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About Capt_JollyRoger

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  1. Capt_JollyRoger

    How much did people spend on Santa crates?

    Spent 150. Got a ship the whole world wants and all i really wanted were flags?
  2. Capt_JollyRoger

    Asymetrical battles- The Zerg meta

    Have you played one yet?
  3. Capt_JollyRoger

    Banned from Chat?

    Why not? Every other gamer in the world uses things like discord.
  4. Capt_JollyRoger

    Visa Gift Card

    You use it like it's a visa credit card
  5. Capt_JollyRoger

    It's a Rough Life for CCs

    Until you sunk yourself!!!! How ya been stranger?
  6. Capt_JollyRoger

    Hey thanks again for the double CV garbage!

    I stopped taking op seriously years ago.
  7. Capt_JollyRoger

    IJN Mikasa is the best ship in game! (Kinda)

    I'd rather seal club at tier 4 personally.
  8. Capt_JollyRoger

    5 Years

    Still here.
  9. Capt_JollyRoger

    Fix The Dang MM!!!

    We need 5 more
  10. Capt_JollyRoger

    New German CVs Rocket Aiming Receptacle Tier IV and VI

    You running any mods @bortt ? I just tested it in my German CV and saw it just fine.
  11. Capt_JollyRoger

    Italian ships smoke error

    Yes.. We do understand what you wrote. The advice given to you is correct. See here. Taken from wiki after a 5 second google search on how to smoke in warships. You can use google as well to do all sorts of searches for things you want to learn more about. It is really nifty, try it sometime. Firing in Smoke A ship sailing peaceably along has a certain detection radius. However, the moment she lights off her main battery, she becomes visible from considerably farther away. This is due to 'gun bloom' — the flame and smoke from her rifles. With clear visibility, the ship's detection range becomes the same as her main gun range. There is a similar effect when firing in smoke. A ship sitting quietly in smoke is invisible outside 2.0km (barring the use of radar or hydro). When she fires her main batteries, her detection range increases, although not as much as firing in the open. The amount the ship's detection range increases tends to track the main gun caliber, as does the type of ship. Roughly, the smoke firing detection ranges of DDs varies between 20-25% of the clear firing range, cruisers 35-55%, and BBs 65-100%. Battleships gain little from firing in smoke. Pan Asian cruisers have a considerable advantage: they have almost no detection range increase when firing in smoke. Upon firing the main guns, the ship's detection range increases. If no enemy ship detects it, the range immediately drops back to the non-firing detection range. If an enemy ship does detect it, the ship remains spotted for at least 20 seconds before the range reverts to the non-firing detection range. Of course, firing again resets the 20 second timer. Note well that while gun bloom may not cause the ship to become detected, the muzzle flashes and tracers themselves are visible to the enemy from a considerable distance, and may be quite sufficient for accurate counter-fire. For more information on how the spotting and detection system works in World of Warships, please see the Detection article.
  12. Capt_JollyRoger

    High Tier DDs... nope. Can't do it anymore...

    Indeed. I have seen the same. In fact in division my mates always know that if they want me near a cap and there is radar there.. That they had damn well better kill that radar ship before I go. They know that while that radar ship is alive all that they will get is me staying at least 10km away (12 if RU).