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About LittleWhiteMouse

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    The Realm of Chaos
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    Hobbies: Reading, Writing (duh), Roleplay, Photography, Drawing, Painting, Sculpting, Animating
    Favourite Game IPs: Warcraft, Wildstar, Warhammer
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  1. I'm not sure about there being less incentive -- caps are still hella important, but you certainly have fewer tools to do it.
  2. Thank you!
  3. Hopefully very. It would show that people are enjoying the game and want to throw money at it.
  4. I can speak from experience here. With PADDs at all tiers, you DO NOT want to get close to enemy destroyers. It just opens up their strengths and you have to worry about dodging their fish. Generally, when you engage enemy DDs, you want to have some cruiser friends (or another destroyer) backing your play. It's not that you're incapable of gunning them down -- indeed, some of the PADDs are great gunships -- it's just that it's risky.
  5. Hardy har. All done It only took ... oh cripes, it took me an hour.
  6. Looks like I'm going to be busy today. I'll be spending most of this morning flipping "Not Available" tags to "Available / LIMITED TIME". The Black Friday bundles are here. These are on sale from November 22nd until the 27th. Here's the sale details:
  7. Here's the list: Meh gun performance. Poor gun handling. Short ranged torpedoes (and the limited target selection thing common to all Pan Asian DDs). Low Hit Point total. Decent, but not great concealment (especially compared to Mutsuki, Minekaze, Kamikaze & Isokaze). And finally, a high reliance on commander skills for reasonable play. Try playing her without a 14pt commander. Now try playing her without a 10pt commander.
  8. Congratulations! You look like you had a pretty epic win. Unlike my lame one.
  9. Pretty standard fodder and fare for a destroyer - Priority Target first, because it will save your life. Then Last Stand, because it's a must-have for destroyers. Here you've got a choice. The tier 3 skills are all wonderful. Arguably the best is Survivability Expert for anything tier 6+, however, if you're intending on progressing through the Pan Asian tech tree, you'll be glad to have Superintendent first for that awesome smoke. And finally, grab Concealment Expert. For your next nine, it again depends on what you're building her for. For tier 5 through 7 destroyers, Inertial Fuse for HE Shells is nice as this will let you damage those oh-so commonplace 25mm sections on battleships, but this is almost worthless for commanders at tier 8+. For the mid tier Pan Asian destroyers, Expert Marksman is handy to accelerate your (often appalling) turret traverse. Then there's that glut of tier 3 skills to choose from. Going back and taking whichever skill you didn't grab first should be your go to. Basic Fire Training is quite valuable. Demolition Expert is less so but still advantageous. Mix and match your favourites.
  10. I know I have. I avoid Advanced Fire Training and I don't even install my rangefinder upgrade. +1 for the troof.
  11. So does Priority Target. Many destroyer players make the mistake of keeping their guns toggled on while setting up for their attack run with torpedoes. They then switch over to torpedoes, line up their shot and launch and switch back to guns. This will show up on your Priority Target indicator as a ship taking aim at you, ceasing to aim at you, and then aiming at you again. If you know there's an enemy DD in the area, it's time to make a sudden course change.
  12. The Pan Asian destroyers effectively break down into three subcategories. The Seal Clubbers (Tiers 2 & 3) The Gunships (Tiers 4 though 7) The Americans (Tiers 8 through 10) The Seal Clubbers should focus on their torpedo armaments and concealment. Take skills like Torpedo Armament Expertise, Torpedo Acceleration, Adrenaline Rush, etc. Taking Basic Fire Training isn't a bad idea to help you outshoot those other destroyers that will hound you at those tiers. You're focusing primarily on getting more fish into the sea as often as possible. The Pan Asian destroyers have a slightly longer reload than their contemporaries at these tiers, (not enough to be punitive mind you), so every little bit helps. The Gunships are where some players will struggle. The "easy" mode for this tier is to focus on your Smoke Generator consumable. Get Superintendent and lean on skills like Basic Fire Training, Demolition Expert and/or Inertial Fuse for HE Shells depending on the ship / tier. Don't bother with Advanced Fire Training -- just sit in your smoke, blast larger ships until someone is stupid enough to come after you and then shove torpedoes up their nose. You may find Expert Marksman handy to accelerate turret traverse -- these aren't the greased-lightning rotation rates of the later American destroyers Jianwei and Gadjah Mada have an 8% fire chance base with their 120mm guns. Fushun has 7%. These can be really frightening firebotes if you choose to specialize for it and your big friends will thank you for taxing the enemy Damage Control Parties. Tiers 8, 9 and 10 are all American ships (Gleaves, Fletcher, Sumner-class). These ships all have good AA power, but keep in mind they cannot take Defensive Fire, so leaning heavily on AA skills won't pay off nearly as well as it would for Soviet or American destroyers. Keep a focus on your Smoke Generator & Radar with Superintendent. If you want to be a forward scout, then skills like Vigilance and Radio Location help. Alternatively, go for a heavy gunship role -- especially with Chung Mu and Yueyang. I intend to keep Gadjah Mada & Chung Mu -- that's two commanders that overlap well with Anshan and Loyang skillsets.
