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About PzkwVIB

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    Chief Petty Officer
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    Warships (obviously), and various other games.

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  1. Same thing happened to me as well, and I happened to hit an allied Iowa who had already damage controlled a fire. Who then nearly flooded to death, and gave me team-killer status. I'm not even sure what to make of this bug.
  2. Because that would make too much sense. It makes more sense that a friendly can kill you simply because you annoyed him, he didn't aim his torpedoes correctly, or that he decides to match your speed while sitting next to you while spamming HE and blaming you for blocking his shots.
  3. Seeing as we've done that song and dance twice now (once in regards to a certain premium battleship, the other a certain other CC), I'd be more or less inclined to agree. While I do believe that this thing is being slightly blown out of proportion, I will agree that WG messed up on two fronts, and is now trying to perform (albeit ineffective) damage control.
  4. This. Entirely this. The capabilities aren't what we're arguing, it's the RELIABILITY.
  5. This is pretty much my opinion in a nutshell. The last thing this game needs is to go back to the four Shimakaze's per side, but it would be nice if the line was buffed to the point where doing our supposed job was easier would be much appreciated.
  6. As a member of the IJN DD Mafia, I resent that statement. I still maintain that WG has been too heavy handed with the nerfs (because the Minekaze/Mutsuki and Hatsuharu needed to be worst in tier), or nerfed things that didn't need nerfing (Fubuki and Kagerou being prime examples). But that being said, I agree that nerfs were needed, the days of "Whoever has the most IJN DDs wins" needed to die.
  7. While I'm no fan of the smoke camping meta, and I do agree it needs to change, this is the wrong method. What the right method is, I don't know. But this change has the potential to do more harm than good in terms of balance. Example: Sims is one of the best team play DD's at its tier, and arguably one of the best in the game. It's good at laying rubber band powered torpedoes, and laying USN smoke for its team. With this rework in play, the Sims LOSES some of the reasoning to do that for anything larger than a light cruiser.
  8. ANOTHER Khab nerf....

    While I do agree that the US Armed Forces are the best military force in the world, look at the latter half of that statement. And apply it to the Kahb. "It exists to give the rest of the players a challenge and to keep them humble." Think about that. The current Khab is far and away the best DD at its tier, and it should stay that way because, it keeps the other players at tier ten humble/provides a challenge. That doesn't even compute...
  9. ANOTHER Khab nerf....

    A lot of these posts tend to either be that the Khab is OP and that this nerf is needed (or not enough of one), or that this nerf is going to severely impact the Khab's ability to put out damage/ or its versatility. I'm more toward the former, I've been up against a Khab many times, and I'm generally coming out behind, even in heavy cruisers like Ibuki and Zao. The Zao is really the first ship I've had that can stand a chance against it outside of 10km, but even then it's not reliable. The Khab really does need some sort of nerf, it's out performing everything around it, by more than the old IJN DD's EVER did. And yet somehow, it's not being nerfed.
  10. It's connected to my debit card, which has money it can draw from.
  11. Tried, still no luck. Only thing I can think of is that my Paypal isn't interacting with my WG account. No idea why, but thanks for the idea.
  12. Anyone else having a bug? Whenever I try and buy something from the shop using PayPal, I get this error. Anyone know what the problem is?
  13. That, almost sounds like the clan I'm in. The closest we get to tryhard outside of Operations is a few of us grind our way up in ranked, or play tier X's. I can send you the Discord link if you'd like, see how you feel about the people in there if nothing else.
  14. anti radar

    I agree, the days of 4+ Shimakaze's per team needed to die. That being said, we'd like for the Shimakaze (and a good chunk of the IJN DD line as a whole) to be considered a viable choice, rather than a niche role that a majority of the time is far more difficult to perform than it should be.
  15. anti radar

    I've been around since then, I remember those days. My mistake.