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mrlomo

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About mrlomo

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  1. mrlomo

    Developer Bulletin 0.8.9

    When do we think we can address: 1) AA still shooting through land and tampering its effects as aircraft fly around a hill/mountain. 2) sighting Spotter planes before one can spot the Ship that launched them. Seems odd that a single spotter has higher detection than a squad on planes.
  2. mrlomo

    Public Test - 0.8.8 - Round Two

    I have been unable to get game to start . 1st time I could see my ship and could provide moving directions but could not get the camera to follow the ship and all other controls did not work. I had to exit the game. 2nd time, i did not get past the loading splash screen.
  3. I'm here for the Steel and Flamu's videos on how easy it is to win ranked.
  4. Maybe at 8kms for a spotter but you should not see a spotter plane before you see the ship.
  5. One thing that does need to change is how easily CV aircraft can see a ship's spotter aircraft. I can tell where a BB is located at 20kms if they put up a spotter. It's a small fix but it can make a difference.
  6. I agree that stealth fire should not come back but we need to lower the visibility time on a DD after it shoots out side it’s detection range. Espically when it has AFT and is shooting at twice a it’s detection.
  7. Since 8.0, I've noticed that when a enemy ship launches a Spotter aircraft one can spot these little planes at great distances. This seems like a bug that WG needs to address. A spotter air craft should be spotted at rangers greater then 4 to 6kms vs then entire map.
  8. mrlomo

    Update 0.8.1.1

    Can someone help me with this change in 8.1.1? "To improve the combat effectiveness of Torpedo Bombers, the “Repair” consumable on Shokaku and Hakuryu has been improved: cooldown reduced from 180 to 120 seconds, the number of charges increased from 3 to 4. How does the combat effectiveness of Torp Bombers get improved if the cooldown is reduced from 180 to 120 seconds and charges increased to 4? I'm happy about the stealth AA fix, but I think there needs to be continued improvement on A/C spotting ranges as well as A/C visibility range. To help the DD community, WG should look at reducing the amount a Time a DD is visible after shooting the main guns. May be this should be down to 15 secs. I find it odd that a DD can turn invisible as soon as it turns off the AA but still needs to wait 20 sec after firing the its Dual use main guns. Increasing Torp Bomber recovery times to 90 secs is nuts. Basically, if you are low on A/C at the 15 min mark you really have no capability left to be effective...which seems counter to the initial "Nerf" added due to the recall aircraft "F" spam at 8.0--which was done to help CVs save aircraft. Also, is this for All CVs or just the Kaga?
  9. mrlomo

    Update 0.8.1 - Feedback and Performance

    The CV auto Pilot is still really bad. I'm not sure if it has to do with the fact i pick close way points. I like to go to an area and then turn the ship to face the enemy...so my planes can take the most direct route. so at the east west point I then take a next way point toward the enemy....since I dont want my CV to get close the way point is at most the distance of a 1/2 Square. Once the ship is in the way point area it seems to always move in a circle. I think this has to do with the fact the CV cant turn fast so it basically turns past the WP and then turns back to get to the WP it past and so on. This mechanic is just insane since we dont have CV control when flying. thus, one has to spend more time not flying to control the CV navigation. I think an easy fix is if the CV is in the area of the last way point the Ship should respond as if it is at the picked WP. We are in Auto Pilot so I would not expect precision driving.
  10. I hope they wait on the GC. CVs can take it out so I think this will lower the win rate. Also, it is pretty lame that WG announces a few weeks after the Christmas gift event--where they promoted the GC-that they would move it up a Tier.
  11. It is actually a 2x Nerf for flooding in some cases as they have lowered the Flood chance on Midway AC too.
  12. I have to disagree, Zoup is not going post propaganda on behalf of WG.
  13. mrlomo

    Update 0.8.0 - Feedback and General Performance

    How long are we going to have to wait to get a fix for the pathetic Carrier CV auto Pilot? Like there was never an AP issue before and now it's a total mess. with the latest Hotfix, no AP change yet the Continual CV modifications change a CV player behavior so now since spotting is lower I need to fly my planes longer before returning. If im attacking a DD i may need to make an extra run as aiming was nerfed....and while I'm doing this my pre launch way points have my CV totally ignoring them and going off in a direction backwards and not where I need it to be. Lets go boy and girls and get this fixed.
  14. mrlomo

    Public Test 0.8.0 - Bugs Report

    So I just encountered my 1st bug in the CV. I was flying my fighters and making a final run on a NC BB. As my last plane got hit, I fired rockets and then near simultaneously hit the F key. As I got back to the carrier, the screen indicated I needed to hit the "F" key, but I never was able to launch AC again. this seems to be similar to what XxXFiredemomXxX indicated above
  15. mrlomo

    PTS CV feedback

    I moved up to play the Lexington and noticed that within 2 min of every game I have played the CV is spotted....it has ~16km detection on surface and 15km from the air unless you take concealment. I think CVs should start a little further back on the map, or rework the concealment numbers for the CV. they should not be launching the CAP fighters before DDs can get to full speed.
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