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K538

Alpha Tester
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About K538

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  1. This brought a tear to my eye @BiggieD61... one of the greatest statements of all time by a Warships player.
  2. Let's cut straight to the chase. Why does anybody play carriers at all? It makes me sad.
  3. RUST has a few open positions and OXIDE is recruiting heavily to add to it's new clan battles team. If you're looking for an active guild with multiple CB teams for next season, and you think meet our requirements, drop us a line.
  4. RUST and OXIDE are still recruiting. OXIDE has decided to start clan battles to wrap up this season, and is looking to flesh out a roster. If you're looking for clan battles, meet our general requirements and think you would be a good fit, now is a great time to consider OXIDE as we have enough participants for battles but could still use more members to ensure that we have a full team and some spare players to sub in throughout the session.
  5. I'm not super keen on another T8 premium, and frankly I'm not convinced that the Asashio is a particularly well designed boat. Not because it's OP, but because it's essentially a one trick pony. It's not going to be much more than a damage farmer against bad, or extremely unlucky, battleship players. It's not obvious to me that it's going to be especially influential. But that said, I'm inclined to buy one just to feast on the tears of BB players who don't want to bother reading the map or working with their teammates. The fact that its torps won't even hit cruisers mean that every ship in the game can screen a battleship with essentially zero risk. If people are getting picked off by the Asashio with no recourse then they're either pushing caps with no support (something that already rarely works out well) or they're sitting alone in the back of the map (something that is mostly useless anyway). The fact that the Asashio can hit at extremely long range isn't really much of a difference from any PA DD that is already in the game if BBs are playing at sensible and useful ranges. The reload might make a difference, but it still doesn't make a mediocre ship OP. I play lots of battleships at T8 and up and there's definitely not a strong argument that battleships need to be protected from destroyer damage. If the Asashio is so terrifying or game breaking that somebody feels they can't play BBs anymore then try playing a different class and hunting them, the boat's a damn floating victim just asking to be sunk.
  6. Beep boop! @BiggieD61 stop lying. On the positive side, although we are robots we do follow the law: A robot may not injure a human being or, through inaction, allow a human being to come to harm. A robot must obey orders given it by human beings except where such orders would conflict with the First Law. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. Robot pride!
  7. I think it's a bit of everything. They're not that far of a reach for a player who is fairly experienced at T10, but they do require a certain sustained level of play over 100 games that means for most folks it'll take a bit more than casual play. Thus, if you see people with them at lower tiers there's a reasonably good chance they're a better than average player with a good bit of high level play under their belts. Even for the emblems that you can earn with the T9 and T8 ships, you are more likely to get them if you're playing tier 10 ships simply because there is more damage to be dealt at T10, so it's somewhat less likely that somebody's going to get them while they are still grinding up the tech trees. That all adds up to the fact that the folks who have them right now in the game are likely to be fairly experienced players with a minimum level of ability even if it's just the ability to do damage before they die. In my experience there's a pretty big difference between somebody who has played 500 games and 1000 games, let alone the 3000 to 5000 games that I imagine most people who have a few hundred high damage T10 matches under their belt will have played. Warships is definitely a game where there is a substantial learning curve that doesn't really stop at least until you have several thousand games played. I've got about 5000 games since release and maybe a thousand in alpha and beta and I know that I'm still improving as a player as I become more familiar with new ships and develop better situational and map awareness now that I'm not really worried about any of the basic game mechanics. Lots of experienced players, even those who have unlocked everything already, play lower tiers because they have a favourite ship or a premium that they can earn good credits in, or even just to help a friend out who's grinding a new ship.
  8. RUST and OXIDE are still recruiting. We're starting to put some effort into getting a second CB team going for the OXIDE clan in preparation for next season. If you think you might be a good fit and meet our minimum requirements, send us a message in-game or here on the forums and we can talk!
  9. WW11 Navies

    Haida has been rumoured for a long time, though I wouldn't hold my breath waiting for it. I wouldn't be surprised to see a retread Fiji as Uganda/Quebec or even Ontario at some point, but I doubt that there will ever be a more complete line of RCN ships given the fact that even though the RCN was large, there wasn't really a lot of variety as compared to the major nations as represented in the game, and unlike the USSR there aren't even a lot of paper designs to draw from until the Cold War era.
  10. No. The special commanders are already more than enough in this regard. Game balance is already an issue without adding further variables.
  11. Tier X DDs

    Well unless there's nothing else left to do, it's usually a poor use of a destroyer at any tier. It might be worse at T10, but it's rarely a good plan to go off on an expedition by yourself in a destroyer as it robs the team of spotting and the ability to play the objectives.
  12. I don't have the time to listen to a podcast about a video game, but I'd be a bit surprised if they made a change that explicitly changed the length of matches. So many game mechanics are balanced around the current pace that it would essentially boil down to making a change to nearly every game system. I can imagine WG making changes to encourage more aggressive play or other player behaviour that indirectly results in more matches that end sooner due to kills or objective play, but that's quite a different thing even if it might result in a superficially similar outcome. Presumably there would be something somewhat more official if major changes in the actual game mechanics were coming, so I'll chalk this up to the usual forums hysteria for the time being. I'm all for changes that improve participation, no online game survives by catering simply to the original die hards, it's in all our interest for new players to be encouraged to start playing. But that said, the current system works reasonably well, and unlike some other game issues, really doesn't require a complete overhaul or replacement.
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