Axiomaticranger

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  1. Okay, I get that. But IRL, wasn't she considered a BC? I know that Wikipedia simply classes her as a cruiser while making mention of the English calling her a pocket battleship, but... Wiki. Grains of salt must be taken when dealing with a medium easily editable by every Tom, Short for Richard and Harry. (Really? I can't use the old style diminutive for Richard? What are we, frigging puritans?)
  2. Correct me if I'm wrong, but isn't the Graf Spee a battlecruiser? Battleship level of armaments on a small, fast, lightly armoured hull? Isn't that what a BC was?
  3. 38 on 13 October. Started playing games in the heady days of the Atari 2600.
  4. JFC = Jesus [REDACTED] Christ/ Just For Cruisers TBY = Torps/ Torping Behind You
  5. Says the person accusing me of hypocrisy. Okay, my last post for you. You haven't once addressed my own, so why should I address yours? As for being deflective, look in the mirror. As for how long it took, actually yeah, it did. Making a turkey dinner while looking after kids at the same time means that sometimes I have to leave in the middle of answering a post that I'm quoting. You know what, I WILL address one point, the one you edited in. That the mod was approved by WG (as if not expressing disapproval is equal to official approval) is largely immaterial. Approval is not ironclad and forever As for info "just being presented in a different way", I'm not sure if you understand this concept or are just willfully ignoring it due to it wrecking the base of your suppositions so I'll reiterate: Anything that removes guesswork or makes information gathering easier, or presents it in a simplified way is an advantage. When one player has that advantage and another does not, it creates an imbalance between the players. To simplify, how information is gathered and presented affects its use. Here's an example using the X minimap marker: You stated earlier that you could accurately hit targets firing in smoke with or without a spotter plane (and honestly, well done you. I still struggle with ranging in on unrendered targets, especially at range). The X, however, gives you a level of precision that you can't match, no matter how much practice you've gotten. It's the difference between "I'm 99% certain I've got the range right" and "The marker shows me exactly what range I'm aiming at". With you eyeballing it, if you're off by a pixel, your shots can miss by tens of metres, or at long range, a hundred or more. You still have the same information with the X as you do without, but now it removes the uncertainty. Get it now? Anyhow, it's turkey day in my household and I have to go. I hope you have a pleasant day, and drive safe.
  6. I appologise. I should have realised that I was feeding a troll, rather than actually engaging in an actual discussion. BTW, editing posts after the answer is given is a mark of a true Blue Falcon. Have a nice day. :)
  7. Answers in purple. I have to say, I'm amused at how you keep sidestepping (or outright ignoring) my argument on how and why non-cosmetic mods are unfair to those who aren't using them versus those who do. Oh, and the artillery plotter? It IS in the game. It's an item for a mod slot that increases your ship's main battery range (I think). It doesn't project an indicator of the area where your shots are going to land.
  8. Sigh. Please, I understand that you like to argue for the sake of arguing, that's fine with me and I'm not going to judge a person's predilections. However, if you're going to do it, please, don't do it in as obtuse a manner as this. It's disingenuous and beneath you. As I said in a previous post, these type of mods are unfair, as not everybody uses them, for a variety of reasons. Maybe their computer can't handle them, maybe they just don't want to use them. It doesn't matter. What does matter is that some players have an advantage over others and thus tip the balance. As for making these mods standard, why? Is the base game so lacking that these are needed to have a complete playing experience? Do we really need to simplify the game to this point; to, in effect, dumb it down? I can see some mods making it in to the base game, like the ones that change the detection range from a dotted circle to a solid shaded circle, or the more cosmetic ones (like alternate medal placement options) as alternative options, but the ones that are literally game-changing, like Navigator? No, no that one needs to go. As for the minimap X, imagine if that wasn't an X, but a dot with a circle scaled to your ship's dispersion area. I leave the implications to the reader.
  9. Absolutely true on all accounts, however, you're forgetting something very important: anything that simplifies a player's job, anything that adds precision to their information or takes the guesswork out and adds certainty is an advantage, no matter how small it may seem. That's what mods do. They take info that's already at the disposal of the playerbase and refine it, make it more easy to access and do it all while in game, without taking the player's attention away from the action for more than a second at the most.
  10. True, but what if your ship doesn't have a spotter plane? It then becomes much harder to place accurate shots, even following the tracers, because of the camera angles involved. Still possible to do, but not as easy, especially at range. But with the X on the minimap, it damn near removes any guess work on the players part as to the vertical component when aiming at unrendered ships, and you don't need a spotter plane to do it.
  11. I just opened up Aslain's to check for myself, and it looks exactly like the screenshot you posted above. The X isn't a separate mod by itself, but an add-in or update to an existing mod, most likely the target direction lines. Of course I could be wrong, I'm not a modder, but those are the only minimap options I have enabled and there's the X, big as life.
  12. It's in Aslain's mod pack. Start it up, go down to the minimap section, and enable the "display target direction" ( I think). Please note, however, that none of the options actually say "adds marker to minimap to indicate point of aim" or anything like that. It's just in there without preamble.
  13. As stated above, it's a mod that adds a coloured dot above targeted ships that indicate whether the ship is going forward (green), is stopped (red) or is in reverse (purple).
  14. Hey, I think I was in that match! That being said, I have a tendency when driving a French boat to tell my team that my ChEng has informed me that my reverse gear is out of action, and when I am a RNCL Captain I sometimes lament that I forgot to load the HE for the main guns
  15. No, actually, it's not user error. How can it be the fault of the user (or more accurately the non-user) when the mods in question remove guesswork, informational ambiguity and imprecision? @sulghunter331 While I agree with you about the usefulness of the Running Lights mod, I don't think you understand how gamechanging removing or even lessening informational imprecision can be. With the x on the minimap, it removes most of the vertical guesswork needed to fire (relatively) accurately on unrendered targets, like ships firing inside smoke. Can you do it without the x? Of course, but it takes practice and you still have a larger area of error. Think of the x as "this is the general area where your shots are going to land" rather than "this is where your crosshairs are pointing" and maybe you'll see why people are up in arms. As for Navigator, again, this removes, completely, any guesswork in determining angles. The difference in "I don't think I can pen him, he looks well angled" and "I can pen him, he's three degrees over angled" is pretty major. Again, yeah, people can learn to guess and estimate relative angles and whether or not shots will bounce to a fair degree, but that will never beat having absolute information at your fingertips. Which brings me to the crux of the matter. Flat out, non cosmetic mods are unfair in a competitive game when not everybody uses them, for whatever reason. Even the smallest amount of information collation and simplification introduces an imbalance. I'm not going to go so far as to call it cheating, but it is intellectually dishonest, because if you need to have an unfair advantage to do better or to win you're doing yourself a disservice.