! More prizes may be given out for other achievements during the Tournament! In order to participate you must Place your IGN in #jousting-signup channel of our discord in order to save your spot. Otherwise, first come first serve on the night of the event. If you dont already use discord and have access to our server here is an invite to our server: https://discord.gg/htW9P4x The last Torp Jousting Tournament had 48 participants, we are hoping to max out our 72 player capacity for this event. Bring yourselves, bring your V-25, and bring a friend. In the words of our brave leader: we're hosting the event for the server, to bring communities together and have some fun - @bfk_ferlyfe https://clips.twitch.tv/ProudExcitedHerringKlappa http://www.twitch.tv/bfk_fer1yfe/v/262576441?sr=a&t=1217s
  15. Possible Solution to Radar

    I have posted multiple times an idea I had to change radar and make it still useful while giving dds some options to outplay it. But people like Lensar are more interested in slamming CA players than working for a solution. Just check his post history just stat shaming and caustic behavior not solutions. It’s no wonder nothing changes because there is no positive discussion and the people complaining don’t even give the impression they want to fix the issue.
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