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PzkwVIB

Beta Testers
  • Content count

    169
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  • Battles

    6556
  • Clan

    [DESS]

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About PzkwVIB

  • Rank
    Chief Petty Officer
  • Insignia

Profile Information

  • Gender
    Male
  • Interests
    Warships (obviously), and various other games.

1 Follower

  1. This. Entirely this. As a concept I don't mind the "save a star" feature as a concept considering how WG has set up their ranked mode. But as someone who's played ranked in League of Legends and a few other formats as well, WG has one of the WORST setups for ranked I've ever seen. Now, I understand the whole "It encourages team play and is meant to draw the more serious players into the game mode" viewpoint that they're going with. But that being said, it is FAR too easy for things to go drastically wrong with trolls/MM/idiots to stick with this "Wins are the only thing that matters" mentality they've given us. And I agree with you that most if not all of us simply want to rank out and be done with it, not that I have any experience in that field but that's another matter altogether. All that being said, unless WG suddenly decides to rework their entire setup for ranked, we're going to be stuck with it.
  2. The New WGC Launcher

    This is more or less what I've been forced to do. When I try running warships with the WGC active I need to run the game on virtually bare minimum graphics to get it even in the realm of playable. Whereas prior to this I was more or less running it on the maximum to high on all graphics with little to no issue. No idea what the issue is, according to task manager the WGC was taking virtually no memory/disk, but the results are hard to deny.
  3. I tend to spam "Try your luck" and "extra flags and camo" as it stands anyway, I have more flags than I know what to do with right now anyway. That being said I can see an overall net loss (as of right now), but that most likely will change upon the patch hitting the live server. It stands to reason that they'll add in some other form of coal gathering aside from missions.
  4. Fighting Fridays - On Fire!

    It depends more on the hp level (overall %) than anything else, and how likely I am to need my Damage Control in the near future. Seeing as fire does % health damage, it also depends on how likely I am to sink during the fires duration.
  5. Well, considering I've yet to tank out and I've been playing since the Beta, I REALLY hope you're wrong on that one...
  6. To be fair, that applies to virtually all DD's anyway, and the Gearing isn't too far out of line with the others that with RDF it can catch them more often than not.
  7. That only goes so far. There tends to be a large disparity among the average to skilled playerbase, where their ranked stats (win %, damage, etc) are worse than their random stats. I know mine are, and I'm fairly above a 50% win rate in random battles, but considerably worse in ranked. All it takes is one guy deciding that he was Admiral Halsey in a previous life, going off and getting sunk, and now you're down a ship and most likely behind in a difficult time to play catch up. I have upwards of 35 matches in ranked, for about a net 6 star gain. It's hard to advance when virtually every battle is a slaughter one way or the other. It becomes less about individual skill, but who has the fewer reincarnated Halsey's.
  8. Nelson on the Bridge Error

    Same here...
  9. 1) I couldn't agree more, I can't count the number of times I've over-steered into one thing (torp/island) because I was avoiding something else (torp/island). 2) Agreed, but considering that reverse torpedo bug is still around I always keep an eye on friendly DD's. 3) I can agree within reason, but I've fired the 20km Shimakaze torpedoes and hit an ally 18km in, it's not really possible to plan out what an ally will do ~2 minutes later. Or better yet when I've had an ally (who I warned repeatedly that I was torping the Scharnhorst) make a U turn out of safe cover, eat all six of my Blys torps and die, simply so he could fire off his 3 Fiji torps, fail to kill the Scharnhorst, and also get me killed by said BB in the process.
  10. Same thing happened to me as well, and I happened to hit an allied Iowa who had already damage controlled a fire. Who then nearly flooded to death, and gave me team-killer status. I'm not even sure what to make of this bug.
  11. Because that would make too much sense. It makes more sense that a friendly can kill you simply because you annoyed him, he didn't aim his torpedoes correctly, or that he decides to match your speed while sitting next to you while spamming HE and blaming you for blocking his shots.
  12. Seeing as we've done that song and dance twice now (once in regards to a certain premium battleship, the other a certain other CC), I'd be more or less inclined to agree. While I do believe that this thing is being slightly blown out of proportion, I will agree that WG messed up on two fronts, and is now trying to perform (albeit ineffective) damage control.
  13. This. Entirely this. The capabilities aren't what we're arguing, it's the RELIABILITY.
  14. This is pretty much my opinion in a nutshell. The last thing this game needs is to go back to the four Shimakaze's per side, but it would be nice if the line was buffed to the point where doing our supposed job was easier would be much appreciated.
  15. As a member of the IJN DD Mafia, I resent that statement. I still maintain that WG has been too heavy handed with the nerfs (because the Minekaze/Mutsuki and Hatsuharu needed to be worst in tier), or nerfed things that didn't need nerfing (Fubuki and Kagerou being prime examples). But that being said, I agree that nerfs were needed, the days of "Whoever has the most IJN DDs wins" needed to die.
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