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About jmanII

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  1. Neither do the idiots that say they are going to do something in chat, but in actuality do the EXACT opposite - or dare I mention the F key spammers. Would rather have an incomplete pic than have to put up with the above. Just take the option from Tanks and apply it to Ships - presto, done. You can chat if you want, but if not - just click the button to turn EVERYONE off.
  2. For some reason, Tanks has this option. Why can't Warships have it? Just look at your mini map.
  3. Dreadnought Vanguard Repulse/Renown Revenge CA subclass - York, County, Hawkins DD line
  4. Oh how I wish there was an option to turn off in game chat - like in WOT. A few of the above listed is a good enough reason for me to report - those plus many more. I had heard of one, but never experienced it....until yesterday. Had a player spam the "F" keys the entire match. Finally had to turn my speakers off.
  5. Beta tester

    Heck, I have the Alpha tester flag - but Beta tester under mine. I think that ship sailed long ago.
  6. 11 years on the bridge of a DD in the Navy. Had to take a rules of the nautical road exam every 6 months. This was no joke to me. Sound signals were NEVER used to salute.
  7. Um....no I suggest you brush up on your rules of the road - suggest the USCG website. https://www.navcen.uscg.gov/?pageName=Rule34 (c) A vessel not under command, a vessel restricted in her ability to maneuver ‹‹ whether underway or at anchor ››, ‹ a vessel constrained by her draft › , a sailing vessel, a vessel engaged in fishing and a vessel engaged in towing or pushing another vessel shall, instead of the signals prescribed in Rule 35(a) or (b), sound at intervals of not more than 2 minutes three blasts in succession, namely one prolonged followed by two short blasts. (c) When in sight of one another in a narrow channel or fairway: (i) a vessel intending to overtake another shall in compliance with Rule 9(e)(i) indicate her intention by the following signals on her whistle: –two prolonged blasts followed by one short blast to mean "I intend to overtake you on your starboard side" –two prolonged blasts followed by two short blasts to mean "I intend to overtake you on your port side". (ii) the vessel about to be overtaken when acting in accordance with Rule 9(e)(i) shall indicate her agreement by the following signal on her whistle: –one prolonged, one short, one prolonged and one short blast, in that order. Three short blasts is I am operating astern propulsion, the other vessel is answering back with 3 short blasts - only in Inland waters however. The one this game needs to have as a hotkey is 5 or more short blasts - DANGER SIGNAL!!!
  8. Um....no I suggest you brush up on your rules of the road - suggest the USCG website. https://www.navcen.uscg.gov/?pageName=Rule34 (c) A vessel not under command, a vessel restricted in her ability to maneuver ‹‹ whether underway or at anchor ››, ‹ a vessel constrained by her draft › , a sailing vessel, a vessel engaged in fishing and a vessel engaged in towing or pushing another vessel shall, instead of the signals prescribed in Rule 35(a) or (b), sound at intervals of not more than 2 minutes three blasts in succession, namely one prolonged followed by two short blasts. (c) When in sight of one another in a narrow channel or fairway: (i) a vessel intending to overtake another shall in compliance with Rule 9(e)(i) indicate her intention by the following signals on her whistle: –two prolonged blasts followed by one short blast to mean "I intend to overtake you on your starboard side" –two prolonged blasts followed by two short blasts to mean "I intend to overtake you on your port side". (ii) the vessel about to be overtaken when acting in accordance with Rule 9(e)(i) shall indicate her agreement by the following signal on her whistle: –one prolonged, one short, one prolonged and one short blast, in that order. Three short blasts is I am operating astern propulsion, the other vessel is answering back with 3 short blasts - only in Inland waters however. The one this game needs to have as a hotkey is 5 or more short blasts - DANGER SIGNAL!!!
  9. I don't think I will, just the Musashi could be an even better credit maker and with 18" guns - would make me think twice about grinding through the Izumo to the Yamato.
  10. Welcome to the club, hopefully we do not regret getting MO instead of waiting until Musashi.
  11. From the new Duke of York campaign: New Mexico, La Galissoniere, Ernst Gaede, Queen Elizabeth and FuShun Graf Spee Campaign: Farragut, Bayern, Fuso, Leander and Budyonny This is going to be exactly like the Graf Spee campaign - basically timed (4 days each mission set) to complete 5 sets of missions to get the Duke of York. You then use the Duke to open the follow on missions to the above mentioned tier VI ships. The [edited] thing is that you only have a limited amount of time after the last mission opens to get the Duke AND finish the missions for the tier VI ships (this includes the Scharnhorst camo I believe). They will also most likely release the Duke for purchase in the shop (as they did Graf) to complete the missions for the tier VI ships earlier. I finished it with the Graf Spee, but only just. It is however a great way to skip to tier VI ships in each of the lines! This is the real reason I am going to complete this campaign, not for the Duke of York. I also remember getting a port slot and the silver equivalent of any ship I already had.
  12. They are paravanes They are really only effective against moored mines. Of course when the explosive chisel cuts the cables attached to the bottom weight, they become floating mines. You better hope you have EOD aboard! I know what you are thinking - lets just shoot them. If you shoot them, and they become partially submerged (or worse submerged 5-10ft underwater) they become mines you can't see until it is too late. Any ship can be a minesweeper - once!
  13. For a ship, how old is old?

    The answer to the question of how old is old is really how much it was to build the vessel and how it has aged. For a nuclear powered carrier, the navy expects about 50 years (give or take a few) depending on the construction schedule of the replacement and how many carriers CJCS and the President is willing to accept. Right now I think the carrier group numbers is expected to be 12-13. This factors in phased maintenance and training cycles to have 4-6 on station at any one time. How much it was to build factors into the importance of the vessel and how many yard periods of upkeep they get funded. Obviously, the carriers are going to get precedence in the maintenance periods over DDG's, CGs and FFGs if decisions have to be made of funding. Destroyers, Cruisers and most Frigates are expected to have about 30 years (with regular yard periods which rarely happen on schedule or at all). 30 years was actually really pushing it for the Perrys. I heard stories of personnel falling through multiple decks in the engineering spaces. Mothballed ships are not totally inactive - they still have degaussing and zincs are replaced that prevent most of the hull deterioration and they are sealed from moisture getting in. This is not so with the museum ships. The question of how long they can be kept in mothballs is not a cut and dry answer. It has to do with the construction of the ship, condition of the water were they are located and how the ship aged when active. This is why assessments are done periodically. The Iowa's are a special case. They only had 2-3 years on them when they were first decommissioned. They were kept in pretty good condition when mothballed and could be (and were) reactivated many times. There was periodic assessments done while mothballed on the HM&E (Hull, Mechanical and Electrical) and were found to be in good shape. The real question (and what spelled death to the Battleships) is the annual operating costs. Annual Operating costs - not so much fuel and replacement parts, but more of the crew. The crew in modern ships are supplemented by built in technology and therefore crew is reduced. Not so in the Iowas. If I remember correctly it takes the crew of 2-3 Ticonderoga Cruisers and 4-5 of the Perrys to man one Iowa. Remember that todays fleet is more of multi mission platforms. Iowa only had (really) ASUW and Strike capabilities. This left her vulnerable unless a battlegroup was based around them. When given the option, Carriers are more capable than Battleships in the current age and escorts are needed for the carriers.
  14. I hurried and got Des Moines for Clan Battles. Have not been disappointed! Repurchased Pensacola for S&G - having a better time in it than the first time around. Using it, Cleveland, Indy, Atl and training 4 new COs for the line split. Can't wait to try out the Helena - the closest thing to Brooklyn. Now about that Wichita......
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