  13. They don't ignore the torpedo protection. I tested this. Your torpedo defense systems still work.
  14. I didn't forget. It's there. I know you guys are all distracted by her sleek lines.
  15. The following is a PREVIEW of the upcoming Pan Asian Destroyers which Wargaming very kindly provided me. The statistics discussed here are still being evaluated by Wargaming's developers and do not necessarily represent how the ship will appear when released. How would these ships rate on an Angry YouTuber scale of Garbage - Meh - Gud - Overpowered? GARBAGE- Grossly uncompetitive and badly in need of buffs. Mehbote - Average ship. Has strengths and weaknesses. Doesn't need buffs to be viable, but certainly not advantageous. Gudbote - A strong ship that has obvious competitive strengths and unique features that make it very appealing. OVERPOWERED - A ship with very clear advantages over all of its competitors and unbalancing the game with its inclusion. This thing is so horribly broken, it's not even funny. It's not like her guns aren't viable either. I want to bring this thing into a tier 10 match. Yeah, she's that broken. I swear, the only reason I didn't rate Phra Ruang as 'overpowered' was that she doesn't feel like an enormous improvement over Longjiang. Her torpedo arcs are terrible. DEEPWATER TORPEDOES With the exception of the premiums Loyang and Anshan, the entire destroyer line makes use of something called "Deepwater" torpedoes. These have their own funny icon in port -- being a sort of muddy brown colour instead of the steel grey with a red-tip like other fish. Pan Asian deepwater torpedoes cannot strike any destroyer at all. They will pass harmlessly underneath them -- friend and foe alike. This makes the Pan Asian destroyers entirely reliant upon their guns to handle enemy lolibotes in scraps on the playground. The in-game UI will warn you when you try and target someone with a deepwater torpedo that you cannot strike. Deepwater torpedoes gain an advantage to offset this weakness -- the range at which they're detected is reduced. In the low tiers, this is still manageable in order to protect new players. Longjiang has a 1.1km detection radius on her fish. This carries through until tier 5 where it drops down to 0.8km, giving as little as four to five seconds worth of reaction time for ships they engage. Scary stuff. After two tiers of clubbing baby seals you get this thing. I admit, I was excited when I saw it was a Minekaze-class. I was less excited when I saw she had two triple launchers instead of three doubles. But, the real disappointment is her hitting power. Ostensibly, she's supposed to be a balanced gunship / torpedo-boat. Yeah, you read that right -- an IJN destroyer gunship. Remember how well that worked last time? You can make a go of it, but it's not a lot of fun. And then things get a whole lot bleaker. Like Shenyang, Jianwei is meant to strike a balance between a gunship and a torpedo boat. The Royal Navy 120mm/45s take some getting used to, but they do set fires well. Jianwei is really the low-point in the line, mostly because her torpedo armament is painfully short ranged at 6.4km -- scarcely further than your upgraded surface detection of 6.0km. This is where I would be spending my free-experience if I was going to skip anything. SMOKE GENETATORS All Pan Asian destroyers have access to the same Smoke Generator consumable. This does not change from tier 2 to 10 and it has some unique properties which makes hella jealous. It dispenses smoke for 30s (instead of 20 like with other nations, excluding the USN). The reset timer is only 120s / 80s (instead of 240s/160s). And here's the kicker -- the smoke lasts for 70s. Finally, you get one extra charge to use, meaning that with Superintendent and a Premium consumable, you have 6 charges to play with! If you did your math properly, this means there's only 10s between when your last smoke cloud disappears and the generator is ready to be used again. With skills and signals, you can have it available immediately. Pan Asian destroyers are very slippery in this regard. They only get seen when they want to be seen. Or when their player is being a total derp. Either or. Hey, look, it's this boat again. These have always been solid performers. In the Pan Asian line, Fushun is a good balance between a gunship and a torpedo boat. In this regard, her performance sits closer to Anshan's than Gnevny's, with a 7% fire chance (instead of 8% of the lead) and 8km torpedoes. If you're like me and you've played this class to death, this ship may end up feeling a little dull. Fun fact, Gnevny now has finally displaced the Omaha-class as having the most sister-ships in the game! Allow me to quote Wikipedia <ahem!>: "The design was intended as a smaller follow-on from the preceding Tribal class..." Did you see that? Wargaming tried to haida a Tribal-styled destroyer in the Pan Asian line! ♥ Now if you'll excuse me, I need to go change my pants. ORIGINS The Pan Asian line contains destroyers from a variety of different nations, including (but not limited to) the United States, United Kingdom and Soviet Union. As you climb up the tech tree, the style of play may change suddenly and dramatically, shifting from a torpedo-dominant meta to requiring you to play like a gunship instead. This has pros and cons. On the one hand, you get to try out a variety of different ships and playstyles -- you're likely to stumble onto something you really like. On the other hand, this can feel quite jarring and unfortunate when you leave behind something you really enjoyed -- it may not reappear further down the line. The two traits which unite the whole line together are their smoke generator consumable and their deep-water torpedoes. Alright, I'm back! Where are we? Ah, yes. Things get decidedly American from here on out. At tier 8+ you can take a modified radar consumable on your Pan Asian destroyers, but you have to sacrifice your Smoke Generator to do it. Hsienyang's radar lasts all of 15 seconds with a 7.5km range, which is super risky if you're playing solo and relying on your team mates to drag your butt out of the fire. In team and division play, this is a much more viable option. Do note that the Pan Asian destroyers do not get access to Defensive Fire. RNGesus be praised. This is, hands down, one of the best ships in the line. It's a Fletcher with the same handling as USS Kidd. Those torpedoes are absolutely horrifying with how little time enemy ships get to react. I had a blast terrorizing battleships in this thing. Like Hsienyang, you can swap her smoke for radar (active for 17s) which opens up all sorts of nastiness for team-play. Fun Fact: Fletcher just bumped Anshan off the podium and now shares the honour of having just as many sister-ships in game as the Soviet destroyer. Did you hear that? That's the sound of Shimakaze players everywhere pooping themselves in rage that they can't be as sneaky and as effective at sniping battleships with torpedoes as this thing. The only thing that keeps this thing from being overpowered is her inability to hit other destroyers with these fish. Even then, good gravy, she's a beast.