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renegadestatuz

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  1. I think k people would still take radar on this over a plane.
  2. Since it’s tier 9 it means she will be either free xp or coal. On his last Q&A Octavian said they are planning/would like a free xp dd but wouldn’t happen until next year.
  3. ST, American cruiser Alaska, Tier IX Hit points – 60 800. Plating - 27 mm. Armor belt – 229 mm. Torpedo damage reduction – 13%. Main battery - 3x3 305 mm. Firing range – 20 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. Maximum AP shell damage - 8900. Reload time - 20 s. 180 degree turn time - 36 s. Maximum dispersion - 216 m. HE initial velocity - 762 m/s. AP initial velocity - 808 m/s. Sigma value – 2.05. The parameters of the dispersion ellipse are equal to the values of the Graf Spee cruiser (better than battleships, but worse than common cruisers). The parameters of the ricochet angles of AP shells are equal to the values of the American cruiser Des Moines. Secondaries - 6х2 127 mm, range - 5,0 km, Maximum HE Shell Damage - 1800, Reload Time - 6.0 seсonds. AA defense - 34х1 20 mm, range - 2,0 km, damage per second - 122. 14х4 40 mm, range - 3,5 km, damage per second - 223. 6х2 127 mm, range - 5.0 km, damage per second - 91. Maximum speed - 33 kt. Turning circle radius - 850 m. Rudder shift time – 13,8 s. Surface detectability – 16,2 km. Air detectability – 12,1 km. Detectability after firing main guns in smoke – 12,8 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Defensive AA Fire / Hydroacoustic Search Slot 3 - Spotting Aircraft / Catapult Fighter / Surveillance Radar Slot 4 - Repair party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary.
  4. World of PremWarships WoPW ?

    Devs have said a few times this year that the Commonwealth won’t be getting their own tree/lines. It’ll just be premiums. Now that can always change over time and down the road, but for the time being they won’t be getting their own tree/lines. So for the moment you can erase that from your list.
  5. Depends on when they start to test them, how long it takes them to test them and whether or not they decide to release them. I would say you’re looking at a patch or two. So a little under 1 month on the low side to a little under 2 months on the high side.
  6. They just announced Izumo buffs. https://forum.worldofwarships.com/topic/164372-dev-blog-st-balanace-changes-ijn-and-german-bbs/
  7. ST. Balance changes. Japanese and German battleships. Japanese battleship Izumo: The thickness of the upper deck armour plating is increased from 32 mm to 57 mm; Surface Detectability Range reduced from 19.26 to 17.19 km; Surface Detectability Range after shooting from smoke is reduced from 19.21 to 16.8 km. The changes will allow the battleship to receive less damage from the enemy cruisers' HE shells, and the change in the visibility puts her in line with that of other tier IX battleships. It will also increase the average life time and combat efficiency of the ship. Japanese battleship Yamato: The speed of rotation of the Main Battery is increased from 2.5 to 3.0 g / s to increase the level of comfort of the game on the ship. Japanese battleship Ashitaka: AP shells was replaced with a shell with the following characteristics: Initial speed: 806 m / s instead of 790 m / s; Damage: 12 600 instead of 12 400. Thus, the battleship can better combine high speed and effective armament. The ship will have a volley from the battleship Amagi, whilst staying inferior to it in armour. Japanese battleship Kawachi: In the hull (A) the reload time of the Main Battery is reduced from 33 to 30 s. Japanese battleship Myogi: A Hull: the reload time of the Main Battery is reduced from 33 to 30 s; A Hull: rotation speed of the Main Battery is increased from 3.0 to 4.0 g / s; The sigma parameter is increased from 1.8 to 2.0. Thus, Kawachi and Myogi will become more comfortable ships during the progression from the base to the top state of the ship. The change in sigma will compensate for the small number of shells in the volley. German battleship Nassau: Reload time of the Main Battery has increased from 22.2 to 26 s Reduced the number of charges of consumable "Repair Party" from 3 (4 for Repair Party II) to 2 (3). The ship showed high efficiency at her tier and the corrections should lead it to balance with other ships at her tier. Reducing the number of charges of this consumable will increase the effectiveness of experienced and novice players on the ship. Please note that the information in the Development Blog is preliminary.
  8. Mods are gonna love the strike potential with this post lol
  9. Dev Blog - ST IJN DD balance changes

    How would that work considering she has the same guns and shells? Especially since they said for Japanese HE shells or 100mm caliber. That’s a global change for the shells.
  10. Dev Blog - ST IJN DD balance changes

    It looks like more of an oversight/forgot to add her in. Kii should’ve been added in as well. Because they stated on top line that this is a change to Japanese 100mm HE shells. So it’s a global change to the Japanese shells. So all IJN ships with the guns would be included in this.
  11. Dev Blog - ST IJN DD balance changes

    She will also now be able to pen the hull plating on BBs with IFHE.
  12. ST. Balance changes. Japanese destroyers. For the Japanese HE shells of 100 mm caliber (used on Akizuki, Kitakaze, Harugumo and secondaries of the Zao and Hakuryu), the armor penetration parameter was increased from 17 mm to 25 mm. This change will allow the HE shells to penetrate the armor of all destroyers, except for Khabarovsk. Taking those changes into account, the following parameters change in the Akizuki: Surface Detectability Range increased from 7.56 to 7.76 km; Surface Detectability Range after shooting from smoke increased from 2.39 to 2.48 km; The rudder shift time for the Hull (B) is increased from 4.8 to 5.8 s; The rudder time for the Hull (A) is increased from 6.5 to 7.8 s. Japanese destroyer Kitakaze: Maximum Speed was increased from 33 knot to 36 knot to increase the level of comfort of the game on the ship. Please note that the information in the Development Blog is preliminary.
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