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OSY_UD_IX_Moon16

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About OSY_UD_IX_Moon16

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  1. This change is not wrote in bulletin, so I think I need to mention it here The Setting---Sound---Music mode, dynamic mode is working abnormally compares to the live version(0.8.0.2 and previous versions) Last time it works abnormally is during 0.7.1 to 0.7.9 (Op Dynamo came back), and that dynamic music mode is not enjoyable as it constantly switch soundtracks when situation changes, just like it cannot decide which music it should use. Please fix this abnormal music mode bug, just keep it same as in 0.8.0, thanks.
  2. OSY_UD_IX_Moon16

    Public Test 0.8.1 - Feedback

    @Gneisenau013hey, important change that is not in bulletin - The Setting---Sound---Music mode, dynamic mode is not working as intended, once again. Last time it works like this is during 0.7.1(iirc)~0.7.9(Dynamo came back), and that dynamic music mode is not enjoyable as it constantly switch soundtracks when situation changes. Please do not apply that music mode change to 0.8.1, just keep it same as in 0.8.0, thanks.
  3. OSY_UD_IX_Moon16

    Public Test 0.8.1 - Bugs Report

    btw, how are we supposed to test worcester/mino/moskva/dm without the experience to get it? I mean, it take 100k to research the T9 ships on PT, which.... meh
  4. OSY_UD_IX_Moon16

    Public Test 0.8.1 - Bugs Report

    they said the RN CV will not be in the pt atm
  5. Hey devs, since the aircraft squadrons can be detected indepently from the carrier itself( I know it work like this in the old way, but in the rework players focus more on planes), I think the change of style of music should focus on if the aircraft is being spotted, attacked, instead of the exposure of the ship(unless player has switched back to control the ship). Also for Drum mod, I know that there was an extra style for cv that will not appear in the new system due to the removal of the old cv interface. I suggest that this style can be used for taking off, or even non-spotted flight, just like ships that are not spotted can have some calm music playing. btw can we have halloween 2017 port back?
  6. OSY_UD_IX_Moon16

    0.7.10 - Public Test Feedback

    May I have Halloween 2017 port back? And, as I can see, disallowing rudder shift by QE is not confortable. Can we have another set of keys to control depth and have QE back for rudder shifting?
  7. OSY_UD_IX_Moon16

    0.7.10. Public Test Bug Reports

    So in the opeartion Saving Trans., the gun sound on blade will not be affected by my setting of gun firing volume. Also, can we get halloween 2017 port? It is good.
  8. OSY_UD_IX_Moon16

    0.7.9 - Public Test Feedback

    I am so glad that you guys brounght back the old good Dynamic music mode! thank you wg!
  9. So the SFX of opening anniversary containers is way ahead of visually opening those containers, like 2 or 3 seconds ahead. Also, the music in battle is working differently... I probably afked for several versions, but it does not work like before... the music mode is Dynamic, and the last time I played wows is about 0.6.15
  10. OSY_UD_IX_Moon16

    Feedback and Thoughts Directly to Pigeon_of_War

    Greetings, @Pigeon_of_War, I would like the dynamic music mode return to the way it works before 0.7.1, where it does not switch to another song during a single battle. I like the way it worked previously because I only want to listen to some of your guys' exciting and amazing songs, and get rid of others, and since switching music mode in settings can make the song switch manually, I can switch song manually if the song is not what I like, before 0.7.1. Thank you!
  11. got the python.log (I don't know what they are striked through tho [E] [2018_06_16 17:07:50] Personality handleKeyEvent: Vector.set must be set to a sequence of 2 floats, or one float (<type 'exceptions.TypeError'>) [2018_06_16 17:07:50] Unhandled python exception: {Vector.set must be set to a sequence of 2 floats, or one float[(25645094161875814,46,20792165342290)(25645094161875846,31,20792852400453)(25645094161876140,6,20792796820502)(25645094161876145,60,20792423362182)(25645094161876141,58,20792245056101)(25645094161876141,135,36997859462242)(25645094161876141,88,55302498171779)]} [E] [2018_06_16 17:07:50] Personality handleKeyEvent: Vector.set must be set to a sequence of 2 floats, or one float (<type 'exceptions.TypeError'>) [2018_06_16 17:07:50] Unhandled python exception: {Vector.set must be set to a sequence of 2 floats, or one float[(25645094161875814,46,20792165342290)(25645094161875846,31,20792852400453)(25645094161876140,6,20792796820502)(25645094161876145,60,20792423362182)(25645094161876141,58,20792245056101)(25645094161876141,135,36997859462242)(25645094161876141,88,55302498171779)]} [E] [2018_06_16 17:07:50] Personality handleKeyEvent: Vector.set must be set to a sequence of 2 floats, or one float (<type 'exceptions.TypeError'>) [2018_06_16 17:07:50] Unhandled python exception: and the first Personality HandlerKeyEvent exception happens after this [2018_06_16 16:55:58] ClientSquadron.planeDeath [2018_06_16 16:56:01] Vehicle.onLeaveWorld [2018_06_16 16:56:01] id 744644 [E] [2018_06_16 16:56:02] Personality handleKeyEvent: 'Vehicle' object has no attribute 'isPlayer' (<type 'exceptions.AttributeError'>) [2018_06_16 16:56:02] Unhandled python exception: {'Vehicle' object has no attribute 'isPlayer'[(25645094161875814,46,20792165342290)(25645094161875846,31,20792852400453)(25645094161876140,6,20792796820502)(25645094161876145,60,20792423362182)(25645094161876141,58,20792245056101)(25645094161876141,91,36997859462242)(25645094161876141,54,55319691714732)(25645094161877091,28,1881367684144)(25645094161876145,9,55461080512294)(25645094161877091,28,1881367684144)(25645094161876140,25,55276510200116)(25645094161876140,53,55272434439044)(25645094161876169,104,20793787050865)(25645094161876137,55,55190561577032)(25645094161876169,112,55199999080804)(25645094161876169,125,55641894997152)]} python.log
  12. OSY_UD_IX_Moon16

    Update 0.7.2 - Bug Reporting

    DD( or ship with torps) bug: when you press 3 before the battle start, it has the same effect as pressing C, which moves the camera onto the turret. Another bug(feature?) is that the Dynamic music Mod for sound changes the bgm repeatly as battle situation changes. I guess this is not a huge issue impacting the game but I still like to have the previous method that works like port BGM.
  13. OSY_UD_IX_Moon16

    Update 0.7.2 - Bug Reporting

    CV bug: I heard a lot of my friends talking that they cannot move their camera to group 6 by double clicking 7. Probably a cv bug: in 0.7.2.1, after a game in essex with alternative mouse controls on, my left click do nothing in port, which includes checking the battle report, selecting ships and chat. Happened again on March 11 2018. Another bug(feature?) is that the Dynamic music Mod for sound changes the bgm repeatly as battle situation changes. I guess this is not a huge issue impacting the game but I still like to have the previous method that works like port BGM.
  14. OSY_UD_IX_Moon16

    Update 0.7.2 - Bug Reporting

    Same FPS dropping issue. My clan mate report that the drop happens frequently when sighting torpedoes.... I am downloading the new driver to see if it will be fixed. Another bug(feature?) is that the Dynamic music Mod for sound changes the bgm repeatly as battle situation changes. I guess this is not a huge issue impacting the game but I still like to have the previous method that works like port BGM. Edit: FPS issue seems solved after updated the driver. Edit2: Nope, still lag.
  15. Trying to look at your user image and keep a straight mind, always going to be a challenge...

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